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Old 10-10-13, 06:03 AM   #316
plj
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You could either open op a new topic on the find, or see if it somehow relates to the silentotto CTD hunt topic, or post it in a relevant mod compilation topic.

I think best would be to start a new topic with as titel the important impacted mods .. or list .. or something. That way it can both me discussed and refferenced if needed.
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Old 10-10-13, 07:09 AM   #317
DeepWaterDaz
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Will do, thanks PLJ
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Old 10-27-13, 07:02 AM   #318
JOELIO44
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Please ... someone posts a list of more current mods .... because the list to be setting an example to be pretty old ... thank one extrageiro
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Old 10-27-13, 04:44 PM   #319
Trevally.
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Quote:
Originally Posted by JOELIO44 View Post
Please ... someone posts a list of more current mods .... because the list to be setting an example to be pretty old ... thank one extrageiro
I will update my mod list soon - at the mo its just for campaign building
It will look something like this soon:-
  1. Rongels Mega Mod
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Old 10-30-13, 09:33 PM   #320
NekroMarshall
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The Mods don't seem to work

Hello, I have installed mods using the Generic Mod Enabler as per the tutorial in this thread, I have added a few mods to the activated mods list, that all went really well, but in the game there doesn't seem to be any difference. Am I doing something wrong? These are the mods that I am trying to run:

Ui-Boat V5.02
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch

Thanks for any help, I can't wait to get this game up and running!
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Old 10-31-13, 03:05 AM   #321
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Quote:
Originally Posted by NekroMarshall View Post
Hello, I have installed mods using the Generic Mod Enabler as per the tutorial in this thread, I have added a few mods to the activated mods list, that all went really well, but in the game there doesn't seem to be any difference. Am I doing something wrong? These are the mods that I am trying to run:

Ui-Boat V5.02
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch

Thanks for any help, I can't wait to get this game up and running!
Take a look at your MODS folder and see which applies:

1: folder structure is: <gamedir>\MODS\<modname>\data
2: folder structure is: <gamedir>\MODS\<modname>\<modname>\data

My guess would be 2 .. make it 1
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Old 10-31-13, 06:34 PM   #322
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Thanks so much!
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Old 12-01-13, 06:00 PM   #323
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I use the UHS mod along with a few TDW mods but with no UI mods. My boat is floating really low in the water while surfaced. What's wrong? I've tried to fix this for hours now :p
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Old 12-02-13, 11:49 AM   #324
ET2(SS) Pallak
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Default Better damage for enemy ships?

Does anyone know of any mods that improve the way enemy ships take damage? I loved the way in SH4 (TMO 2.0) that ships flooded and took extra damage from subsequent explosions and fires. There's something deeply satisfying from watching a ship break apart and sink after a well calculated firing solution comes to fruition. In SH5, it seems we have to just take down a ships HP and wait for it to slowly sink in one piece, without so much as a list or trim change.

I have found mods for more realistic damage for my u-boat, but I can't seem to find anything that fixes the way enemy ships are destroyed.

My current mod list:

Accurate German Flags
DBM BG VID
SteelViking's Interior v1.2
SteelViking's Interior v1.2.2 Patch
Equipment Upgrades Fix 1.4 by the beast
Equipment Upgrades Fix 1.4 Patch 1
Equipment Upgrades Fix 1.4 Patch 1 hotfix
EUF_UBoat_FX v0_0_3 by th ebeast
AI sub crew 1_0_2 by TDW
NewUIs_TDC_7_4_2 by TDW
Manos Scopes-patch for 16x9
IRAI_0_0_39 by TDW
R.E.M. by xrundel the beast 1.2
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatable
Speech fixes and additions(english version)
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 v2.2
NOZAURIO'S SKIN (Standard No Emblem) v-1.1.0
TheDarkWraith_DC_Water_Disturbances_2_0_SH5
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors

I'm adding some of jsizzles charts to my list next time i get into port, it would be great if i could add something that made ships actually die instead of slowly sink straight down like they are going to PD.
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Old 12-02-13, 11:57 AM   #325
Mikemike47
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Quote:
Originally Posted by ET2(SS) Pallak View Post
Does anyone know of any mods that improve the way enemy ships take damage?
FX Update
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Old 12-02-13, 12:49 PM   #326
ET2(SS) Pallak
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Quote:
Originally Posted by Mikemike47 View Post
Thanks. I guess that makes sense. I had that enabled with an earlier setup, but I cut about 80% of my mod list because of problems i was having, trying to make it more compact. I will definitely be putting that one back in the list when I get back into port.

Thanks again, and good hunting!
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Old 01-13-14, 01:44 PM   #327
The scorpion
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Default Mods?

Are the mods in the first post on this thread still relevant?

MightyFine Crew Mod
Reworked Morale & Abilities
Dynamic Environment
SH5 Tarnmatte Anechoic Coating (SH5 Type-VIIC)
Equipment and Upgrades by TheBeast
FX Update
IRAI
German U-Boat Crew Language Pack
Stormy`s DBSM collection SH5
Multiple UIs for SH5 with TDC and Automation
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith <<<<<may be within TDWs UI mod as an add-on soon
Depth charge water disturbances
Open Horizons II

And can I start downloading now or should I wait untill I install SH5 which wont be until Thursday.
This forum has got me going now even convinced the wife to raise my allowance to be able to donate

It looks like I should have read all of this thread before posting as I now see that you have been updating all of the time "thank you"
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Last edited by The scorpion; 01-13-14 at 04:31 PM.
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Old 01-17-14, 11:56 AM   #328
zorg260382
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Old 01-18-14, 04:27 AM   #329
Trevally.
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updated my mod list and added Vecko's mod:-

R.S.D. - Reworked Submarine Damage
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Old 01-21-14, 07:22 PM   #330
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Thanks OP!
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