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Old 04-02-18, 04:45 PM   #1
Capt. Morgan
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Originally Posted by somedude88 View Post
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option to not see airplanes/helicopters/undetected weapons. It feels like cheating. You can still see them in the distance when you're looking at ownship, even though they aren't on the tab map.
I second that one especially. I can control myself enough to not hit F4/F3/F2 in tight situations, but not F1 (I still love seeing the wreckage on the bottom). An optional ability (in play, preferably) to shut off 3D rendering of anything you can't see on the tactical map would great.

As far as preventing wire-guided weapons from locking on to unintended targets, I believe that's how they actually worked back then, and sometimes they do lock on to something you didn't know was there.

I'd like to see a circle of confusion around target depth like you have with range (at least at realistic and elite levels), so that you can't instantly tell if you've misidentified a surface target as submerged or vice versa.

Being able to access your current orders at the Strategic Map would also be helpful for anyone playing more than one campaign at the same time
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Old 04-02-18, 09:11 PM   #2
Delgard
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To avoid chasing unwanted targets, can the torpedoes be set for min/max depth?

What is reality?
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Old 04-03-18, 01:51 AM   #3
Capt.Hunt
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Originally Posted by somedude88 View Post
Ability to fire spreads for the MK16 dumb torpedoes, (instead of firing them off individually) especially for the early campaign. Also the ability to have the MK16 torpedoes run patterns.
As I understand it, subs can't really volley fire torpedoes, if that's what you're asking for. Even in spreads you'd have to fire them a few seconds apart, although I'd love to be able to preset the gyros to streamline the firing sequence.
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Old 04-04-18, 08:13 PM   #4
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Originally Posted by Capt.Hunt View Post
As I understand it, subs can't really volley fire torpedoes, if that's what you're asking for. Even in spreads you'd have to fire them a few seconds apart, although I'd love to be able to preset the gyros to streamline the firing sequence.
It depends on what your definition if a 'volley' is. On US Submarines, you cannot launch two simultaneously, but you would need a gap of around 5 seconds between port and starboard sides. This is just the button pushing to switch between sides and going through the procedures for launch. Besides, you would NEVER volley fire acoustic homing weapons. The game does not model (nor could it) mutual interference on each weapon.
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