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Old 12-20-05, 07:47 AM   #31
Kaleun
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hi,

Bugger me they look good!! At work at the mo so can't download

As i'm going to have to wait another 8 hrs until i can download, can people confirm that this works ok with RUB 1.45

Thanks in advance

Kaleun
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Old 12-20-05, 08:11 AM   #32
Der Teddy Bar
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This is top shelf stuff! Bravo!

Definately worth 2
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Old 12-20-05, 08:46 AM   #33
Rubini
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Awesome work!


Rubini.
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Old 12-20-05, 09:41 AM   #34
CptGrayWolf
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Niiice!
I'm assuming these are more realistic?
For expample, was Siemens written on the real fire control panel?
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Old 12-20-05, 10:25 AM   #35
The Avon Lady
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Played a bit ingame with these. Awesom work!

Also, this mod can be installed in mid patrol, as it only affects eyecandy.

Once again:
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Old 12-20-05, 10:33 AM   #36
jaxa
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Incredible!
Absolutely "must have" mod, I've used 0.9 version till now.
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Old 12-20-05, 11:41 AM   #37
OakGroove
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Quote:
I'm assuming these are more realistic? was Siemens written on the real fire control panel?
These textures are meant to offer a closer approach to the real look, of coarse, if reference material is lacking, there is going to be some improvisation taking place. Aside from this, when doing mod work for a game it's often a compromise, you have to work within set envelopes.

Back to your question:
During the 30´s and 40´s (even today), manufacturers had a habit of displaying corporate logos on military equipment and weapons, so i chose the Siemens Logo because they built the Torpedo Vorhalt Rechner S3 and provided numerous other electrical equipment for U-Boats.
S3:

-Note Logo in lower right hand corner-

The "firecontrol" and arrangement of buttons as is in SH3, is rather fictitious, but pratical. For example the apparatus in the lower right hand corner of the periscope screen, is actually a combination of several different devices. So to say three in one.
IRL the apparatus housing the Torpedo tube ready lights would be the "Torpedo Lampentafel" and did just that; indicate the status of a tube. http://www.bug.hr/oleg/u_995/image037.jpg

The periscope "up/down" switch would obviously be seperate and not attached to the former device, same goes for the torpedo actuator. The "lock-on" button...well, don't ask .
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Old 12-20-05, 11:50 AM   #38
CptGrayWolf
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Thanks for the answer, great job!
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Old 12-20-05, 12:12 PM   #39
Marhkimov
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I've gotten to the point where as long as it looks like its from WW2, I will use it. You don't have to get it exact, as that would be impossible to do. Siemens or no Siemens, it still looks like a very nice set of dials.
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Old 12-20-05, 12:51 PM   #40
Ducimus
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This is arguably the best graphics mod ive seen for SH3. It wasnt just a dial retexture, it the entire interior of all Uboats as far as i can tell.

Thanks a ton for making this mod, it puts graphical attention back to where it should be, inside the uboat. Up tell now the majority of top notch graphical improvements have been to exterior skins or what not.
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Old 12-20-05, 12:51 PM   #41
simsurfer
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Very cool, will have to look at that when I get home :-)
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Old 12-20-05, 02:11 PM   #42
Marhkimov
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Yes, I like how the entire interior of the u-boat was re-done. This mod is simply great!
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Old 12-20-05, 03:06 PM   #43
OakGroove
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Unfortunately i didn´t find an economic way to retexture radio and GHG gear frames. It seems that some textures in the radio and sonar room can only be replaced by importing the responsible .tgs's back into the .dat files, as the programm doesn't seem to check the TNormal/tex folder for these. As the package would have grown too large doing this, these are left as is.
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Old 12-20-05, 03:08 PM   #44
tommyk
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WOW!!!!! THANKS!!!!

edit: just downloaded and installed... IT LOOKS JUST GREAT!!!!! Thanks again! Now I take my IXD2 out to check them in combat.
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Old 12-20-05, 04:16 PM   #45
U-214
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I had the 0.9 version installed before,but this one is A-M-A-Z-I-N-G.

Thank you so much!
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