SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-06-16, 10:10 AM   #61
KentHutch
Swabbie
 
Join Date: Jul 2009
Location: South Africa
Posts: 10
Downloads: 291
Uploads: 0
Default Great News!

Best of Luck! Will Support You!
KentHutch is offline   Reply With Quote
Old 07-07-16, 12:28 AM   #62
crazygerbil
Swabbie
 
Join Date: Aug 2011
Posts: 5
Downloads: 26
Uploads: 0
Default Next release?

Any news on when a new demo version might be released? I know they were working on the player model and the Steam refactor of all the netcode. Has anything new happened? Have you made it to Sweden yet?
crazygerbil is offline   Reply With Quote
Old 07-07-16, 04:23 PM   #63
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,266
Downloads: 532
Uploads: 224


Default

I'm in DC this week. Stay tuned for fresh radio traffic.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 07-07-16, 08:08 PM   #64
DedEye
Electrician's Mate
 
Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
Default

Excited!!!!
__________________
U-Boot Spezial Cocktail......neidisch?
DedEye is offline   Reply With Quote
Old 07-07-16, 10:17 PM   #65
5n4fu1
Watch
 
Join Date: Mar 2014
Location: Germany / Netherlands
Posts: 16
Downloads: 39
Uploads: 0
Default

I never really been a big part of the subsim community,

however whenever i engaged in these forums - mainly because of questions i had here and there regarding amazing mods you guys shared - i always fell under the impression that y'all are a great bunch of very talented and dedicated folks..


Just making this post to say "Thank You" for not only pushing this amazing project forward, but also for changing the whole setting, and mainly the sub, to an iconic Type VII [though Type IX's are probably my favs for their size/shape/looks & endurance]...

Naturally, i wish y'all the "best of luck and loads of success" with this project.


I'm sure to check in for more exciting news frequently from now on!

5n4fu1 is offline   Reply With Quote
Old 07-07-16, 10:45 PM   #66
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,266
Downloads: 532
Uploads: 224


Default

Yes sir, thank you for the supporting words. The devs are really going full tilt now, engineering the game for a U-boat and characters.

Iconic is the word for the German Type VII U-boat. I am researching for a co-op campaign, where a crew of players will team up and fight the convoy war from 1939 to 1945. So many legendary phases to the Battle of the Atlantic....The Happy Times, the Flak boats, Operation Drumbeat, Metox struggles, Milch Cows, Black May, Scapa Flow, Bay of Biscay transits.... really rich stuff that will be all new with a co-op subsim.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 07-10-16, 04:12 PM   #67
Gewehr98
Mate
 
Join Date: Jul 2006
Posts: 51
Downloads: 2
Uploads: 0
Default

I'm tremendously excited to see how Subsim guides this game into something special.

I am curious if someone has passed the ONI data on U-570 off to the devs yet?
Gewehr98 is offline   Reply With Quote
Old 07-11-16, 06:16 PM   #68
Einhanded
Swabbie
 
Join Date: Aug 2014
Location: West Coastal Fishing Village
Posts: 8
Downloads: 87
Uploads: 0
Icon14 Huzah!

Incredible news! I backed this game and I'm really stoked to see that a community I've been supporting was ready to swipe it up! Great work Subsim!
Einhanded is offline   Reply With Quote
Old 07-16-16, 03:41 PM   #69
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

No offence here, but if this project is supported by Subsim - would it be supported by community?

I mean work done by Subsim community for outher game producers like Silent Hunter series or others. These products are sell indepedently and have their own business model to sell. Marulken will have their business model I guest...

But now I'm reading that devs working with Uboat type VII interior... WHY???
Subsim modders may build ship models, campaigns, mission scenarios, interios from german uboats to japanese submarines.

In my opinion devs (and Onkel Neal) waste their time and money - devs should focus on game engine only, mods supporting and maybe further development plan like playing versus human-controlled destroyers as it was in old, good Destroyer Command.

Neal and devs, please: do not ignore power of community. See what modders did for SH3/4/5. Focus on engine. Playing italian Calvi class or british DD Tribal versus other players may be funny too. Make project open for modders activation and focus on engine.
__________________

PL_Andrev is offline   Reply With Quote
Old 07-17-16, 02:01 AM   #70
Lost At Sea
Electrician's Mate
 
Join Date: May 2004
Posts: 136
Downloads: 94
Uploads: 0
Default

Fantastic news
A Uboot sim produced / co-developed by subsim. Can the community really ask for anything else?

Cheers,
Lost
Lost At Sea is offline   Reply With Quote
Old 07-17-16, 01:45 PM   #71
CabbageMS
Nub
 
Join Date: Jul 2016
Posts: 2
Downloads: 9
Uploads: 0
Default

If this ends up becoming a simulation with the fidelity of say DCS, this could be incredible. Good effort so far!
CabbageMS is offline   Reply With Quote
Old 07-19-16, 12:13 PM   #72
Bigfish6156
Swabbie
 
Join Date: Apr 2016
Posts: 6
Downloads: 47
Uploads: 0
Default A Good Concept - Hijacked

Yet another boring U-Boat thing.

Has anyone considered prosecuting UBISOFT for releasing 5 (V) faulty products?
Bigfish6156 is offline   Reply With Quote
Old 07-19-16, 04:51 PM   #73
Darojax
A-ganger
 
Join Date: Jan 2011
Location: Sweden
Posts: 75
Downloads: 488
Uploads: 4
Default

Quote:
Originally Posted by Bigfish6156 View Post
Yet another boring U-Boat thing.
You do realize these are the SUB-sim forums?

Darojax is offline   Reply With Quote
Old 07-20-16, 01:52 AM   #74
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Darojax View Post
You do realize these are the SUB-sim forums?

Uboat means submarine, but submarine doesn't mean uboat.
I suppose Bigfish6156 is not a fan of german submarines...
__________________

PL_Andrev is offline   Reply With Quote
Old 07-20-16, 02:35 PM   #75
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,266
Downloads: 532
Uploads: 224


Default

Update: In Stockholm 1 week now, devs are UV mapping the new Type VII model; established basic game scope and timeline established; Dr Pepper is available in Sweden if you know where to look for it; some early VIVE VR testing done (it's amazing!); trip to Kiel set.

__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:49 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.