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06-23-09, 01:45 PM | #1 |
Seaman
Join Date: May 2009
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Is my sonar man hearing-impaired?
My sonar man will often report "no sound contact" or "merchant / warship lost..." Then, when I switch to the sonar screen I'll do a manual sweep and contact / re-contact the target, which can be clearly heard. At that point the sonar man will report the contact.
What the heck? Why can't he hear it? Anybody else have a similar issue? P.S: Only noticed this problem once RFB was installed. Don't know if that has anything to do with it. |
06-23-09, 02:24 PM | #2 |
Rear Admiral
Join Date: Mar 2005
Posts: 13,224
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Well it happens in stock as well.
It is an old issue going back some time. There are all sorts of theorys as to why it happens but the simple fact is that it does happen. Its a good thing your crew has a dilligent skipper One thing to check is to make sure you have 'normal sweep' selected. If you left it on follow a contact he will follow that contact till it fades or sinks then go back to reading playmate of the month.
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06-23-09, 02:34 PM | #3 |
Lucky Jack
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Two things, the sonarman is tied into your periscope meaning if you submerge and pop the scope up the sonarman will not call out contact. Drop the scope and ask the sonarman to specifially sweep for merchants or warships. In other words, if you click the 'track nearest warship' button in RFB and there is a merchant in your area the sonarman will not say a thing because you asked him to look for warships. This goes the same for warships, you can ask the sonarman all day for merchant contacts and there could be a warship sitting on top of you....the sonarman will not say a word because he was instructed to give merchant contacts. You need to keep the scope down and then ask for contacts. After he has established a contact he will continue to call out the contact even with the scope up. At this point you can really work together with the sonarman and using your scope.
As your sonarman gets more experience the better he becomes. You have to work with them. In all reality, if you understand how he works and work him like you are the skipper he can do what you need.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
06-23-09, 02:49 PM | #4 |
Grey Wolf
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thanks for clearing up, always wondered about him
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06-23-09, 03:04 PM | #5 |
Navy Seal
Join Date: Feb 2009
Location: Kentucky
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The sonarman also will over run the radar if you have your sub submerged at radar deapth if you have contacts on the sonar lines will show over the radar marks on the map. the good thing is if you have map contacts off there will be no negative effect becasue they do call out bearings seperately.
Like AVG said once you get the soundman calling the contacts it works like a charm.He calls you take the peeks with the scope. |
06-23-09, 03:09 PM | #6 |
Commodore
Join Date: May 2007
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He's a slacker, thats all there is to it.
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06-24-09, 08:56 AM | #7 |
Sea Lord
Join Date: May 2008
Location: 1300 feet on the crapper
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In comparison to DW these guys are great. They pick stuff up at ranges my auto crew cannot do in DW.
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"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
06-24-09, 09:08 AM | #8 |
Lucky Jack
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If you understand how they work they can be very effective. I use him to plot and get my butt into the vicinity of the target. After that it is me and him with the scope and his calling out each degree the target moves toward the optimal firing solution.
The only thing that sucks about him is he does not call out all the time if you are in high TC while submerged. But, that does not make much difference to me. I'm on the surface at least 90% of the time and the watch is very good.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
06-24-09, 03:15 PM | #9 |
Grey Wolf
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@AVGWarhawk
the pic in your signature, where does it come from? |
06-24-09, 03:18 PM | #10 |
Lucky Jack
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I just found it surfing for images using MS Bing browser. Unfortunate that is about as big as it is. Maybe I can get it at a larger resolution. I will PM it you. It is a fleet in minefields. That is why you need to keep working on FM sonar
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
06-24-09, 03:57 PM | #11 |
Grey Wolf
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thanks, btw did you try to go through a minefield
with the current FM sonar mod? i found it very difficult, with the signals coming from everywhere. |
06-24-09, 10:13 PM | #12 |
Seaman
Join Date: May 2009
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I think that picture is a screenshot from the film Finding Nemo
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06-24-09, 10:53 PM | #13 | |
Soundman
Join Date: May 2009
Location: México, DF.
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The sonar man is way too lazy
Quote:
The sonar man is way too lazy, hope he gets better with time or one of this days I will kick him out of the boat in the middle of nowhere. I have seen this behavior too the thing is that when you locate the contact and try to ping it, the sonar man wakes up and yell: Contact! and I am like... Dude, shut the fcuk up. On the other hand, when there is an unknown contact and you are traveling with TC enabled, the FPS will drop from ie 100 FPS to 60 or even lower, depends on how many ships are or how close they are getting, I find this useful because then I can dive and search for contacts whit the hydrophone, it never fails and gives you the time to plot their curse and the intersection point. I do not think Playboy is that old, is it? |
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06-25-09, 10:25 AM | #14 |
Stowaway
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06-26-09, 10:30 PM | #15 |
XO
Join Date: Jan 2002
Posts: 409
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Is there some way to get the sonar man to report escort making attack run? I thought I heard that somewhere, I am very dissatisfied with the Sonar man, are there any mods out there that might help?Thanks! Joe S
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