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Old 03-05-13, 10:01 AM   #16
jhapprich
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hello! this is the correct link:

http://www.gamefront.com/files/20391073/Projekt_601_exe
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Old 03-05-13, 10:24 AM   #17
Comrade_Bob
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Default Great

Thanks! Great work.
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Old 03-07-13, 11:42 PM   #18
Comrade_Bob
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Default A bit of an anomaly.

I've been playing around with the Golf and for some reason, when I come to surface to recharge my batteries, they won't recharge. They will quit draining, so my engines switch back to diesel, but I can't get them to recharge.

Edit: Actually, they do recharge, but at a rate of 1% every three days or so.

Last edited by Comrade_Bob; 03-08-13 at 12:19 AM.
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Old 03-08-13, 04:08 AM   #19
jhapprich
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I recently played the Golf after a long time and also noted the CO2-Level wasn`t falling after surfacing the boat. here is the fix:

http://www.gamefront.com/files/23047674/NSS_601_Fix.rar
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Old 03-08-13, 12:10 PM   #20
Comrade_Bob
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Well, I applied the fix you sent out and I still have the same problem with recharging my batteries. I don't have any issues with CO2, thank goodness, but right now, my batteries are pretty much a one time use. If I submerge, I have to rely on my snorkel for most operations.

Other than that issue, this is a great sub. I love the detail you've put into it.
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Old 05-30-13, 06:18 AM   #21
stnk
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Quote:
Originally Posted by jhapprich View Post
broken link where downloading Projekt 601 please ???
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Old 07-29-14, 01:32 AM   #22
modgamers
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my reskin for this sub ;)

less aggressive skin ^^



You can download this skin (only skin without others files) here :

Texture TNormal -> https://dl.dropboxusercontent.com/u/...SS_601_T01.dds
Texture TLowRes > https://dl.dropboxusercontent.com/u/...SS_601_T01.dds
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Old 07-29-14, 02:58 AM   #23
jhapprich
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hmm not bad, maybe even better withe the rusted black skin from the echo1? are you able to make normal-maps and ao?
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Old 07-29-14, 03:15 AM   #24
jhapprich
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ok here is something i did to improve the skin of the project 641 Foxtrot mod: open the submarines .DAT withs s3d, export all the 3d-modles from the nodes. open the models - one by one - with milkshape or whaterver and save them withe the same name but with -uv2.obj so they are being recognized by the editor as second (ambient occlusion) layer. export the models skin/texture as well and open it with gimp or photoshop. add a greyscaled map of the texture, adjust the color-curves so there is more contrast and least white areas,then copy it into the texture`s the alpha-channel and save it as dds. reload the models into the s3d editor and add the new map with an AO-texture-map applied to the texture-node. voila a fake ao and better hull detail, even some reflection.

see: http://www.subsim.com/radioroom/show...ar+Map+Stanger

http://www.subsim.com/radioroom/show...+659T%2FECHO+I

and: http://www.subsim.com/radioroom/show...ROT+mOD&page=3

Last edited by jhapprich; 07-29-14 at 04:36 AM.
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Old 10-23-14, 02:52 PM   #25
Dimitrof
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Default links are dead

links are dead! Any hope to upload again???

Thanks!
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Old 11-10-14, 12:50 AM   #26
Chaoic16
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Quote:
Originally Posted by Dimitrof View Post
links are dead! Any hope to upload again???

Thanks!
I found link for you, here it is:

http://www.gamefront.com/files/20391073/Projekt_601_exe

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