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Old 04-24-08, 07:23 AM   #241
onelifecrisis
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Originally Posted by Uber Gruber
Quote:
It turns out that the colours directly affect the visual sensors of enemy ships.
Cool....we could have red for really nasty agressive enemies and pink for really cute 'n cuddly ones. We could call it the "pink 'n fluffy uber mod"......
:rotfl:
You know what I meant. :p
Right?
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Old 04-24-08, 09:40 AM   #242
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Hi OLC,

here is a picture made with ubermod 1.3. I think, the sun is very good now.

Some words concerning subsims. I am normaly more interested in hardcore flightsims but I keep tracking on submarine-sims since the days of Silent Hunter II. The manuals seemed to me always better than the sims with poor graphics and simple technique. That changed with SH3 and SH4 and together with mods like GWX 2.1 and f.e. your mods and of course JSGME and SH3 Commander this genre has reached an astonishing high quality level.

If the GWX-team manages to merge the Pacific and the Atlantic scenario in SH4 with your help concerning environment that would be a real sim-dream.

Nuss




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Old 04-24-08, 09:50 AM   #243
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by NAZ2222
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Originally Posted by onelifecrisis
Yes, the black triangles issue...itself. It only affects nVidia cards.
Sorry but this is not true. I have a HD3850 and I have that issue too.....

Great work OLC, as always...
Oh okay, good to know, thanks.
Just trying to help.

And this may sound like a stupid question, but can I enable OLCE2 with "just" GWX 2.0? will I be missing something or will it crash perhaps? It's just that I have a slow dsl line, and GWX2.1 is still a bit heavy....

And what is the order to properly install your mod with rubini's water stream? if there is one :hmm:

I wonder what OLCE3 will bring , wave foam wind dispersion?

thanks in advance!
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Old 04-24-08, 09:55 AM   #244
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Quote:
Originally Posted by NAZ2222
And what is the order to properly install your mod with rubini's water stream? if there is one :hmm:
Check the readme file First Rubini's mod, then OLCE2.
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Old 04-24-08, 09:58 AM   #245
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Originally Posted by Lapazeus
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Originally Posted by NAZ2222
And what is the order to properly install your mod with rubini's water stream? if there is one :hmm:
Check the readme file First Rubini's mod, then OLCE2.

thankx Lapazeus,
I did read it, I guess I missed that part, oops
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Old 04-24-08, 10:36 AM   #246
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Quote:
Originally Posted by Nuss
If the GWX-team manages to merge the Pacific and the Atlantic scenario in SH4 with your help concerning environment that would be a real sim-dream.
Thanks for the compliment. Actually KL asked me if I would like to do the GUI for SH4 GWX, but I'm not really interested in doing another menu mod. Once was (more than) enough; that file is a pain. I wouldn't mind modding the SH4 environment (not that I've been asked to) but I'm not bothered enough to go and buy SH4. For me, SH3 + GWX 2.1 + my Ubermod is pretty much perfect. At least, it will be once I've ironed out the crinkles in the Ubermod.

Speaking of which...

*ahem*

I've found out how to fix the night time visibility. I'm currently tweaking it to find the right balance, so that the enemy is not blind at night, yet surface attacks are still doable. Since this is going to require a lot of sensor testing, I decided to throw in the black triangles fix as well, so I can test both fixes at the same time. Expect Ubermod 1.5 shortly with:

-fixed enemy night time sensors
-fixed black triangles on the horizon
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Old 04-24-08, 11:55 AM   #247
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Oh I wish you would do a GUI mod for GWX SH4, i'm sure it would be top class and the existing Stock SH4 GUI is, well, crap in my HUMBLE oppinion.

Quick question mate, which version of the Uber should we use if we don't want the enemy to be too blind at night time....I ask because i'm just about to embark on a WaW patrol and, well, I gotta give them a chance to get me
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Old 04-24-08, 12:06 PM   #248
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Meh... I don't like the sky and the colors and the ocean, looks terrible!

:rotfl:

Just pulling an (you know who) on you, mate!

I don't know if I mentined before, but this mod is

A MUST HAVE!!! 10/10

Congratz, man... you did it... this is a masterpiece, YOUR MASTERPIECE!
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Old 04-24-08, 12:17 PM   #249
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Quote:
Originally Posted by Uber Gruber
Oh I wish you would do a GUI mod for GWX SH4, i'm sure it would be top class and the existing Stock SH4 GUI is, well, crap in my HUMBLE oppinion.

Quick question mate, which version of the Uber should we use if we don't want the enemy to be too blind at night time....I ask because i'm just about to embark on a WaW patrol and, well, I gotta give them a chance to get me
All of the currently available versions have this problem.
I'll release a fix once I'm happy that it doesn't seem to break anything else. If you want to DIY (and take that risk) go into SIM.cfg and in the Visual section set Light factor to 0.5. This is the setting I'm testing with at the moment and it seems to work well. Enemies are more blind (at night) than in normal GWX, but not completely blind, so surface attacks early in the war are quite doable. More so in, say, moderate visibility (9km) than excellent visibility (16km). During the day they're as keen as ever.

@PT, aww, thanks.
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Old 04-24-08, 01:27 PM   #250
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Youre welcome!
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Old 04-24-08, 01:28 PM   #251
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Uber Gruber
Oh I wish you would do a GUI mod for GWX SH4, i'm sure it would be top class and the existing Stock SH4 GUI is, well, crap in my HUMBLE oppinion.

Quick question mate, which version of the Uber should we use if we don't want the enemy to be too blind at night time....I ask because i'm just about to embark on a WaW patrol and, well, I gotta give them a chance to get me
All of the currently available versions have this problem.
I'll release a fix once I'm happy that it doesn't seem to break anything else. If you want to DIY (and take that risk) go into SIM.cfg and in the Visual section set Light factor to 0.4. This is the setting I'm testing with at the moment and it seems to work well. Enemies are more blind (at night) than in normal GWX, but not completely blind, so surface attacks early in the war are quite doable. More so in, say, moderate visibility (9km) than excellent visibility (16km). During the day they're as keen as ever.

@PT, aww, thanks.
So youre saying that during the night they will be more blind, and during the day they will see even better then they do now?

I think they can see pretty far already in GWX during the day... They are always shooting at me from 8+ km away... By the way, at that distance is virtually impossible to hit a small vessel like an uboat, but in the game their aiming is incredible, even in 1939... That should be fixed!
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Old 04-24-08, 01:31 PM   #252
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Originally Posted by Philipp_Thomsen
So youre saying that during the night they will be more blind, and during the day they will see even better then they do now?
No, I'm certainly not saying that. Where did I say that?
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Old 04-24-08, 02:25 PM   #253
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Default v1.5 released!

After a good few hours of testing I'm pretty confident in this fix, so I'm releasing it.
Changes in this version:
  • Fixed night-time visual sensors of enemy ships. They are no longer blind, but they are not quite as keen as they normally are in GWX. This allows for realistic night-time surface attacks early in the war. During the day, enemy ship visual sensors are the same as before.
  • Fixed the 'black triangles on the horizon' issue.
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Old 04-24-08, 03:09 PM   #254
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Must have fallen asleep, last thing I remember is sitting here clicking the refresh browser button every 10 seconds or so.....thanks for the fix, am downloading now

As I tend to do a lot of surface attacks at the moment i'll let you know how it all pans out.
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Old 04-24-08, 03:13 PM   #255
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Quote:
Originally Posted by Uber Gruber
As I tend to do a lot of surface attacks at the moment i'll let you know how it all pans out.
Please do.
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