SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 02-17-09, 07:16 PM   #31
Bill Nichols
Master of Defense
 
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
Default

Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by Molon Labe
I've been looking into the Armed Rig suggestions. The version of the Sakura mod I have doesn't have any, but I found the corresponding thread and found that he armed one rig with MANPADS and machine guns, and another with the same plus SS-N-22s. I'm fine with SA-14s and machine guns, but -22s are excessive. Does anyone have any information about weapons put on oil platforms, for example, by Iran (I know they've used platforms for spec ops command posts, so there is at least a military link in their case)? If there is historical precedent for heavier weapons, I don't mind going there.
I agree with Bill on this Silkworms for SSMs. Also ATGMs like the AT-4 stagger would be appropate.
AT-4s are a great idea, especially with "NGO's" like Hezbollah arming themselves with ATGMs lately. Going further , the AT-4 and SA-14 would be great weapons to put on a new version (or three) of the Fishing Boat/Trawler/Powerboat/etc. Welcome to the unfriendly, populated littorals.
Yes, AT-4s... even better
__________________
My Dangerous Waters website:
Bill Nichols is offline   Reply With Quote
Old 02-17-09, 07:19 PM   #32
CapitanPiluso
Forum Captain
 
Join Date: Apr 2007
Location: Buenos Aires
Posts: 273
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by OneShot
Quote:
Originally Posted by CapitanPiluso
Quote:
Originally Posted by OneShot
Two questions ...

1) What version of DW do you have ... Battlefront, STEAM, SF ... ?
2) Is the path used for the installer (3rd window or so) the path to your main DW folder or not?

Reason I'm asking, my guess is that the problem exists because the LwAmi Mod isn't installed where its supposed to be and therefore does not find and copy the files it has to which means that of course the cmputil tool fails.
1-I have the Steam version.

2-I am at work now, will check it later and post but I guess the path is right.

Thanks !
Ah, that might be the reason ... using LwAmi with the STEAM version proved to be a problem in the past sometimes. The wrong path might be the problem here because the installer looks for a certain registry key for the install path and I think that one is missing in the STEAM version hence it tries to install in a totally wrong folder. Just make sure during install that the installer is pointing towards the correct folder and it should work.

Now it works, I had selected a wrong folder

Thanks again !!
__________________
(Yo no fui )

My DW pics :https://goo.gl/photos/5gBN7WFntLBSAsc17

My SSM2007 pics :https://goo.gl/photos/1Fa6GaEom28AZuc57
CapitanPiluso is offline   Reply With Quote
Old 02-24-09, 05:57 AM   #33
tomagabriel
Machinist's Mate
 
Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
Default

Blind question:

I have a localized (German) version of DW. Is LWAMI supposed to work also with my version of DW? Has it been tested by anyone? The localized version has been a pain in the *ss and I would like to do something and bring it to the same level of compatibility with the English one. Is it possible to achieve this via a patch or something?(yes, I know this is not directly related to LWAMI, but it is an older issue that came back to me when I saw LWAMI 3.09 was released).
tomagabriel is offline   Reply With Quote
Old 03-03-09, 02:48 PM   #34
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

What happened to the wonderful Ohio, Kilo and Akula models of SCX?

I thought you would update the current poor looking ones in DW
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 03-04-09, 12:39 AM   #35
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Nope, no playables updated, and the Ohio wasn't on the list of models we got permission to use.
__________________
Molon Labe is offline   Reply With Quote
Old 04-23-09, 02:17 PM   #36
swatlord5000
Bilge Rat
 
Join Date: Apr 2009
Posts: 1
Downloads: 43
Uploads: 0
Default Missing 3d models

Any ideas why the 3.09 mod would cause the 3d models for Han, Victor III, Oscar II, Delta IV, and possibly others to be invisible in game play? The new additions such as Project 636 b and Project 971 A K display fine. I reinstalled once with the same issues. My version of DW is from Steam.
swatlord5000 is offline   Reply With Quote
Old 04-23-09, 03:35 PM   #37
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by swatlord5000 View Post
Any ideas why the 3.09 mod would cause the 3d models for Han, Victor III, Oscar II, Delta IV, and possibly others to be invisible in game play? The new additions such as Project 636 b and Project 971 A K display fine. I reinstalled once with the same issues. My version of DW is from Steam.
I've got a theory. First of all though, the Kilo and Akula are not new additions, they are part of stock DW.

The models of the Han, VictorIII, OscarII and DeltaIV are SCX legacy models that were included in 3.08, possibly earlier than that too. I'm assuming 3.09 was your first LWAMI version.

No model being displayed means the Database is referencing a model that you don't have in your compressed graphics archive. These files should have been added to the archive as part of the installation process. Which means something didn't happen during the installation or the archive was overwritten at a later time.

So, a few questions.... have you reinstalled or re-patched DW since running the mod installer (not be be confused with the mod enabler)?
Do you have path for DW other than ...program files/scs/dw?
__________________
Molon Labe is offline   Reply With Quote
Old 04-23-09, 09:08 PM   #38
Mau
Sonar Guy
 
Join Date: Jun 2005
Posts: 382
Downloads: 3
Uploads: 0
Default Installation of 3.09

I do I install 3.09.

I already have 1.04 with 3.08

Thank you
Mau is offline   Reply With Quote
Old 04-24-09, 04:38 AM   #39
Mau
Sonar Guy
 
Join Date: Jun 2005
Posts: 382
Downloads: 3
Uploads: 0
Default

Sorry about that,

I will try again:

How do I install 3.09?
I have now 1.04 and 3.08 installed.

Do I need to start from a clean re install?
I have JSGME with a LWAMI MOD on the right side but it's been too long ago so I am not sure.
Any help would be greatly appreciated.

As well I know I have seen somebody that did the nice model of the Canadian CPF (that was in the picture with all the SS-N-27 variants - unless I am dreaming and that was in Fleet Command forum, but I do not think so...)

Thank you

Mau
Mau is offline   Reply With Quote
Old 04-29-09, 02:42 PM   #40
rotorfib
Swabbie
 
Join Date: Apr 2009
Posts: 6
Downloads: 4
Uploads: 0
Default

Just upgraded from 308 to 309

noticed off the bat that helo fired torps while controlling the FFG were having a very hard time acquiring subs.

I switched to 'truth' on the map and dropped a few torps right over a diesell sub in shallow waters 200-300ft...this was the Gulf Breakout mission.

I could not get a torp to acquire a sub or even their countermessures they dropped.

I'd still say I'm a newb with DW, but it didn't seem that difficult in 308.

Just wondering if this is intended..

Otherwise great mod, thank you for your hard work!!!
rotorfib is offline   Reply With Quote
Old 04-29-09, 04:49 PM   #41
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

What class of sub was it?

I'm actually a bit surprised it took this long for a complaint to come out. I rescaled the active SLs a little too much for subs. 3.10 will be closer to where 3.08 was. You should still have no trouble tagging Kilos because they're large for SSKs. Try to drop the torp to put it on side aspect and you should be able to tag the smaller ones too.
__________________
Molon Labe is offline   Reply With Quote
Old 04-30-09, 03:17 PM   #42
rotorfib
Swabbie
 
Join Date: Apr 2009
Posts: 6
Downloads: 4
Uploads: 0
Default

Hi! Ty for the response and a great mod!!

That was on the Gulf Escape single player mission..there are 2-4 Kilos in that spawn in shallow waters..mostly 200-400ft depths.

Went back and tested with Truth on, dropped several bouys around the subs.

The DIFAR shallows were picking them up once sub was within a couple NM's from them..on the sonar waterfall only the low FQ's were visible, and often only the lowest (even at close prox to bouys).

I did have a little better success with torps and dropping them onto the subs, but still one hit in like 4. It also appears that other AI controled units were having trouble tracking/hitting with torps.

A few other things..not sure if it has anything to do with this mod:

  • Right side of FFG sonar bouy station cannot change bouy mode or scuttle them. The buttons are completely disabled. This is regardless of what 'mode' the station is in (air, ship or both).
  • Helos asked to engage target in map view often do not respond to command.
  • The altitude that helos fly at..sometimes is low, somtimes is high..is there somthing that controls 'how' they fly or is it just random? Helo link is lost very frequently over 20nm out because Helos get stuck flying at low alt, and the don't pop back up to re-establish a link.
This is a bit 'nit-picking' on my part..This is a great mod and I greatly enjoy playing DW with it and I am greatly appreciative of your work. I'm also not a DW vet, I'm still learning a lot on how to play better
rotorfib is offline   Reply With Quote
Old 04-30-09, 11:02 PM   #43
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by rotorfib View Post
A few other things..not sure if it has anything to do with this mod:

  • Right side of FFG sonar bouy station cannot change bouy mode or scuttle them. The buttons are completely disabled. This is regardless of what 'mode' the station is in (air, ship or both).
That's a stock bug. We haven't played with the interface.

Quote:
  • Helos asked to engage target in map view often do not respond to command.
  • The altitude that helos fly at..sometimes is low, somtimes is high..is there somthing that controls 'how' they fly or is it just random? Helo link is lost very frequently over 20nm out because Helos get stuck flying at low alt, and the don't pop back up to re-establish a link.
Aircraft control is part by doctrine and part by hardcoding. LW did a lot of work getting improving the helo doctrines, which allows them to dip and investigate contacts. But it's not perfect. My best advice for dealing with losing a helo link is to order a recovery, then turn the order off from ASTAC.
__________________
Molon Labe is offline   Reply With Quote
Old 05-01-09, 04:59 PM   #44
rotorfib
Swabbie
 
Join Date: Apr 2009
Posts: 6
Downloads: 4
Uploads: 0
Default

I'm having some serious issues picking up subs with the bouys..maybe its just me...I gave up on the shallow water kilos which had to be right on top of the bouys to detect (1.5-3nm for even a faint detection..to 'go hot').

I moved on to deeper water a N. Atlantic Escort...couple of Project 636B lurking around.

I can not pick them up on sonar bouys at all..nada nothing..now because of the ships I am escorting they are all hot and showing them..but even with the subs right on top (literaly less than 2 - 1nm from bouy) I can't pick out thier signatures one bit.

Okay..so this may not be a LWAMI issue..all your patch notes say is lowered SL on active signatures for the smaller subs...But what do I do than? Fire blind torpedoes in the direction of where I 'think' there may be a sub? (you get a msg during mission saying poss sub 8k meters N of fleet).

I appologize if I'm ranting in the wrong place, any feedback is appreciated =)
rotorfib is offline   Reply With Quote
Old 05-01-09, 07:04 PM   #45
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by rotorfib View Post
I'm having some serious issues picking up subs with the bouys..maybe its just me...I gave up on the shallow water kilos which had to be right on top of the bouys to detect (1.5-3nm for even a faint detection..to 'go hot').

I moved on to deeper water a N. Atlantic Escort...couple of Project 636B lurking around.

I can not pick them up on sonar bouys at all..nada nothing..now because of the ships I am escorting they are all hot and showing them..but even with the subs right on top (literaly less than 2 - 1nm from bouy) I can't pick out thier signatures one bit.

Okay..so this may not be a LWAMI issue..all your patch notes say is lowered SL on active signatures for the smaller subs...But what do I do than? Fire blind torpedoes in the direction of where I 'think' there may be a sub? (you get a msg during mission saying poss sub 8k meters N of fleet).

I appologize if I'm ranting in the wrong place, any feedback is appreciated =)
This has been the case since about LWAMI 2.0 or so, and is intended. Passive buoys will usually only pick up Improved Kilos at transit speeds. They're more or less safe at patrol speeds unless they get unlucky or try to cross a tight line.

Active sonar is the best means to detect modern D-E subs, especially in the littorals (bottom limited SSP).
__________________
Molon Labe is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.