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08-13-13, 07:29 PM | #16 | |
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Join Date: Jun 2011
Location: Moscow, USSR
Posts: 28
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Sorry for not answering for so long... RL and such... To the topic. Do not know for now... still... a) The game's zone files have controllers for 10 tubes (6 bow & 4 stern)... Open any .zon file in S3D and look for zone types... There are: 58 BowTorpedoTubes 131 BowTorpedoTubes2 132 BowTorpedoTubes3 133 BowTorpedoTubes4 134 BowTorpedoTubes5 135 BowTorpedoTubes6 61 SternTorpedoTubes 128 SternTorpedoTubes2 129 SternTorpedoTubes3 130 SternTorpedoTubes4 Mention that the last two are not used in a stock game at all... So, for now we can have up to 10 tubes... b) In those two posts (http://www.subsim.com/radioroom/show...postcount=2630 and http://www.subsim.com/radioroom/show...postcount=2824) reaper7 mentioned that torpedo related data is stored in a single byte in a binary format in the game's memory. The binary for default 6 tubes 111111 = 63. But one byte can contain a value up to 255 which is exactly 11111111 = 8 torpedo tubes... A-ha... so just 8... c) But a very good modder here pointed (through pm) to me that there are entries for opening only six tubes (dial type=48,49,50,51,52 and 53) in dials types (.sim files in interior folder) so he was more than sure that the game will not 'recognise' additional tubes... As you could see in my posts above i do have two additional working (keyboard opening but not firing) tubes (they are present and recognised by game but not the menu (periscope or uzo or interior screens) which was not modified)... So, i do have tubes (with a right zone config) which can be opened (maybe in contrast to point (c) above), but can't be fired... That is due to wrong menu.ini which does not have them, or due to exe limitations... Though i do understand that all above mentioned could be just "a work in progress" left by the game developers... but think we - modders, definitly should give a try to a possibility of adding additional tubes to subs... So... i'm stuck here for a long time now due to RL. Will continue some time... p.s. The reason i can't check that all for sure is that i do not know menu.ini and can't add stern torp room to type XXI now... So i will maybe try to remodel and reconfig type IX by adding two additional front tubes... That could be more easy at first...
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Yoda's modding rules: - You must unlearn what you have learned. - Try not. Do... or do not. There is no try. - Size matters not. Last edited by Consigliere; 08-13-13 at 08:08 PM. |
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07-27-15, 10:09 PM | #17 | |
Nub
Join Date: Jul 2015
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07-28-15, 04:22 PM | #18 | |
Sonar Guy
Join Date: Oct 2013
Posts: 377
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