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Old 10-26-13, 10:23 PM   #136
Ulrich Kröpke
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Your Volumetric clouds & fog_v1h mod is exellent. There is joi in(Da kommt Freude auf).
I would be glad if you have time enough to release v.2.0.
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Old 10-27-13, 04:13 AM   #137
Rubini
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Quote:
Originally Posted by Ulrich Kröpke View Post
Your Volumetric clouds & fog_v1h mod is exellent. There is joi in(Da kommt Freude auf).
I would be glad if you have time enough to release v.2.0.
I´m finishing it mate.
Below, three teases from version 2.
It is a very time consuming task to adjust particles. We have hundreds of variables and all the sh3 engine limitation on top of this. This mod have dozens of particles controllers and each one with 3 or 4 different particles, each particle have dozens of variables ... all this need to be tested and checked in each sh3 environment ... so you can imagine the work.

I "made" (discovered) the mod in some hours. Then , at least a month to adjust it!

Check here:

- a sunraise scenario

- a partial clouds/fog light scenario

- light fogged day scenario

The central fog is optional. All clouds and fog are now more random in shape and also they aren´t "always there". Sometimes you have ligh fog, sometimes not. Sometimes you have only one or two clouds, sometimes you have a lot, sometimes you have even a totally a clear day. The odd sunset/sunrise "clouds like a smoke" is almost fixed too.

Ahoy !

Rubini.
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Old 10-27-13, 05:01 AM   #138
sublynx
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Fabulous news, looking forward to the v2
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Old 10-27-13, 06:32 AM   #139
Jimbuna
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Fabulous news, looking forward to the v2
Rgr that.
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Old 10-27-13, 06:35 AM   #140
Rhodes
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Rgr that.
Same here!
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Old 10-27-13, 07:05 AM   #141
kurfürst
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Hi Rubini,

thank you for this excellent Mod!
I just watched your "teasers" of version 2.0 and can´t await the release.

What "type" of water are you using in your teasers, it doesn´t look like stock SHIII water? Did you use any kind of water Mod? If yes, which?

Kind regards, Kurfürst
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Old 10-27-13, 10:07 AM   #142
jaxa
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Wow wow wow, big step forward Rubini, it looks fantastic
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Old 10-27-13, 11:33 AM   #143
brett25
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really nice rubini

the more I play with the mod v.1 on patrol the more the subtleties come out in the sky....it has really added a 3d dimention to the sky and the immersion fctor is really strong....has added another level to the game
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Old 10-28-13, 01:28 PM   #144
Borgneface
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Salute Rubini!
Absolutely fantastic.....Just waiting noow for the "Premiere" (Realease of the version 2)

If I may...When ever I see a mod with "Rubini" I now it will be quality work., and I mean it.

Merci beaucoup
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Old 10-29-13, 08:38 AM   #145
irish1958
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A note to the moderators: please replace Dr. Rubini's avatar with an avatar of superman.
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Old 10-29-13, 12:46 PM   #146
Rubini
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Hi guys!!

Thanks again by the comments!!

I just achieve minutes ago, for the first time, to REALLY heavy 3d clouds that you can "fly" inside as real clouds, i mean, it´s really fogged a centimeter around you!. The best: just few particles (yet less than the solution that i had until now), no FPS drops. The more I dig into particles world on sh3 the more I´m wondered about its´potential. Seems that only now i have really openned the pandora box about this issue. I will try later to make a simple move showing this awesome new discover. Obviously now the fog is also absolutely real. It is just around your shoulders, your feets, absolutely involving you. And with no more resourses consuming.

Let´s crossing fingers for this new approach proves itself ok in all sh3 environment conditions!

About version 2, well after this new discover, i will then release it asap, then all we can have one more step ahead to play with until this new approach is ready for a release too. Probably version2 tomorrow.
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Old 10-29-13, 01:58 PM   #147
Dani
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@Rubini

Fantastic!

Is there a way to control the clouds/fog so they don't show up at clear sky/no fog weather states?
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Old 10-29-13, 03:12 PM   #148
Rubini
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Quote:
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@Rubini

Fantastic!

Is there a way to control the clouds/fog so they don't show up at clear sky/no fog weather states?
No, to have this type of control we need a integration with hsie/stiebler´s hardfix work. I guess that they both already nows how to identify the bits to weather state. So, "is just a matter" - in truth probably will be not that easy - to atached 3 or 4 different clouds generator´s files to each state, called automatically by the .exe. Seems simple, but only them can say if this is doable or not.
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Old 10-29-13, 03:20 PM   #149
Rickster1
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Excellent, great work cannot wait till next release, thanks.
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Old 10-29-13, 06:49 PM   #150
Rubini
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Version 2 will be up in few minutes!
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