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Old 08-01-16, 12:10 PM   #1
CaptainJon
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Default S3Editor Assistance

Hi Fellow Kaleuns,

I'm just looking for some..assistance with editing files in S3idtor. Namely for now the different Guns. I know yes it's cheap and cheasy but thats kind of how I roll lol. Anyway I figured out *where* and *what* Gun on my Sub I want to modify, and to an extent *some* of the features i.e Traverse & Shell Speed so that is good..HOWEVER. Let's say..just saying...I want my 10.5 Gun to oh, I don't know...have the same effect or Firepower as the Bismarcks Main Gun

There seems to be a section for "effect" and theres like a hexidecimal clode like 0x7....etc. Would I Theoretically just copy/paste the effect "codeline" I guess I will call it *from* the 15' *Into* the 10.5? Thanks for any help
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Old 08-04-16, 11:57 PM   #2
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*Bump* Anyone out there know what I am talking about?
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Old 08-05-16, 12:04 AM   #3
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Hi! I know what ya talking about, ya need a tool for this...like http://s3d.skwas.com/ And if I don't mistake me so have ya already this.
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Old 08-05-16, 12:39 AM   #4
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Right, yeah. I do have that program. but im a little sketchy on how it works. I mean I was able to give my Deck Gun a 10-round 'clip' (im evil ok) but it appears i also edited the Ammo but it doesn't have any effect. And speaking of effect I want to change the power/damage of my deck gun. Was looking for maybe a step by step (if possible with screenshots) Thanks though
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Old 08-05-16, 01:16 AM   #5
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Well,in data/cfg/Basic/
Where it is possible to make the base settings such as more ammo to deck gun, or more ammo to flak gun and so on I.e, I'll try to get the image of this but probably later in the day when it comes to changes concerning the effect so is this data/Library/senors BE AWARE this can do changes in many ways in senor you can change sonar like,bold types and many other thing its huge data bas.I myself have 5 different boats, one of which is much mods in(and I have change the to very high effort) the same but also to realistic conditions such as gun platforms with higher fire rate as you have in, SH3 "stock" As you now understand, you have to be sure of what you do to make it work in the end, otherwise the game don't start, in time but I assist you happy "before you do something that you don't are sure about".
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Last edited by Gerald; 08-05-16 at 01:33 AM.
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Old 08-05-16, 01:55 AM   #6
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For example, you can find in the library, shells data file, you can change the conditions if you want to switch 20mm to 37mm to your anti-aircraft guns,but ya need the right code for this.I have several years ago replaced the 20mm to 37mm on my flakguns guns, I would add that I know some people here that are made for this and I'll make sure to help ya with this in a simpler way and I, then I do not produce Mods, I making modifications within the scope of what is possible.
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Old 08-05-16, 02:20 AM   #7
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Hi!aku32,ya like it?
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Old 08-05-16, 06:15 AM   #8
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http://www.subsim.com/radioroom//sho...d.php?t=157326
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Old 08-05-16, 06:19 AM   #9
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Old 08-05-16, 01:00 PM   #10
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Thanks for the help. I will try and see what happens
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Old 08-05-16, 09:18 PM   #11
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Allright well Im sorta kinda getting the hang of it but I guess I do have another question: Is it possible using S3D to alter or change available dates for Torpedos?
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Old 08-06-16, 12:59 AM   #12
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Basic.cfg - in installation path - scroll down ~80% - torpedo date data

Flotilla.cfg - in intallation path - your desired flotilla - list what you want for the according year - stay with the used logic for the available torpedos

T0_200=60
T0_201=80
T2_200=15
T2_201=20

T0 is G7a - T2 is G7e (first version)
200=x defines min number of available torpedos offered in the bae for loadout (60)
200=y defines max number of available torpedos offered in the base for loadout (80)

So in the loadout screen you will see between 60 and 80 G7a's to be available for you to chose from - as between 15 and 20 G7e.

If you want to have between 4 and 10 Falke gnats offered at your base, you have to change the Basic.cfg data for the Falke to 1939 - and add them here to the torpedo block.

T4_200=4
T4_201=10

There might be a tool in the download section to do the trick for you - can't remember the name or modder.
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Old 08-06-16, 02:11 AM   #13
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Quote:
Originally Posted by Mittelwaechter View Post
There might be a tool in the download section to do the trick for you - can't remember the name or modder.
There is a nice tool now.
Modder is Richi

http://www.subsim.com/radioroom/down...o=file&id=5018
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Old 08-06-16, 03:20 AM   #14
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As I understand it, Richi's tool just changes the inicial standard loadout per year/boat, accordingly to the available technology in the given year.

The actual question is: is there a tool that changes the availability of torpedos, i.e. to have a LUT in 1939 available?

Or does he have to do it manually as decribed above?
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Old 08-06-16, 02:14 PM   #15
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Your probably right Mate.
I do have another program by Richi that does a lot more but I never played with it as it does not have an English option.
There is a flotilla button along with a lot of other neat stuff.


I could upload it if you'd like to take a look.
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