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01-10-17, 07:18 PM | #23 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Try with these values:
explosive charge spawned MinEF=1000 MaxEF=1000 AP=0 MinRadius=0 MaxRadius=0.1 Rocket new zone Multiplier=1 Flotability=0 HitPoints=500 Destructible=Yes Armor Level=0 Critic Flotation=0 Critical=No FloodingTime=1 CargoType=None Crash Depth=1000 If the Avenger still explodes, try reducing charge's Min/MaxEF and rocket's HitPoints to 2 and 1 respectively (I am not sure whether decimal numbers are valid HP entires; if they are, something like 0.25 and 0.0625 respectively, would be even better...) If the Avenger finally doesn't explode but the dummy rockets don't disappear, try increasing a bit the max radius of the explosive charge and moving gun's muzzles away from the dummy rocket. It is possible that if an explosion happens within an object, that object can't get damaged (i.e. the explosion must impact its damage box from outside) |
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