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Old 12-02-07, 04:50 PM   #16
Drakken
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Neato!

Will you try to make it compatible with TM in a near future?
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Old 12-03-07, 12:14 AM   #17
CapnScurvy
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Quote:
By Drakken

Will you try to make it compatible with TM in a near future?
Yes, I think I will. Right now I am working with the Real Fleet Boat mod and should finish my tests with it soon. I am finding there is a small difference with RFB from the stock game version with image size. So a bit of tweaking will match the accuracy between the two. I am already impressed with the image though, the flicker I became so use to with the stock game is gone. This should create an even better visual environment to find the top of a funnel/structure. Due to the time I have spent with my mod, I have had little chance in knowing what others have done or how my mod will work with them. Through my own testing I have found that changing AngularAngle or image Clip distance, or magnification in the camera files, will create the need to recalibrate the ship heights to match the true range to target.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
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Old 12-03-07, 02:04 AM   #18
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Thanks to both for answering my questions

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Old 12-03-07, 08:52 AM   #19
LukeFF
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Quote:
Originally Posted by gg5056
Tried it works great. Very easy to line up with top of funnal, than masts.

great job, Thanks
You don't need to re-quote every single damn image in your post, when they're right above yours.
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Old 12-03-07, 11:18 AM   #20
fireship4
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what might be good is to have screenshots in the manual instead of diagrams. If we did, we could put lines beside the ship graduated in feet and maybe a few choice areas specifically marked with exact height on the screenshot. This way we could choose ourselves which point to measure from (ie, funnel, mast, top of bridge) if we did not have a clear sight of one area.

With screenshots you can be sure that the proportions are correct, even if they are not historically accurate.
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Old 12-03-07, 11:40 AM   #21
CapnScurvy
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Fireship4

The problem with having multiple sites? The game is only capable of calculating from one site. That's hard coded in the game engine. There is nothing we can do about that. What we can do, is change the one reference site (if we wish), calibrate it to a correct distance and use it the best we can.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 12-03-07, 04:49 PM   #22
fireship4
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Yes I understand the game is only able to have one sight as part of the recognition manual which can be sent to the TDC through it.

What I meant is that on the ship display picture there could be multiple labels showing various heights on the ship - this is a matter of photoshopping a screenshot and no coding need be done.

Then you can personally choose a height and manually input it into the stadimeter, before taking your split image measurement.
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Old 12-04-07, 04:17 PM   #23
rocco
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Thank you.

I was just about to go back to auto target because I noticed the stadimeter wasn't giving acurate ranges (off by 300 yds at 1000 yds range sometimes).

Did a search here for stadimeter and thank god this thread was listed near the top!

hope I installed it right, never used JTxE before.

Thanks again Capn'

Rocco
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Old 12-04-07, 10:14 PM   #24
Schultzy
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You're a clever man Capn!

Thanks a lot, it makes a big difference!
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Quote:
Originally Posted by placoderm
SH5 is to history what Star Trek is to science...it is exciting and inspiring, but eventually you have to come home from the convention, take off the pointy ears, and come to the realization that it was all just pretend and make-believe.
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Old 12-05-07, 04:14 PM   #25
Doolittle81
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Am I correct in assuming that one must choose either this Mod OR the "SHIV Recognition Manual" by FooFighters.
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Old 12-05-07, 08:12 PM   #26
CapnScurvy
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Quote:
By Doolittle81

Am I correct in assuming that one must choose either this Mod OR the "SHIV Recognition Manual" by FooFighters.
I don't have any idea. I do not know what the Foofighter manual is nor do I know what my mod has to do with it.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 12-05-07, 08:51 PM   #27
Schultzy
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Quote:
Am I correct in assuming that one must choose either this Mod OR the "SHIV Recognition Manual" by FooFighters.
Taken from the FAQ in Foofighter's thread:

Quote:
2) Is this mod compatible with other mods ?
- Yes, with ROW, Run Silent Run Deep, Trigger Maru 1.7, Manual targeting ship centered
hth
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Quote:
Originally Posted by placoderm
SH5 is to history what Star Trek is to science...it is exciting and inspiring, but eventually you have to come home from the convention, take off the pointy ears, and come to the realization that it was all just pretend and make-believe.
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Old 12-06-07, 12:24 AM   #28
Doolittle81
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Quote:
Originally Posted by Schultzy
Quote:
Am I correct in assuming that one must choose either this Mod OR the "SHIV Recognition Manual" by FooFighters.
Taken from the FAQ in Foofighter's thread:

Quote:
2) Is this mod compatible with other mods ?
- Yes, with ROW, Run Silent Run Deep, Trigger Maru 1.7, Manual targeting ship centered
hth
Thanks...I didn't read the small print in the Foo thread...I apologize.
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Old 12-06-07, 06:44 AM   #29
FooFighters
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Quote:
Originally Posted by Doolittle81
Quote:
Originally Posted by Schultzy
Quote:
Am I correct in assuming that one must choose either this Mod OR the "SHIV Recognition Manual" by FooFighters.
Taken from the FAQ in Foofighter's thread:

Quote:
2) Is this mod compatible with other mods ?
- Yes, with ROW, Run Silent Run Deep, Trigger Maru 1.7, Manual targeting ship centered
hth
Thanks...I didn't read the small print in the Foo thread...I apologize.
It's compatible, There is just one slight problem.
If you use mods like TM and RDRSC you will have some new added ships that does not have these new mast heights.
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Old 12-06-07, 06:58 AM   #30
hyperion2206
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I tried to download your mod, but it only takes me to the filefront homepage.

EDIT: Funny, now it has worked.
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