SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-07-15, 12:41 PM   #16
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

That sounds great. Stiebler's patch has a weather fix as well. Have you used that, Utops, or have you always played h.sie's fix?
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 02-07-15, 01:01 PM   #17
utops
Planesman
 
Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
Default

Only h.sie hard code fixes patch because it works for me like it should. Maybe in next career i
add up stieblers fix as well.

As for weather fix it not always update weather condition, after 3 hours of game time. But in example in november 1940 grid DH i've got stormy weather and after 3 h it was still rough, but i was able to reload torpedos and after next 3 hr storm is back in full power 3 h later water was calm but heavy dark clouds remain.
utops is offline   Reply With Quote
Old 02-07-15, 01:28 PM   #18
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

That sounds the kind of weather I would love to have. I guess I should opt for h.sie's weather. Stiebler's patch gives an option to choose h.sie's weather instead of Stiebler's own weather patch.
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 02-07-15, 03:00 PM   #19
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by sublynx View Post
That sounds the kind of weather I would love to have. I guess I should opt for h.sie's weather. Stiebler's patch gives an option to choose h.sie's weather instead of Stiebler's own weather patch.
Stiebler's patch does not have a weather fix. Only H.sie's patcher V16B1 has a patch to fix the weather. h.sie's patch is meant to be used in conjunction with a modified envsim.act file (dated 2/18/2012) which h.sie supplies in his V16B1-patch-kit. Stiebler provides a different version of envsim.act (dated 11/12/2014) also intended to be used only in conjucntion with h.sie's Weather Fix patch. I use Stiebler's version and it works fine. I have used h.sie's version also, although Stiebler says the newer version is superior.

There is a third version of envsim.act (dated 11/24/2011) which Stiebler included in NYGM 3.6E. According to Stiebler, this version can be used without h.sie's patch. It is intended to work with any SH3 setup. I haven't tried it.
BigWalleye is offline   Reply With Quote
Old 02-07-15, 03:30 PM   #20
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

I wonder if I have a glitch in my system. With Stiebler's envsim.act I get at least 2 - 4 days of the weather staying the same. I don't seem to get the 15 m/s storms all the time, though. I now took Stiebler's envsim.act out of my system to experiment with h.sie's envsim.act.
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 02-07-15, 03:56 PM   #21
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

No help. The same thing with h.sie's envsim.act too. Not even a slightest change in the weather for two and half days of test cruising.

I've tried to change the weather change frequency myself. This is one thing I've changed:

[Mission]
Title=NYGM3.5A
MissionType=0
MissionDataType=1
Year=1938
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=0
Clouds=0
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=0
WindSpeed=5.000000
WindRand=1
WeatherRndInterval=2
;Fog=1
;FogRand=1
;Clouds=1
;CloudsRand=1
;Precip=1
;PrecipRand=1
;WindHeading=0
;WindSpeed=5.000000
;WindRand=1
;WeatherRndInterval=7
SeaType=0
Briefing=

Does anybody know if my values are all wrong here?
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS

Last edited by sublynx; 02-07-15 at 04:10 PM.
sublynx is offline   Reply With Quote
Old 02-07-15, 09:22 PM   #22
Admiral Halsey
Best Admiral in the USN
 
Admiral Halsey's Avatar
 
Join Date: Apr 2013
Location: USS Enterprise (CV-6)
Posts: 1,740
Downloads: 298
Uploads: 0


Default

I know it doesn't solve the weather problem but this mod by Jimbuna should solve the not being able to use deck guns in heavy weather problem. http://www.subsim.com/radioroom/down...?do=file&id=32
Admiral Halsey is offline   Reply With Quote
Old 02-07-15, 09:22 PM   #23
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by sublynx View Post
I wonder if I have a glitch in my system. With Stiebler's envsim.act I get at least 2 - 4 days of the weather staying the same. I don't seem to get the 15 m/s storms all the time, though. I now took Stiebler's envsim.act out of my system to experiment with h.sie's envsim.act.
A couple of considerations:

The SH3 weather model just doesn't permit short term fluctuations, like a one-hour rain squall. If you are getting 2-4 day periods of the same weather with good variation between the periods, that's probably as good as you can expect. If you have 1 or 2 4-day periods of bad weather in a 30-40 patrol, that's not bad.

But the weather in SH3, in spite of all the impressive graphics, is really not all that bad. The worst weather possible is 15 m/s, about a 30 knot wind. That's a 7 on the Beaufort scale, what the World Meteorological Organization calls a Near Gale. Not a full Gale (Force 8) and a long way from a Storm (Force 10), which has winds of 55 knots. Wave heights should be 4 m, not enough (I think) to completely submerge the turm. Four days of Force 7 winds in the winter North Atlantic? Yeah, okay.

One big problem is that stock SH3 says that storm conditions start at 7 m/s. That's 13 knots, Force 4, a Moderate Breeze! I have never had the pleasure of trying to man a deck gun under those conditions., but I've worked a 35 foot sailboat in Force 4, and never once was I in fear for my life.

NYGM at least raises the storm conditions to 11 m/s. That's still only Force 5, a Fresh Breeze. On a low-freeboard submarine that might be a tad dangerous, but it's hardly beyond human capability.

So raise the storm level to 11 m/s (or higher) and go after them. You're just not going to get a lot of clear, calm, sunny days in the North Atlantic.
BigWalleye is offline   Reply With Quote
Old 02-08-15, 01:24 AM   #24
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

I see. It might be I already have the best I can get. What I would like to see, is as realistic weather as possible. Instead of 15 m/s wind for 48 hours a change from 14 to 15 to 17 to 13 to 15 m/s, back and forth during that48 hours. I don't mind bad weather. What I hate is the the monotonousness of the weather. There's not even the slightest change in wind direction for tens of hours.
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 02-08-15, 07:03 AM   #25
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

Having made some quick experiments today it seems I can't get any responses from the system if I change scene.dat.

However changing envsim.act had a positive change. When trying h.sie's Weather Fix Yoriyn Edition I had one weather change in 48 hours of x1024-x2048 TC.

The biggest change I was able to achieve by editing the campaignxxxx.mis files.

FogRand=1
Clouds=0
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=5
WindSpeed=5.000000
WindRand=1
WeatherRndInterval=2

These values brought several weather changes in 48 hours. I've yet to try this setup in a x128 TC patrol, though. It could be that these values don't work in a real test.

If someone else wants to fiddle with their setups, here's the rest of the testing info that has an effect on weather:

- NYGM
- h.sie v16b
- Stiebler 4C (and its envsim.act)
- campaign patrol
- testing area Bay of Biscay
- TC 1024 - 2048 used (not sure if this has an effect)

I'll keep a war diary on my next patrol, and will check weather every four hours. I'll release the war diary in the Tell us what... thread, and you can then read yourselves about the experiment. I'm not too hopeful, as weather has always been one of SH3's biggest flaws. (If one reads the KTB's of the real U-boats the weather is always a little bit different every time they record it to the KTB - and I for one would love to have real storms, but apparently the game engine can't take it.)
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 02-08-15, 08:55 AM   #26
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by BigWalleye View Post
One big problem is that stock SH3 says that storm conditions start at 7 m/s. That's 13 knots, Force 4, a Moderate Breeze! I have never had the pleasure of trying to man a deck gun under those conditions., but I've worked a 35 foot sailboat in Force 4, and never once was I in fear for my life.
That's the main reason I use SH3 Commander's version of the old Big Waves Mod. Depending on the time of year waves can appear to be twice as high as they are in the stock storm conditions. In my hand-written log I factor that in and get conditions that can seem like a real storm.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-08-15, 11:45 AM   #27
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by sublynx View Post
Having made some quick experiments today it seems I can't get any responses from the system if I change scene.dat.

However changing envsim.act had a positive change. When trying h.sie's Weather Fix Yoriyn Edition I had one weather change in 48 hours of x1024-x2048 TC.

The biggest change I was able to achieve by editing the campaignxxxx.mis files.

FogRand=1
Clouds=0
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=5
WindSpeed=5.000000
WindRand=1
WeatherRndInterval=2

These values brought several weather changes in 48 hours. I've yet to try this setup in a x128 TC patrol, though. It could be that these values don't work in a real test.

If someone else wants to fiddle with their setups, here's the rest of the testing info that has an effect on weather:

- NYGM
- h.sie v16b
- Stiebler 4C (and its envsim.act)
- campaign patrol
- testing area Bay of Biscay
- TC 1024 - 2048 used (not sure if this has an effect)

I'll keep a war diary on my next patrol, and will check weather every four hours. I'll release the war diary in the Tell us what... thread, and you can then read yourselves about the experiment. I'm not too hopeful, as weather has always been one of SH3's biggest flaws. (If one reads the KTB's of the real U-boats the weather is always a little bit different every time they record it to the KTB - and I for one would love to have real storms, but apparently the game engine can't take it.)
If it works at high TC, then intuitively I'd expect it to work as well or better at lower values. I'll be eager to see how your test turns out.

It's been said on this forum that weather change is tested every 3 hours. If you make an observation every 4 hours, you will be out of sync and could potentially miss a lot of changes. Maybe every 3 or 6?

Good luck. I hope your approach works.
BigWalleye is offline   Reply With Quote
Old 02-08-15, 12:45 PM   #28
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

Doesn't look too good. I just had about 4 days of totally constant weather. When I finish this patrol I'll try the Yoriyn envsim.act during a full patrol.
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 02-08-15, 11:31 PM   #29
CDM
Watch
 
Join Date: Jan 2015
Location: Bklyn, NY
Posts: 17
Downloads: 123
Uploads: 0
I will! Do you have the link to where this patch is? I'll try finding it myself but send it anyway in case I get lost


Quote:
Originally Posted by utops View Post
Im using h.sie weather fix patch and no problem with weather. Sometimes it changes 8 times through 24 hrs because, weather conditions update after 3 hours. Try it.
CDM is offline   Reply With Quote
Old 02-16-15, 03:13 PM   #30
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

From one extremity to another: Yoriyn weather fix changes the weather too much. The wind keeps rotating clockwise, maybe in a day all 360 degrees, and the weather goes from 0 to 15 m/s winds and back in a day or two. The weather is different every time I have a look at it.
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.