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Old 08-06-16, 03:14 PM   #16
Mittelwaechter
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Well - on one side I am interested in his solution of the problem, but on the other side I wouldn't use the tool. It's not that I never cheated the game, but if I'd wish to do so, I'd mod the files myself - just for fun.

But CaptainJon should be interested, I guess?

Spanish is not alien - and Google Translate is our friend if necessary.
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Old 08-07-16, 12:59 AM   #17
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Yeah, I would be! The no-English thing might be a hassle tho :O Unless it can be translated--even if not perfectly so long as i get the basic understanding. Thanks! *salute*
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Old 08-07-16, 01:08 AM   #18
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^How, has it gone for you?
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Old 08-07-16, 02:00 AM   #19
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I don't know. I must be doing something Wrong. I edited the dates in basic and flotilla...no new torpedos? Is it possible for you to throw up a quick Youtube step by step please and thanks? I dont get what I am doing wrong. That would be good.
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Old 08-07-16, 02:09 AM   #20
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Quote:
Originally Posted by CaptainJon View Post
I don't know. I must be doing something Wrong. I edited the dates in basic and flotilla...no new torpedos? Is it possible for you to throw up a quick Youtube step by step please and thanks? I dont get what I am doing wrong. That would be good.
What change in Basic file?
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Old 08-07-16, 03:21 AM   #21
Mittelwaechter
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Just modded my game to check my more and more defective memory

Falke in 1940 - available in the base - and two as standard loadout in the tubes.

The Falke is T5 - not T4. My bad - this SH3 mixed stipulation confuses me constatntly.

But all other provided instruction is correct.


Do you load any flotilla mod (i.e. GWX Alternative Flotillas)?

If so - you have to mod this modded file to have your changes to be loaded.

Same is true for the Basic.cfg.
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Old 08-07-16, 09:47 PM   #22
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I use Legend of Silent Hunter 3 if that's any help. But yeah, I made sutre it is T5 and the date is for prototype like January 1939 and i guess the "production" model? is like Febuary 1939. Heres what I did to my Flotilla.cfg maybe thats what I am doing wrong? Let me know if you can see this image:

https://photos.google.com/search/_tr...KFpyJrzZ-b17p0
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Old 08-08-16, 01:47 AM   #23
Mittelwaechter
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No Google account available. No picture to be seen.

Upload your picture to Subsim you must - or any public pic hoster (i.e. abload.de) you shall use.

Never heard of 'Legend of Silent Hunter 3' mod - Google doesn't find it either.

You change two dates in Basic.cfg - let's use the Falke:

In your installation path: (C:\GAMES\)Ubisoft\SilentHunterIII\data\Cfg\Basic. cfg

[TORPEDO_TYPE5];T IV (G7es) - Falke
Idx=5
Year=1940 ;1943
Month=7
PrototypeYear=1939 ;1942
PrototypeMonth=11
Renown=0

A prototype will be available in Nov. '39 and the Falke is a regular in your base stock from July '40. (Don't know if the prototype does do anything here).

The semicolon ; makes the game ignore the rest of the line - here the original dates

Now you edit your Flotilla.cfg

In your installation path again: (C:\GAMES\Ubisoft\)SilentHunterIII\data\Cfg\Flotil la.cfg

I'm with the 7th in St. Nazaire - so I modified

Flotilla2=904
TO2=940
NbStartingDate2=7
NbDate2=7
Emblem2=data/Emblems/SubEmblems/Flotillas/7th flotilla.tga
NbBases2=4
Base2_0=765;Königsberg
Date2_0_0=1939
Month2_0_0=7
Date2_0_1=1939
Month2_0_1=8
DeparturePointLong2_0=2446551.000000
DeparturePointLat2_0=6560480.000000
Heading2_0=335.051331
Base2_1=750;Kiel
Date2_1_0=1939
Month2_1_0=9
Date2_1_1=1940
Month2_1_1=8
DeparturePointLong2_1=1218542.000000
DeparturePointLat2_1=6519934.000000
Heading2_1=40.173100
Base2_2=754;St. Nazaire
Date2_2_0=1940
Month2_2_0=9
Date2_2_1=1944
Month2_2_1=7
DeparturePointLong2_2=-262222.000000
DeparturePointLat2_2=5675087.000000
Heading2_2=90.000000
Base2_3=764;Trondheim
Date2_3_0=1944
Month2_3_0=8
Date2_3_1=1945
Month2_3_1=5
DeparturePointLong2_3=1244910.000000
DeparturePointLat2_3=7612441.000000
Heading2_3=0.000000
NbUboats2=1
Uboat2_0=1

Date20=1939
Month20=8
Starting20=Yes
TypeSub20=1; VII
VersionSub20=0; B
iNbName20=3
Name200=U-50
Name201=U-52
Name202=U-53
T0_200=60
T0_201=80
T2_200=15
T2_201=20
T5_200=5
T5_201=12
PlayerStartRenown20=2000

for 1939 and the following block - after the 'ordered Grid data'


Date21=1940
Month21=10
Starting21=Yes
TypeSub21=1; VII
VersionSub21=0; B
iNbName21=3
Name210=U-74
Name211=U-75
Name212=U-76
T0_210=80
T0_211=100
T2_210=20
T2_211=25
T5_210=5
T5_211=12
PlayerStartRenown21=500

For any additional year you have to modify the related block of data.
You can't copy from 1939 to 1940 - as the data is different - the game logic expects different data for different years (T5_200 or T5_210).


You have to know, if your Legend Mod modifies the data originally kept in the installation path. If so - modify the modded files Basic.cfg and/or Flotilla.cfg.

Then start a new career - in August 1940 (you run SH3 Commander?) (nah! September 1940! The base moved in September!) - in St. Naz - with the 7th Flotilla - or whatever you have modded - and the Falke will show up in your regular base stock - for you to loadout it into your Uboat.

If you want to have the default loadout poppin' up with Falke torpedos in the tubes - you have to modify the Basic.cfg at a different location again - use Richi's Tool - or manually change your desired Uboat type.

For the Type VII C in the installation path (or modded path) Basic.cfg:

[SUBMARINE_AMMO3]; VIIC
Type=1
Version=1
ForeTubes=4
AftTubes=1
ForeResIntern=4
ForeResExtern=1
ForeResExtra=3
AftResIntern=1
AftResExtern=1
ShellSlots=14
NbYears=7
Renown=4
SNK_MASK=NSS_Uboattype7_SNK_mask

Year0=1939
ForeTube00=0 ;T1
ForeTube01=5
ForeTube02=5
ForeTube03=2
ForeResIntern00=0
ForeResIntern01=0
ForeResIntern02=0
ForeResIntern03=2
ForeResExtern00=0
ForeResExtra00=0
ForeResExtra01=2
AftTubes00=2
AftResIntern00=0
AftResExtern00=0
Z01_00=5 ; VIIC/1
M01_00=1
A01_00=8
...

to have two Falke torpedos in tube 2 and 3 - in 1939.

Modifiy the following blocks accordingly - for the other years of war. (Afair there were no Type VII C in 1939 and the game doesn't offer them - so modify the type VII B data for 1939 - if you want a Type VII)


Modify those files that are really loaded by the game (check your mods folder for the Basic.cfg and Flotilla.cfg and modify these) - and start a new career.

Edit: If you use JSGME or SH3 Commander - you have to understand what they do - and where to find the correct files to be loaded.

Last edited by Mittelwaechter; 08-08-16 at 07:12 AM.
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