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Old 01-04-12, 06:56 AM   #241
Rongel
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Thanks for upgrading this mod!

I started to play again SH 5 with the mod list suggested by Trevally (plus some of my favourites) and I noticed too that this mods dialogs.tsr overwrites the "MCCD" commands. I removed the Equiptment dialogs and everything is working fine again. Maybe there should be a MCCD compatable version too?

Anyway, great work!
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Old 01-04-12, 07:15 AM   #242
lesec74
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hello,

how delete or modify dialog.tsr from this mod (equipment upgrades)?explain me, I'm not an ace in computer!!!

sorry for my english!! I'm a poor french

many thanks
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Old 01-04-12, 08:11 AM   #243
Rongel
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Quote:
Originally Posted by lesec74 View Post
hello,

how delete or modify dialog.tsr from this mod (equipment upgrades)?explain me, I'm not an ace in computer!!!

sorry for my english!! I'm a poor french

many thanks
Ok, it's located in "Equipment_Upgrades_Fix_v1_4_byTheBeast\Data\UPCDa taGE\UPCLocalization\Dialogs.tsr

Remove the mod, delete the file , and apply the mod again!

I suggest you remove it if you are using the great "More Crew Commands by Dialogue (MCCD)", otherwise keep it. Hope this helps!
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Old 01-04-12, 08:21 AM   #244
lesec74
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many thanks rongel and happy new year
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Old 01-05-12, 01:58 PM   #245
stuak85
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THX. Great mod!!!!
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Old 01-07-12, 05:01 AM   #246
Michael13
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Guys, should i overwrite all files in mods
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
when installing this mod and patch to it? Won't it broke everything? Is it compatible or i should change/delete some files?

There modified Ubooat_Sensors.sim in TheDarkWraith topic http://www.subsim.com/radioroom/showthread.php?t=166093 but it's only one file and only for version 1.2 of this mod. And we have version 1.4 and Patch 1 that want to overwrite even more files...

Last edited by Michael13; 01-07-12 at 05:18 AM.
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Old 01-07-12, 05:17 AM   #247
TheBeast
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Quote:
Originally Posted by Michael13 View Post
Guys, should i overwrite all files in mods
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
when installing this mod and patch to it? Won't it broke everything? Is it compatible? Or i should change/delete some files?

There modified Ubooat_Sensors.sim in TheDarkWraith topic http://www.subsim.com/radioroom/showthread.php?t=166093 but it's only one file and only for version 1.2 of this mod. And we have version 1.4 and Patch 1 that want to overwrite even more files...
The only MOD the will not work correctly after install Equipment Upgrade Fixes is TDW_No_Hydrophone_On_Surface_1_1_0.
If you want to use TDW_No_Hydrophone_On_Surface_1_1_0 setting, just install that last and overwrite the UBoot_Sensors.sim file from my MOD.
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Old 01-07-12, 05:31 AM   #248
Michael13
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Thanks for fast answer.

I assume difference is ~9 meters depth to pick contacts in TDW's mod and this:
04/06/2011 Change GDG Hydrophone Min depth from 0 to -5 Meters
04/06/2011 Change KDB Hydrophone Min depth from 0 to -8 Meters
in yours?

And if i will want to use TDW_No_Hydrophone_On_Surface_1_1_0, i should overwrite only UBoot_Sensors.sim? UBoot_Sensors.GR2 should stay from your mod?

Last edited by Michael13; 01-07-12 at 05:56 AM.
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Old 01-07-12, 06:17 AM   #249
TheBeast
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Quote:
Originally Posted by Michael13 View Post
Thanks for fast answer.

I assume difference is ~9 meters depth to pick contacts in TDW's mod and this:
04/06/2011 Change GDG Hydrophone Min depth from 0 to -5 Meters
04/06/2011 Change KDB Hydrophone Min depth from 0 to -8 Meters
in yours?

And if i will want to use TDW_No_Hydrophone_On_Surface_1_1_0, i should overwrite only UBoot_Sensors.sim? UBoot_Sensors.GR2 should stay from your mod?
I think the UBoot_Sensors.GR2 files are the same so just overwrite mine as well.
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Old 01-07-12, 02:34 PM   #250
vlad29
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Hi TheBeast!

I've some hasitations re. Your mods order in my list [as follows]:

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
.................................................. ..
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_AFFOE_151
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
.................................................. ...........
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
.................................................. ..................................
R.E.M_by_Xrundel_TheBeast_1.2


Could You please clairify if this order is correct or not? May be some mods are not usefull to be installed at all

Thanks in advance,
Best regards
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Old 01-07-12, 04:09 PM   #251
TheBeast
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Quote:
Originally Posted by vlad29 View Post
Hi TheBeast!

I've some hasitations re. Your mods order in my list [as follows]:

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
.................................................. ..
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_AFFOE_151 ;<-- These files are replaced by Patch 1 AFFOE below so this is not needed.
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
Equipment Upgrade Fixes v1.4 Patch 1 HotFix :<--Fixes Bunker Torpedo Loadout Screen
.................................................. ...........
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 ;<-- REM mode below changes same files.
.................................................. ..................................
R.E.M_by_Xrundel_TheBeast_1.2 ;<-- If using New UIs TDC mod, TDW made new version of this.

Could You please clairify if this order is correct or not? May be some mods are not usefull to be installed at all

Thanks in advance,
Best regards
I hope this is info you were looking for?
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Old 01-07-12, 05:18 PM   #252
vlad29
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Quote:
Originally Posted by TheBeast View Post
I hope this is info you were looking for?
Yes, thanks a lot, mate
I've already merged hotfix into EUF 1.4 patch1, and the new version of REM is just the replaced Uboat_sensors.sim file from TDW. I've being worried because my sonarguy sometimes reports sound contact when I'm on surface though hydrophone's icon is not available (as it should be)
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Old 01-07-12, 07:14 PM   #253
TheBeast
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Quote:
Originally Posted by vlad29 View Post
Yes, thanks a lot, mate
I've already merged hotfix into EUF 1.4 patch1, and the new version of REM is just the replaced Uboat_sensors.sim file from TDW. I've being worried because my sonarguy sometimes reports sound contact when I'm on surface though hydrophone's icon is not available (as it should be)
Although I do agree that Hydrophone effectiveness should be limited while surfaced. IMO, the only Hydrophone that should not function at all while surfaced is the KDB type Hydrophone that is Mounted on the Deck above the waterline.

The GHG Hydrophone heads are mounted approximately 1-3 meters below the waterline just above forward dive planes.

The Balkon Gerat is mounted on the forward part of the Keel, approximately 4-5 meters below water line. This Hydrophone should work fairly well while surfaced and depending on current speed and storm conditions it should easily be able to detect sound contacts well before deck watch visual detection.
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Old 01-08-12, 04:24 AM   #254
mikaelanderlund
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Quote:
Originally Posted by TheBeast View Post
I hope this is info you were looking for?
Please confirme installation order, R.E.M. shall be installed (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) after Equipment_Upgrades_Fix_v1_4_byTheBeast. Is that correct
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Old 01-08-12, 04:04 PM   #255
TheBeast
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Quote:
Originally Posted by mikaelanderlund View Post
Please confirme installation order, R.E.M. shall be installed (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) after Equipment_Upgrades_Fix_v1_4_byTheBeast. Is that correct
Yes
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