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Old 02-09-08, 08:23 AM   #1
399nkov
Bosun
 
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Lurker, thank you for this great mod. I've been using it from phase one. I usually find something to sink, no matter the area I'am sent to. Started career '41, now at late '43.
Every now and then I receive a message to intercept IJN forces headed for home waters or somewhere else. I can never reach the location given in time. Is there a reason for this? Just curious. I sure would like to make one intercept.

Again, thank you for a great mod.
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Old 02-11-08, 01:02 AM   #2
LukeFF
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Quote:
Originally Posted by lurker_hlb3
IRT the above problem

1. It is caused due to a confict between two nodes in guns.dat and guns_radars_02.dat

2. This problem has been present in RSRDC since Phase I v 100

3. KGV is used only once in RSRDC, Dec 41 as part of Force X.


Currently have no plans to fix this problem.
What is the fix, for those of us that want to do it ourselves?
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Old 02-11-08, 05:53 PM   #3
lurker_hlb3
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RSRDC V3XX Patch2

1. Corrected typo that caused a CTD when selecting Balao class SS from TF42/72 on 1945.
2. Corrected conflict between guns.dat and guns_radar_02.dat that prevented the “B” turret of KGV to display
3. Correct profile for Mastu DE
4. Integrated Ducimus’s Tench class SS into RSRDC
5. Adjusted the spawn probability for single merchants between 12/41 to 10/43


Installation

1. If RSRDC V3XX Patch 1 is installed, uninstall it is no longer required
2. Install "in port"


Links

RSRDC V300 Patch2

http://files.filefront.com/RSRDC+V30.../fileinfo.html

RSRDC V320 Patch2

http://files.filefront.com/RSRDC+V32.../fileinfo.html


RSRDC V340 Patch 2

http://files.filefront.com/RSRDC+V34.../fileinfo.html
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Old 02-11-08, 08:01 PM   #4
AVGWarhawk
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Thanks Lurker
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Old 03-21-08, 02:10 PM   #5
Dignan
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Hello. Looking to install RSRD. Searched the readme files and can't find answer to my two questions. Does this mod make any changes to the aggressiveness or competency of escorts? Does it increase the odds of having dud torpedoes. Thank you to anyone who can answer my question.
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Old 03-21-08, 05:20 PM   #6
lurker_hlb3
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Quote:
Originally Posted by Dignan
Hello. Looking to install RSRD. Searched the readme files and can't find answer to my two questions. Does this mod make any changes to the aggressiveness or competency of escorts? Does it increase the odds of having dud torpedoes. Thank you to anyone who can answer my question.

No and No
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Old 04-18-08, 07:01 AM   #7
Prushn
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Default RSRD for 1.4?

Maybe I missed it but is there a RSRD for version 1.4. I found TMO for 1.4 but i enjoy running both TMO and RSRD together.
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Old 04-18-08, 07:05 AM   #8
DrBeast
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Quote:
Originally Posted by Prushn
Maybe I missed it but is there a RSRD for version 1.4. I found TMO for 1.4 but i enjoy running both TMO and RSRD together.
Support for any 1.4 versions has sadly been pulled. Too many versions to be handled by one person only.
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Old 04-18-08, 07:08 AM   #9
Prushn
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Ah rgr that, thanks!
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Old 04-18-08, 11:47 PM   #10
JoeCorrado
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Quote:
Originally Posted by Prushn
Maybe I missed it but is there a RSRD for version 1.4. I found TMO for 1.4 but i enjoy running both TMO and RSRD together.
They are still available and can be found in this thread. No support is offered and if you use these older versions then you just need to know that.

http://www.subsim.com/radioroom/showthread.php?t=134363
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Old 04-19-08, 12:08 PM   #11
Prushn
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Awesome! Thanks a bunch!
Tim
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Old 04-20-08, 04:46 PM   #12
simsurfer
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Installed it, played it, WOW, nice Mod you have there. I swear I was really really considering turning this game into a coffee coaster (not sure why I didnt) but then came along the UBoat mod and now both games are fun again with a lot of the bugs and game stuters worked out.

Thanks,

Scott
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Old 04-20-08, 05:15 PM   #13
Red Devil
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Yuk! I refuse to sink allied shipping!!
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Old 05-14-08, 11:04 PM   #14
Charlie901
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Love the RSRD Campaign and the realism it brings to this game....

However it seems that many/possibly all of the ports have remained unchanged from the stock game.... :hmm:

Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?

On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?

Thanks
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Old 05-15-08, 12:24 AM   #15
lurker_hlb3
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Quote:
Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?
no

Quote:
On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?
I have no plans to make changes in these areas
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