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Old 04-14-08, 11:25 PM   #91
Rubini
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Quote:
Originally Posted by Philipp_Thomsen
Rubini, did you find a way to add *RANDOM* number of ppl in the LB? If we can add random number of ppl and each with a different skin, this will be amazing!
No, not random. The same LB will have the same number of guys. Unless that we can find a way to do this when working in the mod. I never looked at this issue in truth.:hmm:
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Old 04-14-08, 11:30 PM   #92
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Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by Rubini
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Originally Posted by iambecomelife
Thanks mate! I will make some pics with then and will post here late!

Do you have 3D skills to make some flat/almost flat new debris like oars, wood pieces, broken box, etc, etc..?:hmm:
I could give it a try. I would also like to try working on different human figures - some time ago I actually started working on soldiers from different countries.

This will be great. I guess that looking at Sh4 files, perhaps we can find some too? But any help will be always good! Thanks to look at this mate!
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Old 04-15-08, 06:06 PM   #93
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Quote:
Originally Posted by Philipp_Thomsen
@ Iambecomelife

What 3D program you're using? I have some 3D knowledge (autocad), I used to project machinnery and parts in 3D on autocad, I just don't know how to export them to the game. But that part I can learn pretty fast.
I use wings3d.
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Old 04-15-08, 06:38 PM   #94
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Quote:
Originally Posted by Philipp_Thomsen
Rubini, did you find a way to add *RANDOM* number of ppl in the LB? If we can add random number of ppl and each with a different skin, this will be amazing!
It's actually pretty simple.

But your going to handle that, right?

I thought about putting that in the box as nicely as you did.
But that is so......
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Last edited by Madox58; 04-15-08 at 07:01 PM.
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Old 04-16-08, 12:13 AM   #95
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Old 04-16-08, 12:49 AM   #96
Rubini
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Here the first pics of the already done beta of that debris.dat approach. This approach, using an idea from Privateer and implemented using the "solution" for Life Boats described here on this thread have some goodies and few bads:

1. It´s compatible with ALL mods or even stock game out of the box!

2. Works imediatly just adding one file and replacing the debris.dat that is the same for any mod (JSGME). No external textures, etc

3. It spawn a lot of "new" debris after a ship sink and also LifeBoats (futurelly with crew). The overall effect and feelling is very good even that the LB just spawn after/during ships sinking.

4. the bads are few (the main one is that the LBs spawn only after during a ships sinking as i said), but also that sometimes you can not have LB in the end, or even have a bit so much of them. But isn´t frequent and like i said the overall result is very good. You will see!

5. things that needs to be checked: airplanes crash on water...what will be spawned now?:hmm:

6. Things that will made it yet better: a good crew on Lifeboats. We are working on this.

7. And to finish, after we play with this first approach a bit we can then start that more refined solution (but that also yet needs some more deep tests) where the LBs will spawn before ship sink. Anyway all the work made until now will be totally useful for this approach too.

8. Note that all the debris have reflection, refraction and ondulation under water (caustics)!

9. I will only release this beta after DivingDuck agree because I used his debris tga and 3D models from his great Debris' 1.2 mod. I hope that you like them and also the idea DD!

10. if someone more have more debris to share will be good too!

================================================== =============
These pics were made after a small freight sunk:







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Last edited by Rubini; 04-16-08 at 01:02 AM.
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Old 04-16-08, 12:57 AM   #97
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Quote:
Originally Posted by iambecomelife
Hi mate,

i tested, but it don´t shows all the details that you have on that pic...excuse me by the delay or even the absence of pics...just short in time...but i will do it tomorrow!
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Old 04-16-08, 01:01 AM   #98
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Now we're talkin war here!

Finally some realism!
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Old 04-16-08, 06:28 AM   #99
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@Rubini and privateer:1. Fantastic!2. I could create some more debris for you over this weekend. More variety is always cool, right? I got enough experience in 3D Max and texturing in order to model such simple things. I have done modelling for IL-2 flight simulator.3. Could you use 3D models from Max 5.1 with TGA textures? I don't know the scale of SH3 world, but you could resize them afterwards. 4. If you are ok with this, please send me 1-2 sample models from DD with textures, so I can try to match his style. 5. You can contact me either via PM or at mkubani(--at--)gmail(dot)com
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Old 04-16-08, 10:24 AM   #100
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Quote:
Originally Posted by mkubani
@Rubini and privateer:1. Fantastic!2. I could create some more debris for you over this weekend. More variety is always cool, right? I got enough experience in 3D Max and texturing in order to model such simple things. I have done modelling for IL-2 flight simulator.3. Could you use 3D models from Max 5.1 with TGA textures? I don't know the scale of SH3 world, but you could resize them afterwards. 4. If you are ok with this, please send me 1-2 sample models from DD with textures, so I can try to match his style. 5. You can contact me either via PM or at mkubani(--at--)gmail(dot)com
Thanks mate!

I will PM you soon with some examples and some ideas.
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Old 04-16-08, 01:36 PM   #101
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What a fantastic progress there is been made again! Looking forward for this one again!
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Old 04-16-08, 02:02 PM   #102
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And what happens when an airplane crash on water?
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Old 04-16-08, 02:18 PM   #103
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Quote:
Originally Posted by Philipp_Thomsen
And what happens when an airplane crash on water?
I yet don´t tested...but i guess that they also use the debris.dat...this is a minor problem that we can adjust later if needed. I will look at this when I have time soon.
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Old 04-16-08, 03:08 PM   #104
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Hows it coming along Rubini, those merchant crews need something to hang on to, the lifeboats are shot full of holes
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Old 04-16-08, 03:50 PM   #105
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I hope thise will be over soon. I cann hardly wayt too play with thise addon. Fantastic job peapol. U make the peapol here wery hwpy. Keep up the fantastic job.
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