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Old 04-13-17, 10:49 AM   #1
nik112
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Hi vd
i ll start the procedure tonight. So i want NPMB only in my sea folder. And i'll open npmb eqp with notepad and wich elements must delete?

cheers
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Old 04-13-17, 11:59 AM   #2
VonDos
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Quote:
Originally Posted by nik112 View Post
Hi vd
i ll start the procedure tonight. So i want NPMB only in my sea folder. And i'll open npmb eqp with notepad and wich elements must delete?

cheers
Hi!
Everything not related with civil version, as you can see in library files with 3Ditor.
And unnecessary guns also.
Remember to rework equipment numbers, they must be sequentially: [Equipment 1], [Equipment 2] ecc
Best regards, VD
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 04-14-17, 04:53 PM   #3
nik112
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Quote:
Originally Posted by VonDos View Post
Hi!
Everything not related with civil version, as you can see in library files with 3Ditor.
And unnecessary guns also.
Remember to rework equipment numbers, they must be sequentially: [Equipment 1], [Equipment 2] ecc
Best regards, VD
tried but that's the results


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Old 04-14-17, 05:48 PM   #4
VonDos
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Quote:
Originally Posted by nik112 View Post
tried but that's the results


Can you paste your eqp list here, please?
Best regards, vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 04-14-17, 06:02 PM   #5
Wise
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Quote:
Originally Posted by nik112 View Post
tried but that's the results


And what did you expect?
Remember the name of the ship.
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Old 04-15-17, 02:13 AM   #6
SquareSteelBar
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That is because the main nodes in S3D are set to 'hidden'.

Water reflections are missing, too.
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Old 04-15-17, 02:30 AM   #7
VonDos
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Quote:
Originally Posted by SquareSteelBar View Post
That is because the main nodes in S3D are set to 'hidden'.

Water reflections are missing, too.
main nodes in sea\npmq.dat are set to "hidden", this ir right, they should NOT be visualized, because objects are replaced by library equipment\3d models. Nik112 is trying to make is own version, modding eqp file. Here are missing parts (2 funnels, masts, lifeboats, windows\oblos and hull). I need to read his reworked .eqp file to find if parts are missing or not working (for example for wrong entry\exit dates, or non sequentially numbered, or non correct nodes placement...)

For example, for add hull he should add these lines:

[Equipment XX]<-- where xx is equipment progressive number
NodeName=P29 <-- related node
LinkName=VdHull <-- library's 3d object name
StartDate=19380101 <-- Entry date of the object \ start
EndDate=19451231 <-- Exit date of the same object \ end
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508

Last edited by VonDos; 04-15-17 at 02:42 AM.
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Old 04-15-17, 02:33 AM   #8
SquareSteelBar
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Ah... I see...
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