SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-04-17, 07:50 AM   #1
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
gear pros / cons depending on the unit type

Location

+ visible anywhere on the map, possible to add colors to the icon
+ always placed at the same altitude, whatever the depth of the sea


- problem of placement in the ground if placed on a land with altitude
- not possible to custom the LH with an .eqp file



Land

+ no problem if placed on a land with altitude
+ possible to custom the LH with an .eqp file


- altitude depending on the depth of the sea
- visible on the map only when in visual range, always green icon (for neutral units)



Edit : All this can be solved by this trick : if we want to put a LH on the ground, let's create a land unit with no icon, and also add it (at same placement) in the Locations folder with a blanck file but with my icon of LH !

Last edited by Kendras; 01-04-17 at 10:06 AM.
  Reply With Quote
Old 01-04-17, 02:52 PM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kendras View Post
Both good
I think that if the lighthouse models are already oriented with their North face pointing to what would be the prow of a ship, rotating them in ME/TE wouldn't be required, and their icon on map wouldn't look rotated either

Quote:
Originally Posted by Kendras View Post
Location

+ visible anywhere on the map, possible to add colors to the icon
+ always placed at the same altitude, whatever the depth of the sea


- problem of placement in the ground if placed on a land with altitude
- not possible to custom the LH with an .eqp file



Land

+ no problem if placed on a land with altitude
+ possible to custom the LH with an .eqp file


- altitude depending on the depth of the sea
- visible on the map only when in visual range, always green icon (for neutral units)



Edit : All this can be solved by this trick : if we want to put a LH on the ground, let's create a land unit with no icon, and also add it (at same placement) in the Locations folder with a blanck file but with my icon of LH !
For each lighthouse model I could create rock reefs of different heights that the lighthouse would rise from. Some terrain adjustements in TE might be required.

...or as I told you a few days ago:

get a basic geometry which will provide a stable floating platform, make it invisible, set it as a sea unit, give it a huge mass, a very low center of mass and exceptionally high drag coefficients for extra stability. Attach to it (in the same file) the actual lighthouse model and add to it configurable nodes for whatever equipment might be required, including the rock "base".
Result: the lighthouse will always be at the same height a.s.l.

Store the rock "equipment" in a library file, make it high enough that it will always touch the seabottom, no matter how deep is the sea under the lighthouse, and give it a sim file with a static object controller, similar to a normal terrain object.
Result: the rock reef wont be considered by the game as part of the lighthouse itself, and collision with the seabottom wont be detected, but any other unit will be able colliding with it, just as with any other terrain object (fully tested in SH5, it should work in SHIII too).

If need be, the lighthouse itself can be made collisionable/destroyable, and I am confident, though not absolutely sure, that with the correct settings some of them can be given a nationality and a visual sensor, so that they will report any enemy unit in the vicinity
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 01-04-17, 03:29 PM   #3
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gap View Post
If need be, the lighthouse itself can be made collisionable/destroyable, and I am confident, though not absolutely sure, that with the correct settings some of them can be given a nationality and a visual sensor, so that they will report any enemy unit in the vicinity
Mmh, that's why you absolutely want the LH to be sea units ...
  Reply With Quote
Old 01-04-17, 03:47 PM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kendras View Post
Mmh, that's why you absolutely want the LH to be sea units ...
Not at all. I am not even sure that the statement you are referring to is going to be applicable in game without a series of side effects (lighthouses being shown in museum, them being reported by the watch crew/sonarman, enemy ships aiming their guns at them rather than at more valuable targets, etc.).

I am just telling you that LH's as simple "environnmental" sea units (like icebergs) are just another possibility which shouldn't be discarded if it makes our lifes easier, and it provides more flexibility in campaign. That's it
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 01-09-17, 01:47 PM   #5
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Any news ?
  Reply With Quote
Old 01-14-17, 11:22 AM   #6
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
radar

Hi !

I can't wait to see how your rocks and reefs look like !
  Reply With Quote
Old 01-14-17, 11:44 AM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kendras View Post
Any news ?
Quote:
Originally Posted by Kendras View Post
Hi !

I can't wait to see how your rocks and reefs look like !
Not yet, your other mods distracted me from my main task... I am painting planes now but I promise it is just a temporary diversion
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 01-18-17, 09:42 AM   #8
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kendras View Post
Hi !

I can't wait to see how your rocks and reefs look like !
Just found a good tutorial on how to generate a mesh from a grey-scale heightmap using Blender.
It might come in handy for creating natural-looking small islands, rocky reefs, skerries and shoals
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.