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02-09-08, 08:23 AM | #1 |
Bosun
Join Date: Dec 2007
Location: Manvel Texas
Posts: 62
Downloads: 20
Uploads: 0
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Lurker, thank you for this great mod. I've been using it from phase one. I usually find something to sink, no matter the area I'am sent to. Started career '41, now at late '43.
Every now and then I receive a message to intercept IJN forces headed for home waters or somewhere else. I can never reach the location given in time. Is there a reason for this? Just curious. I sure would like to make one intercept. Again, thank you for a great mod. |
02-11-08, 01:02 AM | #2 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
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ROW Sound Effects Contributor RFB Team Leader |
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02-11-08, 05:53 PM | #3 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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RSRDC V3XX Patch2
1. Corrected typo that caused a CTD when selecting Balao class SS from TF42/72 on 1945. 2. Corrected conflict between guns.dat and guns_radar_02.dat that prevented the “B” turret of KGV to display 3. Correct profile for Mastu DE 4. Integrated Ducimus’s Tench class SS into RSRDC 5. Adjusted the spawn probability for single merchants between 12/41 to 10/43 Installation 1. If RSRDC V3XX Patch 1 is installed, uninstall it is no longer required 2. Install "in port" Links RSRDC V300 Patch2 http://files.filefront.com/RSRDC+V30.../fileinfo.html RSRDC V320 Patch2 http://files.filefront.com/RSRDC+V32.../fileinfo.html RSRDC V340 Patch 2 http://files.filefront.com/RSRDC+V34.../fileinfo.html |
02-11-08, 08:01 PM | #4 |
Lucky Jack
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Thanks Lurker
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
03-21-08, 02:10 PM | #5 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Hello. Looking to install RSRD. Searched the readme files and can't find answer to my two questions. Does this mod make any changes to the aggressiveness or competency of escorts? Does it increase the odds of having dud torpedoes. Thank you to anyone who can answer my question.
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03-21-08, 05:20 PM | #6 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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No and No |
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04-18-08, 07:01 AM | #7 |
Swabbie
Join Date: Mar 2008
Posts: 11
Downloads: 5
Uploads: 0
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RSRD for 1.4?
Maybe I missed it but is there a RSRD for version 1.4. I found TMO for 1.4 but i enjoy running both TMO and RSRD together.
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04-18-08, 07:05 AM | #8 | |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Quote:
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Let the Beast inside you free! |
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04-18-08, 07:08 AM | #9 |
Swabbie
Join Date: Mar 2008
Posts: 11
Downloads: 5
Uploads: 0
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Ah rgr that, thanks!
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04-18-08, 11:47 PM | #10 | |
Weps
Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=134363
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My Game starts with GFO - Keepin' it real as it needs to be! |
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04-19-08, 12:08 PM | #11 |
Swabbie
Join Date: Mar 2008
Posts: 11
Downloads: 5
Uploads: 0
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Awesome! Thanks a bunch!
Tim |
04-20-08, 04:46 PM | #12 |
Watch Officer
Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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Installed it, played it, WOW, nice Mod you have there. I swear I was really really considering turning this game into a coffee coaster (not sure why I didnt) but then came along the UBoat mod and now both games are fun again with a lot of the bugs and game stuters worked out.
Thanks, Scott
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04-20-08, 05:15 PM | #13 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,515
Downloads: 258
Uploads: 0
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Yuk! I refuse to sink allied shipping!!
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
05-14-08, 11:04 PM | #14 |
XO
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Love the RSRD Campaign and the realism it brings to this game....
However it seems that many/possibly all of the ports have remained unchanged from the stock game.... :hmm: Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains? On a side note: Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk? Thanks |
05-15-08, 12:24 AM | #15 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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