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Old 04-22-2019, 10:14 AM   #12046
vdr1981
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Quote:
Originally Posted by XenonSurf View Post
Hi Veco, congrats for your new 2.2.12, it's awesome that you make campaign improvements!


Precision of AI is not hardcoded I think, it should be in the sim.cfg file. That's what Hitman has used in GWX in SH3 - and also SH4 :


------
[Visual]
Detection time=2 ;[s] ;was 0.5
Sensitivity=0.01 ;(0..1)
Fog factor=1.25 ;[>=0]
Light factor=2.8 ;[>=0] ;was 2.0
Waves factor=1.0 ;[>=0]
Enemy surface factor=350 ;[m2]
Enemy speed factor=15 ;[kt]
[Radar]
Detection time=1 ;[s]
Sensitivity=0.01 ;(0..1)
Waves factor=0.9 ;[>=0]
Enemy surface factor=5.0 ;[m2]
[Hydrophone]
Detection time=10 ;[s] ;was 1
Sensitivity=0.01 ;(0..1) ;was 0.04
Height factor=0 ;[m]
Waves factor=0.55 ;[>=0] ;was 0.75
Speed factor=15 ;[kt] ;was 20
Noise factor=0.2 ;[>=0] ;was 0.5
[Sonar]
Detection time=15 ;[s] ;was 10
Sensitivity=0.005 ;(0..1) ;was 0.01
Waves factor=0.6 ;[>=0]
Speed factor=15 ;[kt]
Enemy surface factor=100 ;[m2]
Lose time=30 ;[s]
-----------


Greetings,
Hardly...Those are just sensor parameters. Nothing to do with actual guns accuracy...
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Old 04-22-2019, 10:19 AM   #12047
XenonSurf
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Originally Posted by vdr1981 View Post
Hardly...Those are just sensor parameters. Nothing to do with actual guns accuracy...

Yes you are right for sure if you say so...it's because I came to see that yesterday by reading some posts about SH1... So I thought I would respond with that. Never mind, I wish you well in the ongoing of TWoS, I will make a donation shortly, it's about time...
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Old 04-22-2019, 06:06 PM   #12048
SS Norholm
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Thanks for your continued work on this Vecko.....just recently started playing it again.

Can you or anyone else recommend a good interior mod that is compatible, preferably with a darker gritty look?
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Old 04-22-2019, 07:12 PM   #12049
HowieWowie
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Default Identification Manual?

Just started playing TWoS. When I'm in the attack periscope there is no Identification Manual available? I've watched some videos and they were able to pull it from the left of the screen but its missing for me. I'm running the latest mod pack release. Thanks!
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Old 04-22-2019, 07:30 PM   #12050
XenonSurf
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Originally Posted by HowieWowie View Post
Just started playing TWoS. When I'm in the attack periscope there is no Identification Manual available? I've watched some videos and they were able to pull it from the left of the screen but its missing for me. I'm running the latest mod pack release. Thanks!

Hit E...and drag it from left
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Old 04-23-2019, 05:29 AM   #12051
Sauroketh
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Quote:
Originally Posted by XenonSurf View Post
As told by Veko, the gun fire line is disabled in the options, now to stop rotation of the deckgun:


Before you man or use the gun, you must order Battlestations 2, then order WO to man the gun, plus set fire options if you play auto-gun, or go to the gun yourself.
At the end, you must again order Battlestations 2 to revert the 1st order and then give order to WO to secure deck gun. Thats' it, after this exact sequence the gun will be put in the right initial position again. It's all about the Battlestation 2 command.


Hope this helps,

Thanks, sir, but that be much more tricky...
(it ws not about STOPPING the rotation of the gun, but about ROTATING it somewhat EASILY, its rotation much TOO SLOW.)

I ended up meddling with submarine *.GR2 + *.ZON + *.DAT +*.SIM files, for the rotation of the damn cannon was bound to some "turret" setting deep inside these files, with its angular rotaion speed and such.
Success in the end, but nothing to do with common user operaitons.

P.S. Thanks for your compassion, anyway, sir.

Last edited by Sauroketh; 04-23-2019 at 05:51 AM. Reason: P.S. Thanks.
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Old 04-23-2019, 05:33 AM   #12052
Sauroketh
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Quote:
Originally Posted by vdr1981 View Post
This option is disabled somewhere in the OFEV or maybe even Generic Patcher, can't remember exactly...

OK, blast it, I'll train my RAOBF skills...
I had two mad and successful nights undoing some realism settings, anyway.

And thank for you continued work on the TWoS.
Thank you mightily, sir.
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Old 04-23-2019, 10:15 AM   #12053
Belmondo
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I have a Fashion Command Keys 1.03 that does not execute commands like before new 2.2.12 why
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Old 04-23-2019, 10:44 AM   #12054
Tonci87
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Originally Posted by Sauroketh View Post
OK, blast it, I'll train my RAOBF skills...
I had two mad and successful nights undoing some realism settings, anyway.

And thank for you continued work on the TWoS.
Thank you mightily, sir.
May I suggest to you the Video that is linked in my Signature?
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Old 04-23-2019, 11:05 AM   #12055
XenonSurf
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Quote:
Originally Posted by Sauroketh View Post
Thanks, sir, but that be much more tricky...
(it ws not about STOPPING the rotation of the gun, but about ROTATING it somewhat EASILY, its rotation much TOO SLOW.)

I ended up meddling with submarine *.GR2 + *.ZON + *.DAT +*.SIM files, for the rotation of the damn cannon was bound to some "turret" setting deep inside these files, with its angular rotaion speed and such.
Success in the end, but nothing to do with common user operaitons.

P.S. Thanks for your compassion, anyway, sir.

I've taken a look in my notes about the deck gun in WoS, I didn't find anything mentioned to change rotation speed. The deck gun is operated with the mouse to turn it, and the mouse wheel for the elevation; maybe by changing your mouse sensivity you can increase the turn rate?


Then, there is also an automation script to run deck gun attacks (auto-scripts are launched from the map with the icon on the right), but here, you are not operating the gun yourself. Your sub will go flank speed and make zig-zags while firing on the designated target.
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Old 04-23-2019, 10:37 PM   #12056
Sauroketh
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Quote:
Originally Posted by XenonSurf View Post
I've taken a look in my notes about the deck gun in WoS, I didn't find anything mentioned to change rotation speed. The deck gun is operated with the mouse to turn it, and the mouse wheel for the elevation; maybe by changing your mouse sensivity you can increase the turn rate?


Then, there is also an automation script to run deck gun attacks (auto-scripts are launched from the map with the icon on the right), but here, you are not operating the gun yourself. Your sub will go flank speed and make zig-zags while firing on the designated target.
Nice try, sir, but, as said, I've already solved the problem.
One might as well cut off his legs in order not to suffer from tight shoes, but my solution be much more similar to finding proper shoes.
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Old 04-23-2019, 10:42 PM   #12057
Sauroketh
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Originally Posted by Tonci87 View Post
May I suggest to you the Video that is linked in my Signature?
Yessir, exacly what I've been looking for years. THECOMPLETEIDIOTSGUIDE to HITTING THINGS. I'm happy.
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