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03-23-13, 09:44 PM | #211 | |
Stowaway
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03-26-13, 08:49 PM | #212 |
Sailbad the Sinner
Join Date: Mar 2010
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Can't believe you guys managed to hook me!
Anyway, after numerous attempts and, ahem, incidents, Annoyinkbeepnik1 is now in a stable and circular orbit around Kerbal and we are eagerly looking forward to putting the first Kerban in space... <Catches glare from scientist and engineers> Oh yeah, and bringing him home again as well. |
03-31-13, 06:26 PM | #213 |
Ocean Warrior
Join Date: Jan 2008
Location: Miami, FL
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Sabre like plane, actually managed to take it off and land it again. Runway marker Runway marker at night
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04-01-13, 03:52 PM | #214 |
Ocean Warrior
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The XR-1A a modified XR-1 with an ejection mechanism added to the cockpit. The drop tanks were accidentally dropped on the runway. Greglo Dreams of Space Returning to the runway. Sadly, Greglo didn't make it home. Ran off the runway while landing, right wing decided it no longer wanted to be part of the plane, and it all went south from there.
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04-09-13, 06:50 PM | #215 |
Ocean Warrior
Join Date: Jan 2008
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New Screenshots:
Wheels with steering, plus a tool box looking thing. The larger batteries are from Claira a modder who now works for Squad. Her mod pack is pretty neat, adds a lot of parts that fit the look of stock parts. Here's a nother new picture. The Cupola is another Claira mod turned stock. Also from last week: Small Chemical Processor made by Nova. http://i.imgur.com/lGlWdyn.png Resource flow chart. WIP. Ungodly huge for the board so I left it as an image.
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04-09-13, 09:05 PM | #216 |
Ocean Warrior
Join Date: Jan 2008
Location: Miami, FL
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Pictures from the Latest Developer Live Stream
New UI for characters Resources on a planet Tool Box for repairs Inside the new Cupola Inside the Lander, there was one more, but I didn't get it. Also Awesome concept Art:
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04-10-13, 10:02 PM | #217 |
Ocean Warrior
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I keep hoping we are going to get some folding toggleable deployable parts, like hinges and stuff so we can make folded up satellites and rovers and whatnot.
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04-11-13, 10:54 AM | #218 | |||
Ocean Warrior
Join Date: Jan 2008
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I personally want a folding Munar Rover like the Apollo missions had.
Although Kerbals and items are going to be getting Inventories. So maybe you can store the parts for a rover in an inventory, and then throw it together on the Mun, Duna, etc. And now for the Drama: During Monday's Developer Stream, HarvesteR(lead developer of KSP) stated that the whole miining resources and using them to construct items such as bases(RTS type gameplay) was getting out of KSP's original scope. He stated that Features like this would be for advanced players and wasn't really how he wanted KSP 1.0 to go. Instead of just canning them entirely, he said that they may be the focus of a future Expansion pack(which we would obviously get after KSP finished). This lead to outrage as people felt they were getting gypped for the fact they felt this went against Squads statement that "All future updates will be free". They felt that they are entitled to everything squad made for the fact they spent anywhere from $5 to $23 on the game. HarvesteR posted a Developer Diary entry to try and clarify the issue, stating: Quote:
Quote:
Adrian Goya, the Executive Producer for Squad talked with Eurogamer and said the following: Quote:
TL;DR - Own KSP or buy it before the month of April ends, you get all expansions for free. HarvesteR's Blog Entry- http://forum.kerbalspaceprogram.com/...nsions-for-KSP Eurogamer Entry - http://www.eurogamer.net/articles/20...ter-fan-outcry
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Last edited by Spike88; 04-11-13 at 10:57 AM. Reason: Sources |
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04-11-13, 02:15 PM | #219 |
Lucky Jack
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I must admit I do sort of agree with him. There was a mod for Garrysmod called 'Spacebuild' which was a lot of fun but they kept adding extra parts and making it more and more complex just to get a ship into space, and of course where there were more parts needed there was more lag and server lag.
So, I can see a good point in separating the two, then both ideas can be explored. Typical of people to expect something for nothing though. |
04-11-13, 05:37 PM | #220 |
Ocean Warrior
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Here Neon:
http://forum.kerbalspaceprogram.com/...r%29-pic-heavy Someone could probably make a smaller version if given time. Also: This thing is pretty neat.
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04-11-13, 09:56 PM | #221 | ||
Ocean Warrior
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Quote:
As for the peoples responses... with that kind of crap, we will be lucky if we get any addons once the main game is complete. But gamers are a weird bunch... they put up with all kinds of crap from the mainstream publishers, but expect so much for so little from Indi developers. Quote:
I appreciate it, but I am already very familiar with the main mod used to make those two things (Damned Robotics). Problem I have with that mod is mainly that I cannot choose the degree of actuation before the game loads and I like to use aerodynamic rockets with shrouds. It doesn't work very well if much of the satellite is poking out of the shroud (particularly as you can run into collision problems). This is kind of why I want toggle parts, not dynamically actuated ones like in damned robotics. Like say a hinge where you can pick the starting angle, and bind keys to make it actuate to say 90 angle or 180, or whatever. |
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04-11-13, 10:13 PM | #222 | |
Ocean Warrior
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Quote:
As for shrouds he manages to get one around FRANK II:
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04-12-13, 06:34 PM | #223 |
Ocean Warrior
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04-14-13, 10:34 AM | #224 |
Lucky Sailor
Join Date: Oct 2010
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Well....
On a lighter note.... I just, for the first time ever, able to land a Kerbal on Mun and return him... Of course, I'm not sure the 3800 m/s entry speed he started with would be survivable, but it's a round trip! I was always building better lifters, or a spacestation, and dealing with BSODS, and then there was all the updates, so I never accomplished this feat. Finally did it. barely Had about 20 dv left in the tank..... |
04-14-13, 12:27 PM | #225 | |
Ocean Warrior
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