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04-02-18, 04:45 PM | #1 | |
Commander
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
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Quote:
As far as preventing wire-guided weapons from locking on to unintended targets, I believe that's how they actually worked back then, and sometimes they do lock on to something you didn't know was there. I'd like to see a circle of confusion around target depth like you have with range (at least at realistic and elite levels), so that you can't instantly tell if you've misidentified a surface target as submerged or vice versa. Being able to access your current orders at the Strategic Map would also be helpful for anyone playing more than one campaign at the same time
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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04-02-18, 09:11 PM | #2 |
Skipper
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
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To avoid chasing unwanted targets, can the torpedoes be set for min/max depth?
What is reality? |
04-03-18, 01:51 AM | #3 |
Loader
Join Date: Nov 2017
Posts: 90
Downloads: 9
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As I understand it, subs can't really volley fire torpedoes, if that's what you're asking for. Even in spreads you'd have to fire them a few seconds apart, although I'd love to be able to preset the gyros to streamline the firing sequence.
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04-04-18, 08:13 PM | #4 |
Electrician's Mate
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It depends on what your definition if a 'volley' is. On US Submarines, you cannot launch two simultaneously, but you would need a gap of around 5 seconds between port and starboard sides. This is just the button pushing to switch between sides and going through the procedures for launch. Besides, you would NEVER volley fire acoustic homing weapons. The game does not model (nor could it) mutual interference on each weapon.
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