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Old 01-18-11, 02:04 AM   #196
Kaye T. Bai
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Originally Posted by TLAM Strike View Post
Someone didn't deploy the ships in that Carrier Group right.
I cheated and had the ships in a tight formation. Sue me.
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Old 01-18-11, 07:13 AM   #197
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Default Militarized fsx

Well guys,at this point let me show you this http://www.vrsimulations.com/tacpack.htm With the SDK that will be released later on,giving the chance to implement guided missiles to whatever third party addon, and vessels like the DDG from Deltasimstudio, we can have a quite good and inmersive environment into FSX concerning military stuff.Even more,we could talk with IVAO software developers to keep improving vehicle MTL textures and include not just more air platforms but also naval platforms,so we could connect online sailing a DD,FFG,CVN or whatever.
Another item is underwater in FSX.Perhaps any developer like HIFI or so could implement sceneries below Sea Surface in order to sail Submarines aswell.
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Old 01-18-11, 10:07 AM   #198
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Could we only have this graphics in DW.
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Old 01-18-11, 10:11 AM   #199
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All this talk about a sequel has gotten me nostalgic. Time to fire up the old Dangerous Waters. Installing now...

I did so, but it's a pain in wind 7.
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Old 01-18-11, 10:49 AM   #200
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Originally Posted by Fish View Post
Could we only have this graphics in DW.
Uhh no. FSX runs like crap. C-R-A-P even on top of the line pcs.
No what DW needs is basic support for anisotropic and antialiasing filtering and high polygon models. With filtering graphic quality goes up, that you wouldn't imagine. Just look at what the graphics are in Dr Sid ComSubSim.
For a concept game they are already ten leagues ahead of DW.
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Old 01-18-11, 12:47 PM   #201
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Originally Posted by Fish View Post
Could we only have this graphics in DW.
What??? I have FSX and FS9; FSX is FPS eating and needs a very high level PC and graphic card. For a tactical modern subsim, with the level of graphics (exterior camera and periscope-up view) of SH3 or SH4, all OK. More important: r-e-a-l-i-s-t-i-c simulation of combat systems, DC, failures in machines (example: nuke reactor with radiactive loses..jeje). and a dynamic campaign with a mission/campaign editor. Immersivity in a nuke sub required: subtle interior sounds, realistic crew responses (no droid-crew, as SH5), all battle stations possible to make, and global world coverage (I like a journey from Miami to Persian Gulf, with russian-chinese-north korean subs after my propellers...).

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Old 01-18-11, 04:48 PM   #202
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Hell, having anything close to Flight Simulator 2004 graphics would be an improvement over Dangerous Waters graphics.
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Old 01-18-11, 06:57 PM   #203
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I'd like to see a naval warfare game involving the US and China, something similar to the Red Storm Rising game of old. Taiwan and Japan could also be involved in the conflict.
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Old 01-18-11, 07:32 PM   #204
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My bet is still Fleet comand 2 or something similar.
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Old 01-18-11, 08:32 PM   #205
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I'd hope for Dangerous Waters 2, but Fleet Command 2 would be nice also; a modern naval RTT/RTS game.
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Old 01-18-11, 09:49 PM   #206
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Quote:
Originally Posted by Kaye T. Bai View Post
I'd hope for Dangerous Waters 2, but Fleet Command 2 would be nice also; a modern naval RTT/RTS game.

Me as well, but I just thought of something. If FC2 then why the placeholder. This is a subsim forum after all, and we have no forum for the original fleet command. This leads me to believe even further that we are talking a submarine centric sim.

Just my opinion but at least it gives me something to do when I check back daily awaiting word.
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Old 01-19-11, 12:14 AM   #207
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Originally Posted by Rip View Post
Me as well, but I just thought of something. If FC2 then why the placeholder. This is a subsim forum after all, and we have no forum for the original fleet command. This leads me to believe even further that we are talking a submarine centric sim.

Just my opinion but at least it gives me something to do when I check back daily awaiting word.

You do realise that there is a section of the forum that is named : Sub Command, Fleet Command, & Jane's 688(I).
So yeah the placeholder could definitely be for a future FC 2.
Its still a modern naval warfare game after all.
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Old 01-19-11, 05:24 AM   #208
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ITEMS for the next generation Aeronaval Sim:

1-Base Pack,covering entire earth sea mass with accurate elevations and coast lines,around 20 decent well modelated ports and 20 air bases.Both sides Fleets included,US Navy and Soviet Navy,each with 6 or 7 major playable vessels thus including 1 full operative CV.Capability to set weather-sea state conditions.

2-Expansions to more vessels and ports worldwide.Dynamic Shipyards developing new units from other Navies,UK,France,Germany,Spain,Italy,China,Korea, and so on.

3-Concerning CVs,capability to jump into a whatever fighter aboard in order to fly it as a pilot.

Any more ideas?
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Old 01-19-11, 09:52 AM   #209
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A CV as a future paid DLC would be cool. Have any of you guys ever played Starshatter? Although sci-fi, the way they handled carriers in that game was good. You controlled the basic manoeuvring of the ship and its task group, and had a special screen for assigning aircraft to packages and sending them on a variety of missions like scouting, strike, escort, etc. etc.

I could see this translating very well into a DW-like interface. Like in Starshatter, you'd have basic control over where the task group goes, and could sortie your AI-controlled planes for whatever you wanted.
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Old 01-19-11, 10:11 AM   #210
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Quote:
Originally Posted by goldorak View Post
You do realise that there is a section of the forum that is named : Sub Command, Fleet Command, & Jane's 688(I).
So yeah the placeholder could definitely be for a future FC 2.
Its still a modern naval warfare game after all.
Actually I never noticed the Sub Command forum also included Fleet Command. I still think a submarine focused sim is twice as likely as a Fleet Command sequel. The only reason for the timing would seem to be the new government contract and I doubt they are paying for the development of another Fleet Command. The only way for to make this profitable would be to leverage the development done for the military sim into a commercial product. I just can't see the military having much use for Fleet Command. they already have complex fleet sims that wouldn't be able to run on a PC.

In any event I would imagine we are very close to finding out.
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