SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS > Mods Workshop for Cold Waters
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 01-10-21, 04:56 PM   #1
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default New Releases

k im a way for a bit so i spent this morning making these :



Epic mod ver 2.27 Tweaked files Ver 7 ( VII )


Epic Mod HUDS 2.27 this in inside the above mod


Epic mod ver 2.27 Tweaked files Ver 7 VII Depth mod + SnS-Comp Hide


Epic Mod ver 2.27 Weapons Tags & Description Expansion Mod




they as usual in the Downloads section Under Coldwaters Game play


these all have new features & content apart from the hud one that was jsut checked for Epic Mod Ver 2.27 Compatibility


ive also finally figured out how how make multi audio tracks stack so on other releases ill add it at the moment i can stack 6 at once so :



1.) Music

2.) Voice

3.) Voice again not cut off by the first voice

4.) Sound effects

5.) Boat & vessels alarms

6.) Ambient sounds



if i can get this higher we can have crew background noise

and get background vessel noises so computers , crew on keyboards , alarms , Hatches ect


this will heavily add to the atmosphere of the game



ive stated a 33% or 66% Darkness at depth mod reducer too


Steel Shark
__________________
"History is Written by the Victors."

Last edited by steel shark; 03-05-21 at 05:19 PM.
steel shark is offline  
Old 01-14-21, 10:15 AM   #2
kevinmeij
Bilge Rat
 
Join Date: Jan 2021
Posts: 1
Downloads: 9
Uploads: 0
Default i don't know how to instal it in the game

i have dowloaded the file a couple of times and it's always a rar file and i did a couple of things and finaly had a normal file but i think not the right one. because the mod did not work and my game chrased. so is there someone who can explain me how to instal the mod proberly?
kevinmeij is offline  
Old 01-14-21, 03:54 PM   #3
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


Default Try This

first get 7-zip its my favorite Archiver for packing stuff up

so link is :


https://www.7-zip.org/a/7z1900-x64.exe


once you have it install it k


VERY IMPORTANT !!!!

ALL ways scan zips first


even if god

her/him/it,s

SELF has sent you it pERSONALLY Still virus scan it k


to un-pack zips simply put your mouse cursor over a zip file then RIGHT click then navigate to the 7-ZIP option then go to EXTRACT TO OPTION its the 5 th option down


this is important as it will then put the extracted files in to a folder and not every were the name of the folder will all ways be the name of the zip files so


if i extract a zip called sea
it will make a folder called sea to put the files in



you will also need epic mod ver 2.27 their is a link if you go back a bit on this thread

Actually ill just copy that 4 U

link is

https://drive.google.com/file/d/1_f4...ew?usp=sharing

once you have epic mod you need to Unpack it using 7-zip


then you need to put the contents of the zip in to the right place in cold waters so best way to do this is


once you have downloaded it ---UNZIP IT THEN put the "MODS" folder were your

cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon

with mouse then
go to Open file location


when this is done copy the mods folder and the Epicmod Install program were your


coldwaters exe is once mod folder is added their use mod installer to add your choices and mods


to do this run the YELLOW
G icon then use the arrows to add or remove stuff


arrow > is add currently highlighted mod


arrow < is remove currently highlighted mod


arrows << is remove everything


Dont Panic if it fails a few times it dose fail occasionally on big file or when it feels like it


to add my mods its the same as above


just unzip em then put the contents in to the mods folder then add em once you have added all the mods you want


run the cold waters exe as normal


if you get in to major trouble just private message me on subsim k and we can sort it out


Steel Shark
__________________
"History is Written by the Victors."

Last edited by steel shark; 01-14-21 at 04:06 PM.
steel shark is offline  
Old 01-15-21, 08:01 AM   #4
Texas Red
Fastest Gun Around
 
Texas Red's Avatar
 
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,376
Downloads: 527
Uploads: 5
Default

Hello,

could Epic Mod possibly make the wars last longer than 2 months? I’d like the war to last long enough to see NATO march on to Moscow and even China. Could that be doable?
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure.
— Colin Powell


I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP!
Texas Red is offline  
Old 01-15-21, 01:25 PM   #5
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,911
Downloads: 22
Uploads: 0


Default welcome aboard!

kevinmeij!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online  
Old 01-17-21, 04:41 PM   #6
SkulSS
Sailor man
 
Join Date: Nov 2013
Posts: 49
Downloads: 57
Uploads: 0


Default Surface-to-air missiles in Cold Waters Epic Mod 2.28

SkulSS is offline  
Old 09-18-21, 07:08 PM   #7
simking
Bilge Rat
 
Join Date: Sep 2017
Posts: 1
Downloads: 16
Uploads: 0
Default

Sorry, you can't view or download this file at this time.

Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator.
simking is offline  
Old 10-03-21, 03:50 AM   #8
BENICK
Swabbie
 
Join Date: May 2017
Posts: 6
Downloads: 107
Uploads: 0
Default Epic mod 2.33

Quite interesting version.
As far as I have noticed:
1. UUM missile torpedoes missing from U.S nuc subs
2. When playing with a US sub, Own ship sign on hud is Russian while the target sign is US sub.
BENICK is offline  
Old 10-03-21, 10:12 AM   #9
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,911
Downloads: 22
Uploads: 0


Default Welcome aboard!

Simking! & Bly!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online  
Old 10-04-21, 07:55 AM   #10
SkulSS
Sailor man
 
Join Date: Nov 2013
Posts: 49
Downloads: 57
Uploads: 0


Default DotMod is a stolen copy of Epic Mod

DotMod is a stolen copy of Epic Mod, to which they have added their own developments and are now trying to present it as their own mod. 95% of ship and boat files are stolen from Epic Mod, 100% of awards are stolen from Epic Mod, half of weapons and parameters are stolen from Epic Mod. So after that, their claims look ridiculous.
SkulSS is offline  
Old 10-04-21, 11:14 AM   #11
steel shark
XO
 
Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


bullhorn Give It A Rest....

First Off please all Read On this thread my post at #306 and look at picture Thank you


SHALL WE BEGIN .......


First Off Epic Mods Main Vessel Additions are based off Original Cold Waters & Playable Subs


so if you remove PBS & the stolen DotMod Models Which by the way are not In any ways connected to EM as they were made for dot Mod by People that either left EM or were never part of em at all EVER ....!!!!


you really dont have much Original Content DO YOU!!!!! On the Vessel Counts


Just a few kit bash Models & a few original Models you actually made + weapons models

People only have to look at older EM version say 2.32 to see the drastic Massive Changes ranging from code to huds to models Menu settings ect From the stuff you took and shoved in to EM 2.33

Also 95% Humm ....


Cold Waters Epic Mod 2.33 (12.09.21)

3.20 GB (3,437,162,496 bytes)




ColdWaters-DotMod

588 MB (616,824,832 bytes)




Some Of DotMod Members did work on EM stuff at one point so they have spent time making stuff in EM that gives them some rights in this area now projects get multiple people adding and contributing i get it

but........


Just because some of the DotMod team was at one point part of EM Doesn't give you the right to take their new works as your OWN !!!!!


like your team DotMod has many people adding and contributing to it

so i under stand were you coming from on a certain level but the members work that were never ever any thing to do with EM your arguments completely Rubbish



I think your own words say it better then i can

Epic_Fun — 05/11/2021
cry from the heart. This mod is author's, is distributed freely, I have never asked anything from anyone, neither from the authors of the music, nor from the authors of pictures, and actually from the authors of the game, this is my vision, I made myself for the joy and those who downloaded and just playing, no one forced anyone to do for the mod, who helps - well done, thank you! Dot, I’m waiting for your developments to take them apart, people are waiting, and I’ll put your Campaign in the mod as a whole, since you have already been indicated in the credits for a long time.


I’m waiting for your developments to take them apart ------ your words not mine


ill let you argue with your self

O while Im hear


Yellow is DotMod Stuff

Changes in 2.32 version (update 05.08.21):
-New model of pr.885 "Yasen" (Graney)
-Reconfiguration of wire breakage of torpedoes
-Reconfiguration of Towed array breakage (over 28 knots)
-New icons on the minimap as in DW (torpedoes, missiles, SAM)
-New coastal maneuvering algorithm (work in progress)
-Fix AI maneuvering in shallow water
-Fix the position of the periscope on pr.949a (Oscar-II)
-Fix cavitation SSN Virginia
-Fix cavitation SSN Sturgeon
-Fix cavitation SSBN Resolution
-Fix cavitation SSBN Vanguard
-Fix cavitation pr.659 (Echo-I)
-Fix cavitation pr.675 (Echo-II)
-Fix cavitation pr.661 "Anchar" (Papa)
-Fix missions in the Amsterdam area
-Correction of visibility underwater, etc.


Funny how DotMod Came out with this .......Then you all of sudden YOU MANAGED TO implement new mini map code & icons


Amazing Coincidence ..............

Even EM 2.32 has Their Work in it .......


as for weapons and parameters you started with PBS yes ? so its all EM only stuff yes ? ...... you haven't retained Original CW & PBS stuff ? AT ALL ?


Ill be Honest i really wanted EM & DM to Collaborate and Improve each other but they way you Dealt with matters meant this is Impossible



Steel Shark
__________________
"History is Written by the Victors."
steel shark is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.