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Old 03-25-12, 11:31 AM   #901
gap
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Quote:
Originally Posted by Trevally. View Post
Still testing the Monsun campaign.
Welcome to Penang harbour.
I have now been able to add this new port to the game and set it for campaign and player use by making it an active bunker
Very well done Kaulen!
by the way, have you seen this?



Google earth shows that even in current days the main harbour is located on the insular part of Penang.
According to it, the structures in front of the port, on the Malaysian mainland, are part of a "Port container terminal".

Quote:
Originally Posted by Trevally. View Post
Still have to add all the traffic and buoys etc
This is a map with (approximate) routes for the allied shipping sunk or hit by U-boats during Monsun Campaign.
Though not being 100% accuarate hope it helps in locating main ports and possible "fishing" hotspots. Sorry for the big size, guys:



And this is a map showing the K-grid positions where Allied ships in Indian Ocean were histrorically sunk or hit.
The size of the red spot is proportional to the number of ships attacked in that quadrant, from 1 to 7:



Finally, another map showing the location of Allied attacks on Monsun U-boats:



I used different icons for aerial, naval and submarine attacks.
Circle colours are for engagement fate:
red: U-boat sunk/scuttled;
yellow: U-boat damaged/crew complement killed or injured;
green: U-boat managed to escape with no damage;
blue: allied attacker shot down/sunk.

All of the data that these maps are based on are contained in this excel spreadsheet (data taken from uboat.net):

http://www.mediafire.com/?2nsyjfprueb4azs

For preparing it I've ignored any engagement happened to Monsun boats, but outside the area of the Indian Ocean.
I have also ignored those attacks in the Indian Ocean from/to U-boats that were no part of Monsun Gruppe (U-boats patroling
South Eastern Africa but going back in Europe for resupplies), even when they occurred within the date range of Monsun Campaign.
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Old 03-25-12, 12:04 PM   #902
Trevally.
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Thanks Gap - that going to be great info when the mis work start

I am working in the menu editor to add the campaign selection button


Still trying to make that clickable (node??)
Anyone got any tips
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Old 03-25-12, 12:55 PM   #903
gap
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Originally Posted by Trevally. View Post
Thanks Gap - that going to be great info when the mis work start
My pleasure, mate. I'll leave for East Africa in 3 days, going on the shore of Indian Ocean looking for some monsun boat memorabilia LOL, but once back I will be glad to keep on helping you in whatever way you will need by that time.

Quote:
Originally Posted by Trevally. View Post
I am working in the menu editor to add the campaign selection button
I see you've put yourself hard at work! Do you want to finish before my return?

Quote:
Originally Posted by Trevally. View Post
Still trying to make that clickable (node??)
Anyone got any tips
Sorry, got not skills for it
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Old 03-25-12, 01:27 PM   #904
Trevally.
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Quote:
Originally Posted by gap View Post
My pleasure, mate. I'll leave for East Africa in 3 days, going on the shore of Indian Ocean looking for some monsun boat memorabilia LOL, but once back I will be glad to keep on helping you in whatever way you will need by that time.

I see you've put yourself hard at work! Do you want to finish before my return?

Sorry, got not skills for it
Thanks Gap - have a good trip
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Old 03-25-12, 04:12 PM   #905
Trevally.
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Can anyone help with this please

I am adding a new campaign and in the selection page, I have updated it like this-


The page_campaignSelection.py to this-
Code:
 
global CampaignTreeRoot
 
 # Create Campaign Tree
 CampaignTreeRoot = Campaign( "TotalGermany39", 0, PageCampaignSelection_SelectionGroup_CampaignTree_TotalGermany )
 HappyTimesNode = CampaignTreeRoot.AddLink( Campaign( "Happytimes40", 1, PageCampaignSelection_SelectionGroup_CampaignTree_HappyTimes ), PageCampaignSelection_SelectionGroup_CampaignTree_TotalGermany_HappyTimes )
 MareNostrumNode = HappyTimesNode.AddLink( Campaign( "Marenostrum41", 2, PageCampaignSelection_SelectionGroup_CampaignTree_MareNostrum ), PageCampaignSelection_SelectionGroup_CampaignTree_HappyTimes_MareNostrum )
 WesternApproachesNode = HappyTimesNode.AddLink( Campaign( "WesternApproaches41", 3, PageCampaignSelection_SelectionGroup_CampaignTree_EscortSkirmish ), PageCampaignSelection_SelectionGroup_CampaignTree_HappyTimes_EscortSkirmish )
 ArcticConvoyNode = WesternApproachesNode.AddLink( Campaign( "Arcticconvoys41", 6, PageCampaignSelection_SelectionGroup_CampaignTree_ArcticConvoy ), PageCampaignSelection_SelectionGroup_CampaignTree_EscortSkirmish_ArcticConvoy )
 UnserMeerNode = MareNostrumNode.AddLink( Campaign( "Mediterrana42", 4, PageCampaignSelection_SelectionGroup_CampaignTree_UnserMeer ), PageCampaignSelection_SelectionGroup_CampaignTree_MareNostrum_UnserMeer )
 OperationDrumbeatNode = MareNostrumNode.AddLink( Campaign( "Operationdrumbeat42", 5, PageCampaignSelection_SelectionGroup_CampaignTree_OperationDrumbeat ), PageCampaignSelection_SelectionGroup_CampaignTree_MareNostrum_OperationDrumbeat )
 WesternApproachesNode.AddLink( ArcticConvoyNode, PageCampaignSelection_SelectionGroup_CampaignTree_EscortSkirmish_ArcticConvoy )
 WesternApproachesNode.AddLink( OperationDrumbeatNode, PageCampaignSelection_SelectionGroup_CampaignTree_EscortSkirmish_OperationDrumbeat )
 DistantWatersNode = UnserMeerNode.AddLink( Campaign( "DistantWaters42", 7, PageCampaignSelection_SelectionGroup_CampaignTree_DistantWaters ), PageCampaignSelection_SelectionGroup_CampaignTree_UnserMeer_DistantWaters )
 BlackPitNode = OperationDrumbeatNode.AddLink( Campaign( "BlackPit42", 8, PageCampaignSelection_SelectionGroup_CampaignTree_AirGap ), PageCampaignSelection_SelectionGroup_CampaignTree_OperationDrumbeat_AirGap )
 OperationDrumbeatNode.AddLink( DistantWatersNode, PageCampaignSelection_SelectionGroup_CampaignTree_OperationDrumbeat_DistantWaters )
 ArcticConvoyNode.AddLink( BlackPitNode, PageCampaignSelection_SelectionGroup_CampaignTree_ArcticConvoys_AirGap )
 TurningPointNode = BlackPitNode.AddLink( Campaign( "TurningPoint43", 9, PageCampaignSelection_SelectionGroup_CampaignTree_TurningPoint ), PageCampaignSelection_SelectionGroup_CampaignTree_AirGap_TurningPoint )
 DistantWatersNode.AddLink( TurningPointNode, PageCampaignSelection_SelectionGroup_CampaignTree_DistantWaters_TurningPoint )
 ArcticConvoyNode.AddLink( TurningPointNode, PageCampaignSelection_SelectionGroup_CampaignTree_ArcticConvoys_TurningPoint )
 MonsunGruppeNode = DistantWatersNode.AddLink( Campaign( "MonsunGruppe43", 10, PageCampaignSelection_SelectionGroup_CampaignTree_MonsunGruppe ), PageCampaignSelection_SelectionGroup_CampaignTree_DistantWaters_MonsunGruppe )
 BlackMayNode = TurningPointNode.AddLink( Campaign( "BlackMay43", 11, PageCampaignSelection_SelectionGroup_CampaignTree_BlackMay ), PageCampaignSelection_SelectionGroup_CampaignTree_TurningPoint_BlackMay )
 MonsunGruppeNode.AddLink( BlackMayNode, PageCampaignSelection_SelectionGroup_CampaignTree_MonsunGruppe_BlackMay )
I have also updated all related campaign cfg files for the new campaign.
When I run campaign selection in game, I am getting this script error-


Does anyone know what I have not done or made errors with?
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Old 03-25-12, 04:41 PM   #906
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Quote:
Originally Posted by Trevally. View Post
Can anyone help with this please

I am adding a new campaign and in the selection page, I have updated it like this-

The page_campaignSelection.py to this-

Does anyone know what I have not done or made errors with?
send me your files
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Old 03-25-12, 04:59 PM   #907
Trevally.
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Quote:
Originally Posted by TheDarkWraith View Post
send me your files
Thanks TDW

Files are here https://rapidshare.com/files/776570264/MonsunGruppe.7z
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Old 03-25-12, 06:47 PM   #908
Sepp von Ch.
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Hello Trevally, your work is grat. But it is please possible to make OHII harder and more realistic? I wish a campaign like in GWX. In 1943 (in 1944 and 1945) was almost impossible to across Biscay on the surface. Allied aircraft were everywhere.
I do not need in OHII to use my Schnorchel and can sail at rest in 1943 - 1944 - 1945 on the surface and meet no aircraft or a few of them.
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Old 03-25-12, 06:48 PM   #909
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Quote:
Originally Posted by Trevally. View Post
Found the problem - You forgot to add an 's' to DistantWater in PageCampaignSelection_SelectionGroup_CampaignTree_ DistantWater_MonsunGruppe in the campaign tree .ini file (open up with menu editor and add the s and you're good to go on that)

Now once you fix that error you have other errors to contend with - campaign errors. Some campaign data is not being found.
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Old 03-26-12, 05:39 AM   #910
Trevally.
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Quote:
Originally Posted by TheDarkWraith View Post
Found the problem - You forgot to add an 's' to DistantWater in PageCampaignSelection_SelectionGroup_CampaignTree_ DistantWater_MonsunGruppe in the campaign tree .ini file (open up with menu editor and add the s and you're good to go on that)

Now once you fix that error you have other errors to contend with - campaign errors. Some campaign data is not being found.
Thanks TDW - fixed now




One more question
How do I change the number of "item materials"?
For the map there are only 11 and now I need to make it 12 to add the new map

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Old 03-26-12, 06:13 AM   #911
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello Trevally, your work is grat. But it is please possible to make OHII harder and more realistic? I wish a campaign like in GWX. In 1943 (in 1944 and 1945) was almost impossible to across Biscay on the surface. Allied aircraft were everywhere.
I do not need in OHII to use my Schnorchel and can sail at rest in 1943 - 1944 - 1945 on the surface and meet no aircraft or a few of them.

....'Die Hölle der Biscaya', that would be very, very great, if implemented (Airplanes all day and night)
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Old 03-26-12, 06:28 AM   #912
Trevally.
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello Trevally, your work is grat. But it is please possible to make OHII harder and more realistic? I wish a campaign like in GWX. In 1943 (in 1944 and 1945) was almost impossible to across Biscay on the surface. Allied aircraft were everywhere.
I do not need in OHII to use my Schnorchel and can sail at rest in 1943 - 1944 - 1945 on the surface and meet no aircraft or a few of them.
Quote:
Originally Posted by schweini63 View Post
....'Die Hölle der Biscaya', that would be very, very great, if implemented (Airplanes all day and night)
Hi guys

I will have a look at this soon
I am wary adding plane too close to player harbours - if 2 or more fly over your port (within 30km), there is a good chance of a ctd

After I have finished with Monusn Gruppe - I will do some tests
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Old 03-26-12, 10:24 AM   #913
Trevally.
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Open Horizons II V1.8
see post 1 for download



With this version - there have been many small issues fixed (see below).

The main change is with getting an upgraded boat. These have now been fixed by date as well as Kapitäne performance (kills and renown).
You will not now get a type C until you reach Western Aproaches or Mare Nostrum. The C/41 is also liked to campaign - TurningPoint.
When starting WA and TP - the first objective will be in your old boat. It has be kitted out in the new gear for you to train your crew before they get their hands on the shiny boat. You will get your new boat when you return to port.

Note1: If you start these campaigns by silentotto, you will start with the new boat but still have to do the training mission.
Note2: As with TotWP - you must select mission request with the KMO in the bunker for these training missions. This is the only way to make the campaign to give you self updating objectives.
Note:3 You will be flown to Kiel to collect your new boat - after you have finished the training and set off on your second objective - your port will change to where it should be (radio message and map icon will tell you where).
Note4: If you do not get a new boat with these campaigns - Be More Aggressive

Change log:-
OHII v1.8
Fixed error in messages for patrol12 in TotWP
Removed spawning in Scapa during Raid mission
Attached DDs to BB group for scapa raid
Adjusted text for Baltic Operation in CoastalWaters
Fixes speed nodes in common layer for MN, DW, WA
Fixed ship hitting pier (Kiel) in playerbases MN, DW, WA
Set U-boat to campaigns when using silentotto and campaign progress
CW - typeA
HT - typeB (if enough kills in type A)
MN & WA - typeC
TP - typeC41
Set Flotilla to start in Kiel for 1 day before switching to Med (16/3/41) MN
Fixed date for flotilla switch in DW to leave Toulon 16/9/42
Changed start date of BS GSR WS in WesternApproaches to 20/3/41 but only after passing the Training mission prior to getting type C
Added new objective to WA - 20/3/41 to 28/3/41 - Training Drills - 1 point
Added KSCSN3SA1 to Venezuela roster (this make MO and OHII work together without class errors
Set flotilla stitch to Kiel in TurningPoint (switch back after getting new boat) and added Training Mission prior to getting C/41
Stopped uboat (for re-supply) from moving during theblackpit TotWP mission10.
Also made supply an objective of the style "drop of supplies" and made AI U-boats start from further away and more staggered arrival when attack starts.
Added tankers to South America Supplies in DistantWaters campaign
Fixed all missions in DistantWaters where they were very very wrong
Fixed playerbases.mis for OHII base in campaigns CW and TBP
Added Rongels lights to HOSP ships - thanks Rongel
Added Rongels fix to NMFMPC_Z full and ships only

As always - start a new career
If you want to keep your career - install in port and full changes will happen when you progress to next campaign.

If you are playing Mare Nostrum, Western Approaches or Turning Point - you may get ctds if you continue you campaign after installing v1.8. This is due to some cfg files that have been changed and may result in your save games not working. Either atart new career or wait untill the next campaign before updating.
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Old 03-26-12, 10:27 AM   #914
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Quote:
Originally Posted by Trevally. View Post
One more question
How do I change the number of "item materials"?
For the map there are only 11 and now I need to make it 12 to add the new map

Find that entry (Map) in \data\Menu\Pages\page in question.ini file. You'll see a bunch of sub-entries under it. i.e.:

[G3F I15]
Name=Pause
Type=1032;Button
ItemID=0x3F010009
ParentID=0x3F010000
Pos=476,61,18,15
Zone= 988 119 18 15 0 1 0x3F01001B 0.5 0 0x3F010009 -0.5 2 0 0
Color=0xFFFFFF32
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/bkgr.dds
Mat 1=data/menu/gui/layout/bkgr.dds
Mat 2=data/menu/gui/layout/bkgr.dds
Mat 3=data/menu/gui/layout/bkgr.dds
MatFlags=0x1
TexFmt=0x0
Font=4
Text=2708
TextFlags=0x1
StatesColors=0xB0B0B0FF, 0xAAAAAAFF, 0xFFFFFFFF, 0xFFFF00FF
ToolTipText=2210
ToolTipBox=0x3F01000E, 0x0


Change the Materials= to the number of materials you need (12 in your case)
Add Mat x entries (Mat 12=some path for your case) for the corresponding materials
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Old 03-26-12, 10:47 AM   #915
Trevally.
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Quote:
Originally Posted by TheDarkWraith View Post
Find that entry (Map) in \data\Menu\Pages\page in question.ini file. You'll see a bunch of sub-entries under it. i.e.:

[G3F I15]
Name=Pause
Type=1032;Button
ItemID=0x3F010009
ParentID=0x3F010000
Pos=476,61,18,15
Zone= 988 119 18 15 0 1 0x3F01001B 0.5 0 0x3F010009 -0.5 2 0 0
Color=0xFFFFFF32
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/bkgr.dds
Mat 1=data/menu/gui/layout/bkgr.dds
Mat 2=data/menu/gui/layout/bkgr.dds
Mat 3=data/menu/gui/layout/bkgr.dds
MatFlags=0x1
TexFmt=0x0
Font=4
Text=2708
TextFlags=0x1
StatesColors=0xB0B0B0FF, 0xAAAAAAFF, 0xFFFFFFFF, 0xFFFF00FF
ToolTipText=2210
ToolTipBox=0x3F01000E, 0x0


Change the Materials= to the number of materials you need (12 in your case)
Add Mat x entries (Mat 12=some path for your case) for the corresponding materials
Thanks again TDW
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