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Old 01-26-11, 10:19 AM   #766
kraszus
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Quote:
Originally Posted by stoianm View Post
Any advice?

hi kraszus,

Maybe you must to start a new campaign. Enable the mod in the way that you did before (only patch 2) and after that start a new campaign.
Thanks Stoianm - I found out what the problem was. I had installed Visual Studio 2010 yesterday - the 2008 redistributable was causing SH5 to crash.

Have uninstalled the redistributable and all back to normal
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Old 01-26-11, 10:31 AM   #767
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Quote:
Originally Posted by kraszus View Post
Thanks Stoianm - I found out what the problem was. I had installed Visual Studio 2010 yesterday - the 2008 redistributable was causing SH5 to crash.

Have uninstalled the redistributable and all back to normal
So, if i will install Visual Studio 2010 i do not need the 2008 redistributable? If yes witch one? I have:

1. Microsoft Visual C++ 2005 Alt update
2. Microsoft Visual C++2005 Redistributable
3. Microsoft Visual C++ 2008 Alt update
4. Microsoft Visual C++2008 Redistributable

I can remove all of them if i will install Visual Studio 2010?

Thanks
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Old 01-26-11, 10:34 AM   #768
kraszus
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You need to uninstall 'Visual C++ 2008 Redistributable 9.0.30729.4974 runtime'.

From this thread:-

http://www.subsim.com/radioroom/show...edistributable
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Old 01-26-11, 10:45 AM   #769
stoianm
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Quote:
Originally Posted by kraszus View Post
You need to uninstall 'Visual C++ 2008 Redistributable 9.0.30729.4974 runtime'.

From this thread:-

http://www.subsim.com/radioroom/show...edistributable
Good informations.

Thanks!
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Old 01-26-11, 06:40 PM   #770
StarTrekMike
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Been trying to work this out by reading through the whole of this thread.

I installed this mod and the patch (took me a bit but I figured out how easy it really is to install) and everything seems to work...kinda.

I know that this game is buggy but when I was just rolling with a different UI mod and some sounds mods I had no problem...this mod (the only thing enabled with mod enabler) seems to cause very random CTD's everytime I play the game. this is not at any particular time...it just seems to happen at random.

I don't want this to sound like I am angry, I know that so much hard work went into this mod and I want it to work the best that it can...I just can't even play the game when it CTD's at random after only a short time of play.

I meet all the requirements for the game but I think that having windows XP pro 32 bit might be causing issues.

I see only two options that I can take. I could download every mod included in this pack individually and see how that works for me (kind of a extreme sort of troubleshooting) or I could locate the problem within the mod and change it...I hear that the enviroment mod could be causes some folks issues.

again...not bashing the mod, I want to make this work for me because I love the mod choices.

any ideas on what could be causing my CTD's?

thank you all so much in advance.

Mike
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Old 01-27-11, 04:10 PM   #771
THE_MASK
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Any thoughts on having 2 magnum opus mods . The one you already have and a magnum opus hardcore , with real navigation and manos scopes included . cheers .
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Old 01-27-11, 04:17 PM   #772
stoianm
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Quote:
Originally Posted by sober View Post
Any thoughts on having 2 magnum opus mods . The one you already have and a magnum opus hardcore , with real navigation and manos scopes included . cheers .
The people that play the sh5 in the hardcore way usualy they are very good also in ,,handing mods''. It is easy to change for themselfs the MO in MO - hardcore! - i think
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Old 01-27-11, 06:18 PM   #773
EgoApocalypse
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Any thoughts on having 2 magnum opus mods . The one you already have and a magnum opus hardcore , with real navigation and manos scopes included . cheers .
Always Rock & Roll.
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Old 01-28-11, 04:27 AM   #774
Magic1111
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Hi TDW (and the Others) !

Short question for clearify my own MOD List !

Are these MODs in MO included:

- 1000_Meter_Bearing_Plotter_byTheBeasts1.0

When I enable this MOD, JSGME says NO Conlicts (with MO or else), but I think it´s included, or ? But it´s not in the List on Page 1 !

- No Damn Bubbles, No Damn Halo Mod

JSGME say it is an conflict with MO, but I didn´t find the MOD in the MO-List on Page 1 of this Thread !

-sobers base sky mechanics V1

same, JSGME tells me conflict, but MOD is not on the List on Page 1

- Capthelms Lighting Effects mod for sh5

same, JSGME tells me conflict, but MOD is not on the List on Page 1

- Capthelms Under water Night Filter Adjustment Mod

same, JSGME tells me conflict, but MOD is not on the List on Page 1



Many thanks for answers !

Best regards,
Magic

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Old 01-28-11, 05:26 AM   #775
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Hi TDW,

The BARF mod it is not listed in the MO - mods list (but i saw that you have FX_Update_0_0_11_BARF_1_3_Full_Fix). If i want to have this mod i must to add or i do not need that (maybe it is not listed in MO but it is used)?

Thanks!
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Old 01-28-11, 06:19 AM   #776
Silent Steel
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Quote:
Originally Posted by sober View Post
Any thoughts on having 2 magnum opus mods . The one you already have and a magnum opus hardcore , with real navigation and manos scopes included . cheers .

Excellent!
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Old 01-28-11, 07:51 AM   #777
mobucks
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lets get this beta iron out first IMO, all that is quite configureable right now no?

[BUG?]
Anyone else have a bug on the engine room officer's abilities where it says FASTER REPAIR instead of faster max speed?

I put a point in it and i think i got a knot or at least a half of one, so maybe just a typo from crew ability mod?
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Old 01-28-11, 07:55 AM   #778
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Quote:
Originally Posted by mobucks View Post
lets get this beta iron out first IMO, all that is quite configureable right now no?

[BUG?]
Anyone else have a bug on the engine room officer's abilities where it says FASTER REPAIR instead of faster max speed?

I put a point in it and i think i got a knot or at least a half of one, so maybe just a typo from crew ability mod?
It is not a bug - MO mod use ,,no magic skill abilities fix,,

Read this thread here and you will be clearified: http://174.123.69.202/~subsimc/radio....php?p=1566364
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Old 01-28-11, 03:45 PM   #779
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I applied patch 6 from multiple ui mod to mega mod . Seems to be working ok .
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Old 01-28-11, 03:47 PM   #780
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Quote:
Originally Posted by sober View Post
I applied patch 6 from multiple ui mod to mega mod . Seems to be working ok .
unofficially it will work no problems
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