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Old 09-29-09, 12:06 AM   #31
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Originally Posted by martinchi View Post
can you send me your file of ssn21?
Hey martinch

PM me your email address and I will send you the modify files.
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Old 09-29-09, 12:09 AM   #32
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Originally Posted by Torpex30 View Post
So I assume we have to find the right 0004 in wpnload.dll in FFG folder and change it am I right?
Probably but the FFG layout is a lot different to ssn221, I haven't mess with the FFG so I can't help much sorry about that.
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Old 06-08-16, 09:17 PM   #33
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Resuming the discussion here:

Found FFG missile loadout offset
(0x57f7) col 07
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Old 06-08-16, 09:37 PM   #34
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Old 06-09-16, 05:55 AM   #35
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Welcome to SubSim qiaoyech
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Old 03-09-17, 01:18 AM   #36
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I am trying to find the right spot to edit. I want to carry TEST-71 torpedoes in the main torpedo rack of the Alfa class. My preferred loadout is the four center tubes loaded with SS-N-15 missiles, and the two side tubes as well as all reloads TEST-71. In fact if I could use better torps I would as I'm sure the Alfa had access to whatever was the best available.
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Old 03-09-17, 07:23 AM   #37
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Victor II can carry TEST-71 in all racks.
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Old 03-09-17, 09:58 PM   #38
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I appreciate your observation.

I swapped these 3 files from the Victor-III to the Alfa. (When I tried this with Victor-I/II, it defaulted to all older torpedoes)
Interfaces\VictorIII-->Interfaces\Alfa
wpnloadout.dll
wpnloadoutakula.grp
wpnloadoutakula.ndx

In the database, with DWedit, I changed the 6 Alfa tubes to the 6 Victor-III tubes (amongst other things, such as 900m depth and slightly higher sonar washout speeds)

Although it is not perfect (Alfa did not have 650mm tubes and had only 18 weapons) I achieved the original goal of 4x Starfish, all others TEST-71. Thanks for the help.
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Old 06-26-17, 06:49 AM   #39
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Default FFG Harpoon change

Has anybody figured out where to change the Harpoon limit for the FFG. I managed to change the limit for the entire ammount of missiles but the harpoons still are locked at 4.
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Old 06-26-17, 11:25 AM   #40
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Old 06-26-17, 11:38 AM   #41
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Quote:
Originally Posted by alguienonline View Post
Has anybody figured out where to change the Harpoon limit for the FFG. I managed to change the limit for the entire ammount of missiles but the harpoons still are locked at 4.
In Reinforce Alert you can choose Bergamini class frigate (FREMM) or Udaloy ASW destroyer. Both have 8 ASROCs with ASM capabilities.

BTW Why you need more than 4 Harpoon missiles?
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Old 06-26-17, 11:55 AM   #42
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Quote:
Originally Posted by p7p8 View Post
BTW Why you need more than 4 Harpoon missiles?
Because i want to build my own mod with an FFG capable of firing more than just 4 Harpoons.

Any idea what hex to edit?? I found 1305 matches. Thats a lot to narrow down.
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Old 06-26-17, 01:08 PM   #43
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I think it could be hard for change. Udaloy and Bergamini have only 4 ASROCs for each Weapon Control station. They also share one Weapon Loadout (before mission) for each station. That means if you change number of rockets before starting scenario, all weapon stationswill have exactly the same number of rockets!

Quote:
Because i want to build my own mod
Ok, but i think most DW veterans will NOT be interested your mod.

Quote:
FFG capable of firing more than just 4 Harpoons
How many you want?

Btw. Perry have SM-1MR missiles which are capable for ASM role. Those missiles have longest range from all playable Surfs in RA. Thats means: in good hands Perry is best playable surface platform for ASuW in Reinforce Alert MOD
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Old 06-29-17, 10:39 AM   #44
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How about the akula, anyway to give it more ammo??
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Old 06-29-17, 11:44 AM   #45
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Quote:
Originally Posted by alguienonline View Post
How about the akula, anyway to give it more ammo??
Akula III carries 50 units of various weapon, is it "not enough" for you?
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