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Old 05-04-07, 02:02 PM   #1
vanjast
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Default Real Navigation Mod files - FINAL

Well it seems I'm up and running again albeit slowly. What I'll do here, is link the files that are uploaded and you can download these as it happens.

The files that are not ready, will not be linked until ready.

Notes:
=====
This is more a do-it-yourself mod, and I've done it this way so that the supermod creators can incorporate it into the big mods. All the details are in the files and you can do this yourself. It's straight forward and easy.

Zip file details
===========

PDF readme first files:

(A) http://www.vanjast.com/NavMod/RealNav_ReadMe2.zip (1.7MB)


Contents:-

SH3_RNM_Intro.pdf - Basic introduction and background to the mod.
SH3_RNM_TheModInDetail.pdf - this is the file you refer to for making your own changes. It contains all the details of the mod.
SH3_RNM_UsingtheGameMod.pdf - This file is and example of one method one can use to navigate
SunAlmanacAndSpeedTable.pdf - This is the sun almanac that was supposed to be used, until I found that the game clocks are inaccurate. I've left it here for reference. At the end of the file is a Knot/KPH conversion table, you'll need this.
WLN.pdf - This is the best document I could find on the net that describes almost everything you'll need to know about celestial navigation. Well done to Wong Lee Nah!


StarMaps that can be used for star identification. They're big BMP scans.

(B) http://www.vanjast.com/NavMod/EquatorStarMap.zip (64MB)

(C) http://www.vanjast.com/NavMod/NHemisphereStarMap.zip (35MB)

(D) http://www.vanjast.com/NavMod/SHemisphereStarMap.zip(38MB)

(E) http://www.vanjast.com/NavMod/WorldMap.zip (33MB)

Contents:-
These are large BMP format star(night sky) maps that you can use for star identification and more advanced navigation. They were scanned section by section and then placed together as best as I could, to give you a BIG picture.


The JSGME format Mod file

(F) http://www.vanjast.com/NavMod/RealNavMod.zip (47MB)

Contents:- (check this file as the upload was broken - did it in 2 parts)
This file contains the mod in the standard JSGME mod format that is required to implement his Generic Mod enabler. Please consult the SH3_RNM_TheModInDetail.pdf for these details.

If you have numurous mods already installed in your game, I recommend you install this mod manually according to this document. Installing with JSGME just backs up and replaces files, and I don't think (I haven't tried it yet) that file merger utility will do a decent job here.

Extra addition
Navigators Log sheet/book... You can do something similar with MS-Orrifice, that suites you.
Here is what I used with testing the mod...

(G)
http://www.vanjast.com/NavMod/NavigatorsLog.pdf (3KB)


---------------------------------------------------------------------------
As each file is uploaded I'll post a 'Bump' reminder.

If there are any questions give me a 'tinkle'
I hope to improve on this with regard to Longitude calulations and the game clock.
I'll be taking a break from doing this until probably the next patch for SH4 comes out, as I would like to convert the whole project into SH4.

Enjoy
Van

Last edited by vanjast; 05-05-07 at 03:53 PM.
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Old 05-04-07, 02:25 PM   #2
vanjast
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BUMP - (D) SOUTHERN HEMISPHERE STARMAP IS UP.......

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Old 05-04-07, 02:37 PM   #3
poor sailor
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I have one question, where is the link for (F) RealNavMod.zip (47MB) ?
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Old 05-04-07, 02:44 PM   #4
vanjast
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I'm busy with that upload at this moment.. My upload speed is SLOOWWWW

I'll 'bump' and set the link when it's uploaded (another 1:10:00... @#$@%#% to go)
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Old 05-04-07, 03:02 PM   #5
poor sailor
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Quote:
Originally Posted by vanjast
I'm busy with that upload at this moment.. My upload speed is SLOOWWWW

I'll 'bump' and set the link when it's uploaded (another 1:10:00... @#$@%#% to go)
No problem, will wait for that! Thanks!
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Old 05-04-07, 03:15 PM   #6
poor sailor
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Sorry for another question, the first link (A) http://www.vanjast.com/NavMod/RealNav_ReadMe2.zip (1.7MB), gave me a message "You don't have permission to access /NavMod/ on this server."

edit: Now I have It!
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Old 05-04-07, 03:45 PM   #7
vanjast
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Sorry, I only linked the folder there, I've included the file as well in the link
Looks like all the links have gone for a wobbly - corrected those, should be ok now.
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Old 05-04-07, 03:55 PM   #8
poor sailor
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vanjast, You should edit your links on your first post to avoid problems the other users may have. For example there should be like this: (A) http://www.vanjast.com/NavMod/RealNav_ReadMe2.zip (1.7MB)
(B) http://www.vanjast.com/NavMod/EquatorStarMap.zip (64MB)
(C) http://www.vanjast.com/NavMod/NHemisphereStarMap.zip (35MB)
(D) http://www.vanjast.com/NavMod/SHemisphereStarMap.zip (35MB)
You may not have the right direction to the links if you put the whole words in url, like (A), (1.7MB)...Hope you understand, what I mean. Another thanks for your work.
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Old 05-04-07, 04:00 PM   #9
vanjast
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BUMP - (F) RealNavMod files are up...

I actually lost the world map file... I'll look for those and post it later.

Yup, I've just picked up the funny links now.. all done, should be ok now well they worked on my Box (PC)
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Old 05-04-07, 04:13 PM   #10
vanjast
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Poor_Sailor... are the links OK on your side ??
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Old 05-04-07, 04:22 PM   #11
poor sailor
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Quote:
Originally Posted by vanjast
Poor_Sailor... are the links OK on your side ??
Well, I don't know whats happened, now everything is o.k. I tried It. The first time I tried, for example the B, C gave me the same (Shemisphere Star map), and link D get me on subsim.com. Now everything is going to be O.K. Sorry if I made a confusion.
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Old 05-04-07, 04:26 PM   #12
vanjast
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I discovered the mistakes between our posts and corrected them...
Can you check the (f) RealNavMod.zip file for corruption. I had to resume uploading after my net went down..

Thanks
Van
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Old 05-04-07, 04:36 PM   #13
poor sailor
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Quote:
Originally Posted by vanjast
I discovered the mistakes between our posts and corrected them...
Can you check the (f) RealNavMod.zip file for corruption. I had to resume uploading after my net went down..

Thanks
Van
I'm downloading this file, right now. Will post the results if file have any problems in archive or not. All another files are o.k.
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Old 05-04-07, 04:52 PM   #14
poor sailor
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Everything is O.K with the RealNavMod.zip I just downloaded and checked It. Tommorow I will try to include Your mod in GWX and give It a try to sail like real U-boot captain.
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Old 05-04-07, 05:00 PM   #15
vanjast
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Okey Dokey... I'm off to sleep now.
I've found that world map - will post it tomorrow

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