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Old 03-09-10, 08:39 AM   #16
ParaB
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Lovely clouds, well done!

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Old 03-09-10, 08:44 AM   #17
Ali Fish
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@will-rommel

just remove that thumbs.db , its a windows os file that gets created to show thumbnail views of whatever the image is in the folder. ie not required in anyway. over write if you wish, its not a file used by SH5.
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Old 03-09-10, 09:11 AM   #18
Myxale
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Amazing to see you doin' mods for SH again. Loved your SH3 stuff!!
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Old 03-09-10, 09:16 AM   #19
dagamecat
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Very nice, good work.

OT - I was browsing your website and my jaw nearly dropped. I remember you from some time ago from the old Orbiter m6 forums, if this is indeed you! I followed with great interest the superb modelling work you were doing for a fantastic looking addon.

Nice to see you around here, and your talent going to work on SH5
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Old 03-09-10, 09:24 AM   #20
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The new clouds are amazing
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Old 03-09-10, 09:40 AM   #21
capthelm
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Quote:
Originally Posted by Will-Rommel View Post
Should these mods be installed before or after ''Capthelms Lighting Effects mod for sh5''.

JSGME reports a conflict with the "Thumbs.db" file if i try to enable them after. Whats is this file and what may i expect to lose from the previous mod if i overwrite it?

Thanks for your nice work btw !
my mod should not effect any other mods. your good to go. does not matter what way you install.
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Old 03-09-10, 09:41 AM   #22
capthelm
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Quote:
Originally Posted by Ailantd View Post
Hi all,

I have released 4 very small mods that improve the game general looking.
These are first release, stillworking on these and in a complete rework of all particles and sky textures.


AilMoon (updated version from my Hi res Moon from SH III )



AilClouds - Update the vanilla ugly clouds. Have the sky living now!





AilSmoke





AilDeckwave01 - Small improvement on water falling from hull.


All this of course is better looking ingame that in this small screenshots!

You can download these from http://shmods.ailantd.com

nice work well done indeed.
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Old 03-09-10, 09:42 AM   #23
sergei
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Nice work
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Old 03-09-10, 09:46 AM   #24
rcjonessnp175
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This is simply UBer awesome deer lord this your sound mod and the sun rays one wow its simply stunning and its only been a week since release
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Old 03-09-10, 10:17 AM   #25
walsh2509
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Installed your mods and great they are , but one thing and I think its the Smoke mod for I didn't see it with the stock smoke, when I installed the Smoke mod and I hit a ship and the smoke and flames went up ( smoke looking fine ) when zoomed in with my P/Scope x 4 in the middle of the flames Square Over Lapping Turning Boxes.
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Old 03-09-10, 11:15 AM   #26
Ailantd
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Please wait for next smoke mod version to fix the problem with smoke. It will be here soon. Regards.
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Old 03-09-10, 11:30 AM   #27
McHibbins
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May you add some "Before / After" pictures with your next release pls ?
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Old 03-09-10, 11:41 AM   #28
Sailor Steve
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YES!!!




You've come out of hiding!

I still use (and recommend) your Hi-Res Small Moon mod in SH3 today, as well as the original Das Boot Officers mod.

Thanks for doing this!
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Old 03-09-10, 12:12 PM   #29
Ailantd
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Quote:
Originally Posted by W_clear View Post
Clouds is good.But moon...

Why not choose a more realistic figure?


And Deckwave not good,Its error is speed, not a pattern

Hi,
Mi moon is in fact a realistic figure:




Moon phase is depicted in alpha channel. You should not depict in in rgb chanels if you want it integrates good with sky color.

The problem with Deckwave is not only speed, also where the wave geometry is placed, very away from hull. Also it is too much sutile IMO. For sure if the geometry of wavedeck was correct, more near to the hull, this mod would not have sense as it is now, but while somebody, or myself, not change that geometry position this textures look better than wavy ones.


Quote:
Originally Posted by McHibbins View Post
May you add some "Before / After" pictures with your next release pls ?
Ok, I will.


Regards
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Last edited by Ailantd; 03-09-10 at 12:44 PM.
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Old 03-09-10, 02:50 PM   #30
coronas
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The return of a classic.
Nice work!
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