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Old 02-27-09, 04:22 AM   #61
JAKE
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The Playable S-boot mod is sticked then surely this credits it also?
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Old 02-27-09, 06:46 AM   #62
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Quote:
Originally Posted by JAKE
The Playable S-boot mod is sticked then surely this credits it also?
Ahoi,

nope....

I've written mails and pms to the admins - no answer until now... why they don't mark this thread sticky ???
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Old 02-27-09, 07:39 AM   #63
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Quote:
Originally Posted by iambecomelife
Those intro screens are just breathtaking. Fantastic work.

Did you change the menu screens too?
Ahoi,

I've sent a new mask512.tga for the Menu to Chinese U47... It works now well... It was a prob with the alpha channel of the graphic...
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Old 02-27-09, 07:57 AM   #64
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Tried Narvik a few more times...killed each time. Last time, under clear weather, only one of the other five destroyers protecting Narvik showed up. (I guess the others were beached owing to path issues.)

I was shredded faster than I could order Flank Speed and change course.

Chinese U-47: I'm looking forward to seeing your Italian ships mod! I have been working on an improved Med campaign for months now (with many more historical scripted battles). If you need a beta tester, let me know!

BTW...What Flotillas will be the base of operations for your Italian mod? I wonder if there's a way to make Taranto a u-boat base for the purpose of your mod.
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Old 02-27-09, 02:51 PM   #65
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To: U-47

Dear sir,
While playing as the Bismarck last night, I noticed that the player-controllable gun does not have any ammo. How can I change this?
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Old 02-27-09, 05:38 PM   #66
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Quote:
Originally Posted by U-46 Commander
To: U-47

Dear sir,
While playing as the Bismarck last night, I noticed that the player-controllable gun does not have any ammo. How can I change this?
Hi U-46 Commander

Did you use the SH3 Commander? I also have a problem with cannons when I am using this program. Either my cannons haven't the ammunition or instead of correct cannons I have some other. For example - these are Scharnhorst and Tirpitz.





Regards
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Old 02-27-09, 06:55 PM   #67
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The issue with the Scharnhorst and Tirpitz guns is because you dont have the 'IXB&IXC&IXD2' mod installed above the certain pack. Just install them, and when JSGME gives the small warning that a certain file is already altered by the warship pack, just ignore it and install it.

When you wanna play with a different ship though, dont forget to uninstall it, or the guns will be messed up, like I had: A 11'' Scharnhorst gun on a Z36 Destroyer :P
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Old 02-27-09, 08:37 PM   #68
sabretwo
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Chinese U-47,

Are you still planning on a GWX 3.0 release?

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Old 02-27-09, 08:38 PM   #69
Drunken_Sailor
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Rome8800, You are right. Thanks for the help . I didn't read readme

Regards
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Old 02-28-09, 07:12 AM   #70
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ok..I wasn't using SH3 commander, but it could been a problem. Will start another career and see what happens.
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Old 02-28-09, 10:58 AM   #71
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No problem, its a bit confusing for all of us
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Old 02-28-09, 12:03 PM   #72
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Doesnt seem like any of the D\L links go anywhere but a main FF page
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Old 02-28-09, 02:29 PM   #73
rome8800
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Bigboywooly:
http://files.filefront.com/WSM20SH3V.../fileinfo.html
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Old 02-28-09, 03:24 PM   #74
sabretwo
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BBW,

Unfortunately, that version is for stock SH3 only. I imagine he's working on a GWX 3.0 version now.
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Old 03-01-09, 05:24 AM   #75
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Quote:
Originally Posted by sabretwo
BBW,

Unfortunately, that version is for stock SH3 only. I imagine he's working on a GWX 3.0 version now.
Hi Sabretwo,

I was looking for a GWX 3.0 version as well, and I also asked to Chinese U47, but no replies so far....
As far as I know, he was working on the GWX version, but met some problems with Italian ships and was trying to solve it....sicne Italian ships is the last of the mods....that makes me hope he has already prepared the other, but wants to release the complete package together as he did for the 1.4 version....but that's just my guess, driven by unpatient desire to lead the Bismarck revenge within GWX environment!
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