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View Poll Results: SSN-774 Virginia to replace 688i Improved LA in DW?
Yes 93 61.59%
No 58 38.41%
Voters: 151. You may not vote on this poll

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Old 09-10-06, 06:36 AM   #1
XabbaRus
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Default SSN-774 Virginia to replace 668i LA Improved?

I did a quick paint job on my SSN-774 model and chucked it into DW, replacing the 688i model to see how it looks. The good news is that just replacing the 688i model the torp tubes are in the right place and the vls tubes need moving just a little forward.

The masts are in the wrong place though.

Using the sacrifice a vessel technique what do you say to having the Virginia class replace the 688i class?

I would need to make a whole new object in the database though.

I'dd have to pinch a couple fo the Seawolfs station dlls like the sonar and ship control stations though the rest woudl stay the same.

Looks pretty good imho if I say so myself.
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Old 09-10-06, 03:15 PM   #2
awood6535
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hell that would be cool Can you post us a pic please? If you want I could mabe do some editing after having it and move the mast to the right space to save you some time. It's all up to you .

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Old 09-11-06, 04:21 AM   #3
aaken
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I'm all for it.
Would be cool to see a picture or two of your model.
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Old 09-11-06, 06:59 AM   #4
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Let me get this straight........you will swap out the 688i with a Virginia class boat, using the SW stations............Sounds really cool! But don't forget that several parameters would need to be altered as well. NL's, operating depth, etc.
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Old 09-17-06, 02:52 PM   #5
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I would have no problems helping with any technical info. I would love to see the 688 go away....

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Old 09-17-06, 05:29 PM   #6
XabbaRus
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Yep and my model at the moment has no moving doors for torp tubes or VLS and I don't know if it is really worth it.

I'll speak to Luftwolf and see if he'd like to do it. It would mean DW would be changed for ever in the Luft mod if he chose to incorporate it.
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Old 12-13-06, 09:48 AM   #7
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Quote:
Originally Posted by Pingjockey
I would have no problems helping with any technical info. I would love to see the 688 go away....

STS1 Michael Granito
USS Texas SSN-775
Aww cmon Granito....The Jeff City was good to you don't hate on the 688's now you got your fancy VA!

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Old 11-18-06, 02:20 PM   #8
Kazuaki Shimazaki II
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While it might be an inferior fit, I'd sacrifice something else than the 688Is, which will still be the American backbone for a good bit yet. Perhaps you can use one of the two Akula II slots for this instead. Or one of the many Kilo slots. It'd be a bit funny looking for an American sub in a nominally Russian/Chinese slot, but...
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Old 11-30-06, 12:54 PM   #9
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Hi Xabbarus,
I read about your SSN Virginia development,and I have to tell that its an important improvement.We all know that Virginia class will replace LA class,but this is going to be made step by step.
If you talk with Aaken,I think he has got the trick to make possible both subs to be controlable,at least is what is doing with the upcoming mod Alfa Tau3,so you can implement the Virginia class with no problem at all.

By the way,when do you expect to get ready this amazing unit? And what about an Ohio SSBN and the converted ones?
Are you going to post it here downloadable?

Cheers and good job.
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Old 12-01-06, 08:19 AM   #10
XabbaRus
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Quote:
Originally Posted by tonibamestre
Hi Xabbarus,
I read about your SSN Virginia development,and I have to tell that its an important improvement.We all know that Virginia class will replace LA class,but this is going to be made step by step.
If you talk with Aaken,I think he has got the trick to make possible both subs to be controlable,at least is what is doing with the upcoming mod Alfa Tau3,so you can implement the Virginia class with no problem at all.

By the way,when do you expect to get ready this amazing unit? And what about an Ohio SSBN and the converted ones?
Are you going to post it here downloadable?

Cheers and good job.
Which is completely against the EULA and the express request of Jamie not to add new playable units. I won't have anything to do with that. Also is Aaken has mannaged to make new playables without sacrificing an existing one, and the only way to do it is by hacking the exe and dlls, he is breaking the law and the trust of SCS.

Yes it was done with SCX, which SCS didn't realise what was going on till it was done. At that time we didn't realise we were doing something we shouldn't have been doing. That is why for DW Jamie expressley forbade us from modding beyond alterations to the database, doctrines and models.

You might moan that since SCS haven't released a package with new playables that it is OK and inevitable for other groups to make them. I disagree. SCS's business plan, flawed as it maybe, required them to make an addon pack should sales of DW suffice. That they havn't doesn't make it ok to go off and do it yourself.
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Old 12-01-06, 08:41 AM   #11
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Quote:
Originally Posted by XabbaRus
Which is completely against the EULA and the express request of Jamie not to add new playable units. I won't have anything to do with that. Also is Aaken has mannaged to make new playables without sacrificing an existing one, and the only way to do it is by hacking the exe and dlls, he is breaking the law and the trust of SCS.

Yes it was done with SCX, which SCS didn't realise what was going on till it was done. At that time we didn't realise we were doing something we shouldn't have been doing. That is why for DW Jamie expressley forbade us from modding beyond alterations to the database, doctrines and models.

You might moan that since SCS haven't released a package with new playables that it is OK and inevitable for other groups to make them. I disagree. SCS's business plan, flawed as it maybe, required them to make an addon pack should sales of DW suffice. That they havn't doesn't make it ok to go off and do it yourself.
From my understanding, the verbal permission we have been given is actually genuious from a legal point of view. Some publishers are so opposed to mods, there have been soundings in various quarters about punitive measures against people who expand games off their own backs.

Anyways

When you say we have the consent of SCS to mod the database, what exactly are the limits of that modding. I was wondering whether it would be possible to make a playable Polish / Iranian / Algerian Kilo. Its not exactly creating a new playable, but I wonder whether its what SCS had in mind?
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Old 12-01-06, 09:27 AM   #12
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Using just database modding you can make another playable unit, but at the expense of an existing one. That SCS have no problem with. You would still have the sacrificed units weapons loadouts etc...

To change those you have to hack the EXE and DLLs which is a big no no.
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Old 12-08-06, 07:42 PM   #13
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Hey XabbaRus. How goes the conversion?
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Last edited by LoBlo; 12-09-06 at 07:25 AM.
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Old 12-09-06, 03:37 AM   #14
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It's not. No time.

Aaken is doing something similar with quite a few subs. He clarified that he is using the sacrifice one playable for another one method. I wish him good luck.

I just hope SCS do release an addon pack at some point.
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Old 12-09-06, 09:11 AM   #15
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Yes, I have some 9-10 possible packets with swapped units, Type206A, Type209, Type212A, Agosta90B, Sauro, Toti, Victoria, F100, Maestrale, Mimbelli, Victor3, Lada, Typhoon, and a few others that I don't remember now.

The big question is:
is SCS ever going to release an add-on packet with new units?
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