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Old 03-28-08, 02:18 AM   #151
Rubini
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I just forgotten to say that i updated the mod to version 2 with small fixes and that new uboat wake bug fix! Go, go!
Link on the first post!
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Old 03-28-08, 02:38 AM   #152
Adriatico
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Wolfehunter
Rubini I've just informed OLC his new Enviromental Mod and yours conflicts with file Materials.dat. Is there a way for you guys in the future to work and a compatible mod?:hmm:
The Materials.dat that are in my mod is the one that will comes with GWX 2.1. So, perhaps he will adjust his mod for GWX 2.1 and then all solved!
Does it mean that with OLCE Materials.dat will not work, or it would just look a bit different ?

Do you Maestros ever PM to each other? Cant beleive that we have to choose between two hottest mods...
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Old 03-28-08, 03:33 AM   #153
Rubini
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Quote:
Originally Posted by Adriatico
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Wolfehunter
Rubini I've just informed OLC his new Enviromental Mod and yours conflicts with file Materials.dat. Is there a way for you guys in the future to work and a compatible mod?:hmm:
The Materials.dat that are in my mod is the one that will comes with GWX 2.1. So, perhaps he will adjust his mod for GWX 2.1 and then all solved!
Does it mean that with OLCE Materials.dat will not work, or it would just look a bit different ?

Do you Maestros ever PM to each other? Cant beleive that we have to choose between two hottest mods...
Anyhow i said an "applesauce". The materials.dat in the Water Stream mod is in truth from GWX2.0. This mod isn´t yet complete anyway. Besides it´s bug free and totally palyable isn´t neither 15% complete. Just think about all others uboats.
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Last edited by Rubini; 03-28-08 at 08:46 AM.
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Old 03-28-08, 03:59 AM   #154
sh3rules
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Amazing work!
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Old 03-28-08, 08:36 AM   #155
Rubini
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Quote:
Originally Posted by Mikhayl
Hi Rubini, did you consider adding your water stream (particle generator + new material) directly in the *.val file of each u-boot ? That's the way Racerboy added the exhaust smoke, it may be a good choice : how many mods do change this .val file ? It would prevent most compatibility problems in the future with a single file to download for each boat (and you can even wrap RB exhaust smoke and Nvdrifter longer wake in it ).

Very nice work anyway, the particle effect looks like it should look IMO, "draining" water
Hi mate,

Yes, I already studied the idea but exatly because some others mods already use the .val like Long Wakes or Exaust mod i decide to stay with the .dat. This way these two mods are already compatible with water stream mod. Anyway a fix needs to be made in any uboat .val to get rid of that annoying wake bug becouse isn't a mod but a game fix indeed.

The water stream mod really needs a hard manual work...we need to adjust each water stream for each uboat. So I will not make a lot of versions ( and also depends on the skin holes that you will use). But I will show in the end how to make the wake fix and also how to port the water stream effect for any uboat, then any big mod can have them if it's Team wish it.
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Old 03-28-08, 08:44 AM   #156
sh3rules
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Since not many play with the XXI I guess that means no water
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Old 03-28-08, 10:58 AM   #157
Goetz von B
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Default 2nd look at right side vs left side

Hello Rubini
I took a second look at the left side against the right side after I installed your second version. I liked the left (port) side better than the right. I can't tell you exactly why, but it just seemed a little better.

Thanks for all your time and effort

GvB
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Old 03-28-08, 11:48 AM   #158
ichso
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Quote:
Originally Posted by sh3rules
Since not many play with the XXI I guess that means no water
Maybe this will be Rubini's Chrismas present to the community this year ?
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Old 03-28-08, 12:49 PM   #159
Wilcke
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Rubini,

Wonderful work! This is going to be a great addition to the MOD folder, looks like another "MUST HAVE"! Hope all is well! I have not forgotten your Stay Alert/Awake Mod, good stuff!

Thanks!
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Old 03-28-08, 12:55 PM   #160
HanSolo78
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Works together with RB´s exhaust mod!!

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Old 03-28-08, 01:26 PM   #161
ichso
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Really nice picture Han


What kind of mod is this to make the waves look so good ?
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Old 03-28-08, 01:42 PM   #162
CapZap1970
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Rubini:
Please make some room in your PM box... it's full
CapZap
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Old 03-28-08, 01:54 PM   #163
HanSolo78
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Quote:
Originally Posted by ichso
Really nice picture Han


What kind of mod is this to make the waves look so good ?
Upcoming WAC3.0 feature!
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Old 03-28-08, 03:09 PM   #164
Rubini
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Quote:
Originally Posted by Goetz von B
Hello Rubini
I took a second look at the left side against the right side after I installed your second version. I liked the left (port) side better than the right. I can't tell you exactly why, but it just seemed a little better.

Thanks for all your time and effort

GvB
The left side have a bit less intense (less duration, then you can see it "starting" to flow more frequently) water stream mainly on the middle and rear part of the uboat. The front third is almost the same intensity for both sides.
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Old 03-28-08, 03:10 PM   #165
Rubini
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Quote:
Originally Posted by sh3rules
Since not many play with the XXI I guess that means no water
It will the last one but will have water stream too.
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