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Old 03-23-10, 04:01 AM   #1
Nisgeis
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Join Date: Jan 2008
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Default [WIP] U-Boat Killer AI Mod

At the moment the AI sees one of its ships explodes and thinks 'Oooh that's pretty' and then goes back to reading its book, without trying to find out what happened to make the ship explode. Even when they actually spot you, they seem a bit dis-interested and go to investigate with all the enthusiasm of a sulky child who's been told to tidy his bedroom.

So, here's the first part of a WIP mod that aims to get the AI into the game.

For anyone that wants to test, the latest version is v1.02:

http://www.subsim.com/radioroom/down...o=file&id=1663

Thanks to Ducimus for the AI timeout fix. Thanks to TheBlobThing for his suggestion to change the thermal layer. I was just going to mod the AI scripts, but after thinking about it, it doesn' make sense if all you have to do is dive down a bit to lose them.

v 1.02.

Changes:

DC damage radius upped - DC previously had to be dropped with 4 metres of your sub to do damage and I was fed up with a DC run and no damage whatsoever. Now you get shaken up a tad, but nothing serious. Just enough to know they were close.
Spiral Searching now works and the DDs can re-acquire you. Not perfect yet, but getting there.
Thermal Layer changed to not have an effect.
Added proportioanl response - More DDs come to investigate if there are more escorts.


Version 1 - Escorts close distance to a contact fast, prebiously it was on 0.3 throttle. Escorts will slow to acquire a target if they have lost it.
Escorts now investigate unknown targets, so no more enemy harbour picnics.
Version 1.01 - Escorts now initiate spiral search after a contact has been lost for.
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Last edited by Nisgeis; 04-02-10 at 11:33 AM.
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Old 03-23-10, 04:19 AM   #2
captainprid
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This looks brilliant!!! Just what I have been waiting for!!
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Old 03-23-10, 04:22 AM   #3
Sgtmonkeynads
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Already on the top of my download list ! Can't wait to actualy be hunted. Keep us posted and keep up the good work. Thank you !!!!!

Download what you have done so far so we can test it for you and give info, ANYTHING is better than what we have now.
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Old 03-23-10, 06:00 AM   #4
Bilge_Rat
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In the "PQ-17" single mission, when you torpedo a merchant man, escorts will rush over to try and find you.

There may be a script involved. You may want to take a look at the mission file.
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Old 03-23-10, 06:21 AM   #5
Coldcall
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Bring it on! :-) Sounds excellent! I'm getting really tired of the flaky AI.
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Old 03-23-10, 06:23 AM   #6
Ablemaster
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The ai needs some work for sure, anything that improves gameplay is good by me, thanks will try this out.
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Old 03-23-10, 06:38 AM   #7
coronas
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Can be linked with this?
http://www.subsim.com/radioroom/show...55&postcount=1
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Old 04-04-10, 03:23 AM   #8
Phantom453
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Thanks for your work.

Looking forward to an enemy with a bit of mustard about him.
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Old 04-04-10, 02:28 PM   #9
Nisgeis
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Quote:
Originally Posted by Antar View Post
Does this mod support multiplayer mode or more targets (additional AI uboats)?
I've still not played multiplayer and I haven't made any changes to the sub AI, but the escrots should hunt AI boats better now. I think anyway.

Quote:
Originally Posted by Phantom453 View Post
Thanks for your work.

Looking forward to an enemy with a bit of mustard about him.
Looking forward to the feedback! Feedback on how well or badly the DDs perform is welcomed and also, essential!
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Old 04-18-10, 06:52 AM   #10
PL_Andrev
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Quote:
Originally Posted by Nisgeis View Post
So, here's the first part of a WIP mod that aims to get the AI into the game.
My friend prepared a "uboat damages mod" which perfect cooperate with your Killer AI mod.
It can be used separately but was tested only with your mod (with very good results).
Topic here: http://www.subsim.com/radioroom/showthread.php?t=167972

Cheers,
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Old 01-25-16, 11:01 AM   #11
frankiekam
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Default U-Boat Killer A.I. mod bug? I have GWX installed.

Hiya

I noticed that when I add U-Boat Killer AI mod to my soup, in the Marham Mission, when I surface my U-Boat, the destroyers take an awful long time before they fire on me. It is almost as though the British ships are *blind* to my 'sitting-duck' and surfaced U-Boat. So much so that I can steam right in the midst of the ships before they start firing on me! Is this a bug with the U-Boat Killer AI mod? Without the U-Boat Killer AI mod, the shells start coming in after 16 seconds or less when I surface my U-boat.

I installed these mods:
GWX - Alternate Loadscreen - Full Circle
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Black Sea Campaign Files Only
GWX - Captain America's Officer Icons
GWX - English Nav Map and Grid Refs
GWX - Enhanced Damage Effects
GWX - Fix French
GWX - Indian Ocean Campaign Files Only
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
GWX - Merged Campaign
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
U-Boat Killer AI Mod v1.02

Cheers
Frankie Kam

Update: I am so sorry. This mod is for Silent Hunter 5 !!! I installed it with JSGME inside Silent Hunter 3 (!) Arrgh!! Since I am on this topic, is there an equivalent mod for Silent Hunter 3 !?

Last edited by frankiekam; 01-25-16 at 11:10 AM.
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