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Old 01-07-13, 12:00 AM   #1051
THE_MASK
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Quote:
Originally Posted by Philipp_Thomsen View Post
Ok, so I have all the mods downloaded to the latest version, and also the new MEP file.

I also reinstalled my game and deleted any remaining folders and the SH5 folder in My Documents prior to reinstalling.

Now, I'm sure that I need to follow some steps to the letter here.

What is the next steps? Do I need to modify a few files prior to enabling all the mods?

Then I run the TDW patcher and other application files?

Instructions in the first few posts are a bit confusing, it doesn't say what do I need to do first.
Would be nice to have a step-by-step order on what to do.
The first thing to do is get all the modders permissions to use ther mods
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Old 01-07-13, 12:05 AM   #1052
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Old 01-07-13, 12:11 AM   #1053
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Quote:
Originally Posted by sober View Post
The first thing to do is get all the modders permissions to use ther mods
I'm not modifying their work or using it to make another mod on top of.
I'm only hosting their mods in a different place to help people from the forum download them.
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Old 01-07-13, 12:23 AM   #1054
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Quote:
Originally Posted by Philipp_Thomsen View Post
I'm not modifying their work or using it to make another mod on top of.
I'm only hosting their mods in a different place to help people from the forum download them.
The problem mods will be going on subsim download area afaik . Please dont host them anywhere else atm .
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Old 01-07-13, 12:27 AM   #1055
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Quote:
Originally Posted by Philipp_Thomsen View Post
Ok, so I have all the mods downloaded to the latest version, and also the new MEP file.

I also reinstalled my game and deleted any remaining folders and the SH5 folder in My Documents prior to reinstalling.

Now, I'm sure that I need to follow some steps to the letter here.

What is the next steps? Do I need to modify a few files prior to enabling all the mods?

Then I run the TDW patcher and other application files?

Instructions in the first few posts are a bit confusing, it doesn't say what do I need to do first.
Would be nice to have a step-by-step order on what to do.
I think the same thing, a bit confusing
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Old 01-07-13, 04:01 AM   #1056
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Many problems with the DBSM compatability with sobers mega mod . CTDs , sub not responding , sounds looping
I just cannot put DBSM into my mod list without mod soup problems . (nothing wrong with DBSM) .

Last edited by THE_MASK; 01-07-13 at 04:11 AM.
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Old 01-07-13, 06:52 AM   #1057
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Quote:
Originally Posted by Philipp_Thomsen View Post
Ok, so I have all the mods downloaded to the latest version, and also the new MEP file.

I also reinstalled my game and deleted any remaining folders and the SH5 folder in My Documents prior to reinstalling.

Now, I'm sure that I need to follow some steps to the letter here.

What is the next steps? Do I need to modify a few files prior to enabling all the mods?

Then I run the TDW patcher and other application files?

Instructions in the first few posts are a bit confusing, it doesn't say what do I need to do first.
Would be nice to have a step-by-step order on what to do.
This would be a good idea, how about it sober? Could you do a step by step list on how you install your soup and what order you do it all in?

Shame about the DBSM, wonder whats causing that
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Old 01-07-13, 09:26 AM   #1058
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Hey, just passing by to say thank you sober for this great mod compilation, and thank you to all the mod creators too, it´s a pleasure to play SH5 now!

I´m having great fun with the sim.
Bye!
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Old 01-07-13, 09:50 AM   #1059
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Hi, have been watching with interest lately about the possible inclusion of
Stormy's DBSM, and just to upset matters I thought I might add the fact
that I've been running it without problems, but then again, I'm using German
Language pack & prefer arrow keys.
Mods list (almost as sobers !):

Accurate German Flags
RemoveLogoIntroTheDarkWraith
Real Environment - Revision_3
sobers best ever fog V20 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V8 03012013
Small_trees_SH5_V1
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichals interior mod 1.2.1
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_Real_Navigation
NewUIs_TDC_7_2_0_ERM_Reaper7_NightVision
IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and
deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Grossdeutscher Rundfunk
RAF Fighter Command Radio Frequency 66.00 MHz
RAF Bomber Command Radio Frequency 77.00 MHz
Luftwaffe Combat Radio Frequency 88.00 MHz
smaller flags for Warships 1_0b
sobers Lights Cfg SH5
Trevally Automated Scripts v0.6
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys_DBSM_additional_creaks_and_noises_1.0
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
MadMaxs_SH5_Subdiesel (mono) v2
sobers DOF V3 SH5
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english

Hope this helps someone.
Regards,
H.T.

P.S. Good work Mr.Sober, I was running MMM with other mods until it became unstable then took the plunge and adopted your list (minus a couple of minor mods) and I must say it is rock solid, Good job.
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Old 01-07-13, 09:52 AM   #1060
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Quote:
Originally Posted by Philipp_Thomsen View Post
I've been seriously thinking about creating a torrent file for my "MODS" folder compressed.

This way people can download the whole pack at once without a sweat.
Enabling all the mods and configuring the game is already hard enough.

And Sober, if there is anything you need to change in commands.txt file to make compatible,
you can always download the program SetKeys 1.3 and easy set any command to any key.

Easy as pie.

Another advantage by doing such a pack would be fully funcional, CLEAN and TESTED version of the mod. I must say I started downloading them one by one yesterday prioritising the ones available through other 3rd paries sites first and after few minutes I got a pretty nasty alerts coming from my antivirus software.

So in respect for newbies and mod makers the best solution would be just to group them in one downloadable pack (if its possible as an installer, if not just like there are), get them tested and if you dont want to stress your bandwitch too much what may be unerstandable just apply small fee.

From my own experience the best way to get them quick, CLEAN and without any additional hassle is to compile them in one exe file.

Last edited by puphead; 01-07-13 at 11:27 AM.
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Old 01-07-13, 06:30 PM   #1061
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After initial "return to harbor" CTD's I've switched to Dynamic Environment. Now I am getting a CTD upon exiting Kiel. Every single time.

Just did a clean install, everything from scratch. No luck. Anyone experienced anything similar?

Quote:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
sobers game loading tips SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
sobers better terrain v3 SH5
Small_trees_SH5_V1
sobers see thru wake fix
Window_Lights_Redone_V1
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichals interior mod 1.2.1
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Speech fixes and additions (german version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_Real_Navigation
NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha
IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OH II Minefield map for TDWs Ui
Grossdeutscher Rundfunk
smaller flags for Warships 1_0b
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
Scope MRP 8x5 ratio
Gramaphone (my song collection)
Environment Sounds
MightyFine Less Annoying Footsteps 1.0
Diesel
d3d_antilag101 (added it here for easier use)
The list is similar to sober's, with few small (mostly visual) mods missing.

Everything is set up according to instructions, TDW patcher, OptionsFileEditorViewer, etc...
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Old 01-07-13, 06:34 PM   #1062
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Quote:
Originally Posted by sober View Post
This screen is just absolutely stunning!

Is that your Sober Best Ever Fog V2?
If so, can i install it on top of Dynamic Environment series, please?
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Old 01-07-13, 06:45 PM   #1063
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Quote:
Originally Posted by Fifi View Post
This screen is just absolutely stunning!

Is that your Sober Best Ever Fog V2?
If so, can i install it on top of Dynamic Environment series, please?
I don't see why not... well with this fog I don't actually see anything
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Old 01-08-13, 01:05 AM   #1064
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page 72 bugged?
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Old 01-08-13, 01:36 AM   #1065
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Test MEP file (DBSM) included.
Download the MEP file and extract to my documents etc.
Go to the mod enabler and click on Tasks/Load mod profile.
Click on the new MEP file.
Download the new mods needed.
Click on Tasks/Load mod profile again to load the mod list.
Start a new test career .
Download http://www.subsim.com/radioroom//dow...o=file&id=3872
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