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12-01-05, 09:43 PM | #31 |
Silent Hunter
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https://www.facebook.com/WolvesoftheKaiser/ |
12-02-05, 05:36 AM | #32 |
Grey Wolf
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
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Serg,
Is there a way to make this human controllable, I did try by editing here and there but I'm not the expert here? BTW great work again my friend.
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Silent and Violent |
12-02-05, 07:50 AM | #33 |
Pacific Aces Dev Team
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I do not think it is possible to have an additional player sub. But it should be possible to replace the 3d model of one of U-boats with this sub, although it will still be called as U-boat. Unfortunately, I do not have time to look into that at the moment.
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12-02-05, 09:13 AM | #34 |
Grey Wolf
Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
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Hi Serg,
I understand you are busy forgive me pestering in this way, you lost me when you said "I do not think..." Only joking, what i mean is can you just explain a bit about the 3rd model etc, then I'll try and get on with it, if it means I'll have the U-boat interior and bridge then I can accept that. As I said earlier I use a U-boat now as a British sub sometimes, thanks in advance mate.
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Silent and Violent |
12-02-05, 09:24 AM | #35 |
Ace of the Deep
Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
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whooa... Thanks Serg for bringing this to Sh3.
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12-02-05, 09:29 AM | #36 |
Stowaway
Posts: n/a
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Can't wait to get home anf have this sub installed!
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12-02-05, 07:36 PM | #37 |
Navy Seal
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Serg, I think the British roster config files are not in the right folder - moved them in and they worked Fix?
I'm currently implementing a set of scripted random-route patrols in areas where British subs would have operated (mainly med and North Sea/Norway), using rough estimates as to the numbers and locations. I'll upload a merge-able .mis file for those who'd like some Tommy fish to shoot at. As I understand it, you're supposed to set the Height for the submerged boats to around -12, right? They've worked fine so far. My only complaint is that the diesel sound is used for both submerged and surfaced subs, but we can all live with it. Can't wait to see more models! For a first, this one is beautiful. Some screenies: [edit] oh - and I noticed that 1 torpedo doesn't kill these things. Are they too strong, perhaps? |
12-02-05, 09:00 PM | #38 | |
Pacific Aces Dev Team
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12-02-05, 09:13 PM | #39 | |||||
Pacific Aces Dev Team
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The S-class boats already have reduced hit points and armor level compared to U-boats. Maybe, it is necessary to reduce them even more. |
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12-02-05, 10:13 PM | #40 |
Chief
Join Date: Oct 2005
Posts: 312
Downloads: 0
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The S-Class is really one of the ugliest uboats ever created. But seeing her in game i realy like her....So thanks for the great mod
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12-03-05, 03:23 AM | #41 |
Navy Dude
Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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Seeing a new type of sub is refreshing
But i have trouble sinking it with magnetic.I've tryed with my target submerged and surfaced,with various deep setting,spread and non-spread salvo.No matter what i do,it seems only an impact could sink it. Another small thing,when i checked my logbook i've noticed no tonnage for the submarine.I have the note about an S class sunked but with zero tonnage. And when i've send a report to BdU,they reply me with an "Be more aggressive" Anyway...i'm amazed.Really good work! |
12-03-05, 08:15 AM | #42 |
Pacific Aces Dev Team
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If I remember correctly, above shown pics of torpedo attack on surfaced S-class were made with magnetic torpedo. Try to aim to the stern.
As to tonnage, it is very small but you may try adding the line Displacement = ... in sub's CFG file as for merchants and DDs. The main thing is renown which is quite substantial especially for sinking a submerged sub. |
12-03-05, 10:33 AM | #43 |
Navy Dude
Join Date: Aug 2005
Posts: 177
Downloads: 23
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I'll do that,thanks
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12-03-05, 08:08 PM | #44 |
Grey Wolf
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"Is that a new model or something used for Pacific Aces?"
I knew I had seen this model earlier... just found it, 3dsmax format. Nice work indeed, you guys keep amazing me |
12-04-05, 04:03 AM | #45 |
Navy Dude
Join Date: Aug 2005
Posts: 177
Downloads: 23
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I've fixed the tonnage,but still i can't sink it with magnetic.
I've made a mission were the surfaced enemy sub and mine was pointing right at each other at 333 meter of distance so the torpedo must pass the entire lenght of the enemy sub.Launched a salvo of 4 at zero spread with a depth of 7 meter. All the torpedo passed just below the keel of the enemy sub without exploding. |
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