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04-23-14, 08:31 AM | #2371 |
Mate
Join Date: Nov 2011
Posts: 53
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for those interested. the source code for nexus buddy - which we use to get civ5 gr2s into blender 3D and make our own - is up:
http://forums.civfanatics.com/downlo...=file&id=22631 |
08-06-14, 12:17 AM | #2372 |
Soundman
Join Date: Feb 2006
Posts: 144
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I have little idea about it, is it possible now to add some details on current 3d model which contained in existing gr2 file?
Last edited by schnorchel; 08-06-14 at 01:27 AM. |
08-06-14, 08:21 AM | #2373 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
In other words, you can add any detail to the existing Granny models, as far as you make the new details integral part of one of the current meshes. For doing it you should export the wanted mesh, edit it at wish and weldi separate geometries in one object before re-import the mesh modified with the new details in the GR2 file. Last edited by gap; 08-06-14 at 08:37 AM. |
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08-07-14, 01:41 AM | #2374 |
Soundman
Join Date: Feb 2006
Posts: 144
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very interesting, thank you Gap,
I really want to do someting about that, but I have to learn it from zero. how could I edit exported mesh, which tools is the best to do this? |
08-07-14, 06:28 AM | #2375 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
Once you select a mesh into the editor, you are given the option wether to export or replace it. I am afraid I can't provide you with a step by step guide at this moment, as my modding/gaming laptop is dead now, and for most functions i can only go by memory. Feel anyway free to ask for help in case you need for any further advice |
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08-10-14, 06:05 PM | #2376 | |
Soundman
Join Date: Feb 2006
Posts: 144
Downloads: 99
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Quote:
I tried sth about the TDW's GR2 editor as following, open NSS_Uboat7c41.GR2. export the mesh "NSS_Uboat7c41_delt02", then I got the exported file. NSS_Uboat7c41_det02.mtl NSS_Uboat7c41_det02.obj NSS_Uboat7c41_det02_AO.mtl NSS_Uboat7c41_det02_AO.obj Uboat7_body.Tga Uboat7_body_N.Tga Uboat7C41_O01.Tga Uboat7C41_structure.Tga Uboat7C41_structure_N.Tga I import this export obj back into GR2 again then I got 2 errors about mtl files ********Mtllib NSS_Uboat7c41_det02.mtl contains an invalid map_bump/bump definition formaterial Uboat7C41_structure_subset0: map_bump Uboat7C41_structure_N.Tga. The app does not recognize some of the entries******** *************Failed to read in C:\NSS_Uboat7C41\NSS_Uboat7c41_det02.mtl and /or failed to update Mesh's material properties************ Seems editor cannoteven handle the file exported by itself Last edited by schnorchel; 08-18-14 at 10:48 PM. |
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08-11-14, 07:08 AM | #2377 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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Hello all
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
08-16-14, 12:33 PM | #2378 | |
Soundman
Join Date: Feb 2006
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Quote:
Last edited by schnorchel; 08-18-14 at 10:48 PM. |
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08-18-14, 04:50 AM | #2379 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Just to say ... TDW your last editor version work realy great
Ps: TDW can you add the posibility to delete a mesh ?
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 08-18-14 at 06:37 AM. |
08-18-14, 07:32 AM | #2380 | |
Black Magic
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Quote:
Now that someone is actually using the app and giving it a workout I'll carve out some time to work on developing it again |
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08-18-14, 12:07 PM | #2381 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Nice
I have clone the QR1 room to do a stand alone TDC with mouse mask and to add the little inner cadrans ,knobs etc ... But i get not use the all meshes in it ... and that will be great to delete them
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
08-18-14, 10:53 PM | #2382 | |
Soundman
Join Date: Feb 2006
Posts: 144
Downloads: 99
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Quote:
Is it possible that we can have a tutorial for this editor? Thank you very much in advance. |
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08-18-14, 11:38 PM | #2383 | |
Black Magic
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Quote:
BigReg has a tutorial thread on how to use the app. Check with him Here is one of his: http://www.subsim.com/radioroom/showthread.php?t=198840 (it's based on very old version of the app but many things still apply) Last edited by TheDarkWraith; 08-19-14 at 12:00 AM. |
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08-19-14, 10:10 AM | #2384 | |
Black Magic
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Quote:
This version fixes the problem posted above |
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08-19-14, 03:49 PM | #2385 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Quote:
@ BIGREG Welcome back mate, we have been missing you! |
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