SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-01-16, 05:50 PM   #16
MLF
Weps
 
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
Default

Hi Kendras,

Just tried the mission but got a CTD when loading it. Most likely my mod-mix. have to work tomorrow so will try and look at what's causing it over the W/E

Regards,

MLF
__________________
Je pense donc je fuis!
MLF is offline   Reply With Quote
Old 12-01-16, 08:16 PM   #17
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by MLF View Post
Hi Kendras,

Just tried the mission but got a CTD when loading it. Most likely my mod-mix. have to work tomorrow so will try and look at what's causing it over the W/E

Regards,

MLF
Hi,

There are 3 units to check :

- your submarine : SSTypeIXD2 / Type=200
- french coastal merchant cargos : KSQ / Type=102
- Admiral Hipper : CAHipper / Type=7

For each one, go in data/sea (or submarine), open the folder of the unit, then open the .cfg file and check the UnitType number. If it's not the same as above, then change it in the mission text (data/singlemissions).

Most of the time, a mission crashes because the type of a specific unit is different between the mission text and the unit .cfg file.

I hope this will help you.
  Reply With Quote
Old 12-01-16, 08:18 PM   #18
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Icon2

I've found a very good site which explains the buoys' signification and current use : http://www.sailingissues.com/navcourse9.html#cardinal
  Reply With Quote
Old 12-04-16, 12:20 PM   #19
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,334
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Kendras View Post
I have added a mission in the same spirit as the Naval School missions of SH3.

The moderator can now mark this thread as [REL], I think I have worked far enough on this. But if you have any suggestions, don't hesitate to talk to me.

All the best !

Thread title changed.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 12-05-16, 05:00 AM   #20
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Jimbuna View Post
Thread title changed.
Thank you Sir !

@ MLF : Is my help useful, or does my mission still crash with your mods ?
  Reply With Quote
Old 12-05-16, 08:19 AM   #21
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kendras View Post
I've found a very good site which explains the buoys' signification and current use : http://www.sailingissues.com/navcourse9.html#cardinal
Thank you Kendras, good website (I was looking ito it a while ago) and good mod!

I am making plans for a total rework of the GWX buoys included in OHII and TWoS for SH5, and I am taking inspiration from your work. Changes will include new and more optimized models, better sound and graphic effects, new buoy types, model customizing through cfg and eqp files (so that the same model can be used to render different buoy types), and a switching to the GR2 format.

Would you mind if I use part of your mod as base for my work? I was thinking especially about some of the sound files and light effects. I dont think I will release the resulting files as stand-alone mod, but of course I would make sure that your contribution is aknowledged in any SH5 megamod which might include them, and I will be glad to share my work with you in case you find anything in it which can be used to further improve your New Buoys
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 12-05-16, 02:31 PM   #22
MLF
Weps
 
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
Default

Quote:
Originally Posted by Kendras View Post
@ MLF : Is my help useful, or does my mission still crash with your mods ?
Hi Kendras,

I checked the parameters you listed -all OK.

I disabled all mods, and SHIII still crashed. Been having a lot of ChkDsk activity lately so think my hard drive is fading away. Copied an SHIII install from back-up and ran OK.

All the buoys appeared as they should except the green channel marker buoys - the lights didn't flash but stayed on - the red buoys flashed - is this expected (can't remember from the tutorial). Also the first buoy's light disappeared after I passed it - not expected behaviour for a buoy, only a lighthouse (segment displays) as far as I remember.

Now SHIII crashes again - nothing to do with your fine mod. Think I need a fresh install on a new hard drive

Regards,

MLF
__________________
Je pense donc je fuis!
MLF is offline   Reply With Quote
Old 12-06-16, 06:43 AM   #23
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by MLF View Post
except the green channel marker buoys - the lights didn't flash but stayed on - the red buoys flashed - is this expected
The first and last green and red buoys are flashing, not the others.

Quote:
Originally Posted by MLF View Post
Also the first buoy's light disappeared after I passed it
It's not normal.

Quote:
Originally Posted by gap View Post
Would you mind if I use part of your mod as base for my work? I was thinking especially about some of the sound files and light effects.
No problem, just give me credits. Did you try my mission ? Some light effects are bugging because I think there are too many buoys (but when you go to the last point of the mission, you should see 4 different buoys with the right effects working just fine).

Quote:
Originally Posted by gap View Post
and I will be glad to share my work with you in case you find anything in it which can be used to further improve your New Buoys
If you succeed to repair the bug effects, I will be glad to know how you did !
  Reply With Quote
Old 12-06-16, 06:33 PM   #24
MLF
Weps
 
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
Default

Hi Kendras

New install and just tested again.

First buoy worked fine - seen to be flashing well behind me. The channel buoys (red and green) behaved as you said.

The buoys that were meant to be flashing 6 short and one long seemed to be flashing 4 short - 2 short - 1 long?

Apart from that all seemed fine even after time compression. What bugs do you see?

Regards

MLF
__________________
Je pense donc je fuis!
MLF is offline   Reply With Quote
Old 12-09-16, 12:55 PM   #25
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by MLF View Post
What bugs do you see?
- halo and light effects are no more syncronised after TC

- there is a global light bug (with lights of all kinds : yellow, rose, red, green ...) on all the environment (trees and ships, everywhere, as if there was thunder) if there are too many buoys with a light node (when I saw this, there were 10 buoys of that kind), that's why I've added the light effect as optional ...

Now, I have reworked the halo effect a bit for the danger buoys (less brief flashes). Also added a bigger halo for the flashing green and red buoys. Will probably post the link for version 2 soon.

  Reply With Quote
Old 12-09-16, 05:34 PM   #26
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kendras View Post
No problem, just give me credits.
Thank you very much!

Quote:
Originally Posted by Kendras View Post
Did you try my mission ? Some light effects are bugging because I think there are too many buoys (but when you go to the last point of the mission, you should see 4 different buoys with the right effects working just fine).
No, I didn't, and I didn't get time to look into your particle generators either. I has been a long time since I dealed with them the last time, but I remember that their many parameters can be quite confusing and, sure enough, they can be FPS eaters, especially when many effects are to be played at the same time. It is possible that reducing the number of light particles generated per unit of time, their life duration and their maximum number (all of these parameters are strictly related), might render them more fluid.

Quote:
Originally Posted by Kendras View Post
If you succeed to repair the bug effects, I will be glad to know how you did !
Sure, I will keep you updated on any progress I might be doing, but at the time being I am mostly focusing on some new 3D models and textures
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 12-15-16, 07:20 AM   #27
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

SilentHunter3\data\Sea\Buoy_O1_FL\Buoy_O1_FL.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5])
You have to fix [Equipment 11]
Anvar1061 is offline   Reply With Quote
Old 12-15-16, 02:12 PM   #28
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Icon14

Quote:
Originally Posted by Anvar1061 View Post
SilentHunter3\data\Sea\Buoy_O1_FL\Buoy_O1_FL.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5])
You have to fix [Equipment 11]
Well seen ! Small error corrected for next version ! Thank you !
  Reply With Quote
Old 12-17-16, 01:05 AM   #29
Plissken_04
Seasoned Skipper
 
Join Date: Mar 2007
Location: Germany
Posts: 664
Downloads: 522
Uploads: 0


Default

Quote:
Originally Posted by Kendras View Post
Well seen ! Small error corrected for next version ! Thank you !
I've done the small Fix by myself.Fixed Version available now on my Server.

ftp://Maik:Woelfe@hartmuthaas.no-ip....Buoys%20Mod.7z

ftp://Maik:Woelfe@diskstation.gn7vmw...Buoys%20Mod.7z


So Long

Maik
Plissken_04 is offline   Reply With Quote
Old 12-17-16, 09:19 AM   #30
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

Quote:
Originally Posted by Plissken_04 View Post
I've done the small Fix by myself.Fixed Version available now on my Server.

ftp://Maik:Woelfe@hartmuthaas.no-ip....Buoys%20Mod.7z

ftp://Maik:Woelfe@diskstation.gn7vmw...Buoys%20Mod.7z


So Long

Maik
Anvar1061 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.