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Old 10-16-09, 02:45 PM   #76
kemeri
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Gamesradar....
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Old 10-16-09, 03:03 PM   #77
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I like alot of the ideas posted as long as their Options that can be increased or decreased to be adjustable to Players skill level.

To not do that will kill sales and jeopardies the chance of SH6.

High sales increases the chance of continued SH genre/franchise.
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Old 10-16-09, 03:15 PM   #78
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Quote:
Want to increase the length of time you can run your submarine silently? Have your chief engineer pile his experience points into efficient battery consumption.
I'm not sure about this. I am not a big fan of "experience points" allowing for capabilities that the U-boat technology just didn't do.
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Old 10-16-09, 04:34 PM   #79
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Quote:
Originally Posted by mookiemookie View Post
I'm not sure about this. I am not a big fan of "experience points" allowing for capabilities that the U-boat technology just didn't do.
Depends... in effect, yes, it shouldn't overcome what technology could do at the time. However, if implemented right, could be explained: for exemple, good battery experience, to have more precise estimate time of batteries running left, experience could gives him the knowledge of what vitals vs minors things could be turned off in order to spare energy and etc.

However i'd be more keen on experience points be mostly regarding repairing abilities (great battery experience= faster repair time, more battery elements be saved, less chance of chlorine gaz emission and etc.)
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Old 10-16-09, 05:43 PM   #80
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Do I spy ice build up on ships?!?!?! It's the little details that make me happy
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Old 10-16-09, 07:58 PM   #81
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Like MookieMoookie, I don't find these Special Abilities very appealing.

Like most other things, were it included as an option, all could enjoy.
It seems to be a feature that one is not forced to employ anyway.
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Old 10-16-09, 09:45 PM   #82
mookiemookie
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Quote:
Originally Posted by kapitan_zur_see View Post
However i'd be more keen on experience points be mostly regarding repairing abilities (great battery experience= faster repair time, more battery elements be saved, less chance of chlorine gaz emission and etc.)
What I'd ike to see is a system where wear and tear, breakdowns and sabotage are an issue. More experience points for your chief means you could push your engines at flank speed longer and they wouldn't wear down as fast, or breakdowns could be fixed faster. That sort of thing. Not allowing for pushing equipment above and beyond its historical specs.
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Old 10-17-09, 08:12 PM   #83
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Quote:
Originally Posted by mookiemookie View Post
What I'd ike to see is a system where wear and tear, breakdowns and sabotage are an issue. More experience points for your chief means you could push your engines at flank speed longer and they wouldn't wear down as fast, or breakdowns could be fixed faster. That sort of thing. Not allowing for pushing equipment above and beyond its historical specs.
I sure hope it's gonna look this way. I guess it's the best system regarding this experience thing. Somehow I doubt it though, I guess it's gonna be more RPG action like... Guess we'll have to wait and see
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