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01-13-10, 07:47 AM | #1 |
Seaman
Join Date: Apr 2009
Posts: 41
Downloads: 163
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Thanks for the reply. Is it possible to rework damage model to RFB2? It'll be excellent I think.
Do you have such plan? |
01-13-10, 09:34 AM | #2 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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01-13-10, 09:58 AM | #3 |
Seaman
Join Date: Apr 2009
Posts: 41
Downloads: 163
Uploads: 0
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I have noticed it when for sinking of Yamato in both case in your excellent campaigns(RSRDC) was required ten torpedoes. And after hits of six torpedoes the speed of the goal did not decrease.
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01-14-10, 12:34 AM | #4 |
The Old Man
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Nit, you won't be sinking the Yamato as a German. I've sunk my fair share of Queen Elisabeth battleships and they go down with just 3 torpedoes. Oh wait... I increased the damage by 20%... so... 4 torpedoes. If you hit a critical munitions magazine the effects will be dramatic. I've sunk a Heavy cruiser with just one torpedo under the engine room. The torpedo went a bit aft and struck the second turret area. I didn't expect that, I only hoped to disable it.
Most ships sink with just one magnetic torpedo if you aim it well. Note that ripping open a full cargo hold doesn't do **** in real life either. Always aim for the center of the ship. Worst case scenario, you'll disable their engines. The damage model is very realistic and the only problem is that the new KMFS ships don't show visible damage and don't start to visually sink until they are registered as sunk. PS. I'm not exactly sure where the Water holds are on the ships or if they're even modelled. On modern ships they're situated at the stern. Flooding that area will only make the crew thirsty, not sink the ship |
01-14-10, 12:46 AM | #5 |
The Old Man
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New tutorial available for the Attack Periscope interface. Hope it helps someone:
http://www.filefront.com/15351513/Manual-Targeting.zip/ |
01-14-10, 04:35 AM | #6 |
Seaman
Join Date: Apr 2009
Posts: 41
Downloads: 163
Uploads: 0
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I wished to test the damage model only and used Balao, Mk23, Jun 44.
In the first case I used RSRDC550+OM+OMEGU, in the second - RFB20+RSRDC575 (both with patches). In both cases results was identical: after six hits of torpedoes Yamato continued to move with speed of ~20 knots and it was necessary to do mad race in surface position among the ships. Only after the seventh torpedo speed started to fall. Last edited by Nit; 01-14-10 at 04:48 AM. |
01-14-10, 04:56 AM | #7 |
The Old Man
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Quote:
I don't know what Lurker did on top of the RFB model, but the allied ships sink properly. Test some German torpedoes on a British ship and see how it goes. |
01-14-10, 05:11 AM | #8 | |
Seaman
Join Date: Apr 2009
Posts: 41
Downloads: 163
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Quote:
PS. Another question but not for you of course ( ): Why Yamano has 45000 displacement? It is wrong. PSS. And for you: Can I use RFB20+RSRDC575+OM+KiUB Alpha 30+KiUB 1.2 Patch? |
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01-14-10, 07:52 AM | #9 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
The new damage model in OM/RFB is for "MERCHANTS" only. There were "no" changes for large warship |
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