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Old 09-30-08, 06:32 PM   #1
Sledgehammer427
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Default [REL] Foxtrot + November class Cold War Subs

!!!!NOTE!!!!
this mod uses files derived from RFB + RSRDC! i'm not sure if it will work with other campaigns, but i'm sure it wont do much harm.

well, folks, here it is,
both a Project 641 AND 627A available for the american campaign,
heres the readme

Quote:
Originally Posted by readme
Foxtrot and November mod

This mod makes both the Project 641 (Foxtrot) and Project 627A (November)
submarines playable in the american campaign,
the patrol objectives are copied from the Gato patrols, because they're more exiting :P


one common issue is that there is no crew at the start of a campaign, so heres what I do.
1. go to subsystems, and load up all the crew there until its empty.
2. save game.
3. load game, and continue with step 1.
4. repeat!


this process takes 15 mins to a half an hour, at least for me and my medium-high spec computer.
just tough it out, you only have to do it once!


*special notes for the November!!!!*
there is no stern torpedo! so dont put men in it, they're useless anyhow.


other issues...
missing CT for some players...i have no idea why this is happening, im looking into it.
misaligned torpedo tubes on the November...i dont have S3D, because my computers weird.
(its okay though, the fun is in the sub itself.)


JSGME thingies!
REMOVE any soundmods that have a sh.sdl file in them, the november comes with its own to
accmomdate the nuke sub sound.
just drop the Foxtrot+November folder into your MODS folder.
then reload the soundmod. select yes for the overwrites...because I said so..


Models by Dagon,
campaign files by The ever-amazing Sledgehammer427


DISCLAIMER: if you make people pay for this... vultures will fly above your house until you leave...
then eat out your eyes...
you have to believe me...because...really, do you wanna flirt with eye-hungry vultures?!
this also modifies the equipment.upc files to be compatible with the foxtrot, and upgradepacks.upc.

there are a couple of pictures in the file, for background purposes
The download is under SH4 mods in my sig.

later
Sledgehammer427
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Last edited by Sledgehammer427; 09-13-09 at 03:26 PM.
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Old 09-30-08, 06:34 PM   #2
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Thanks sledgehammer, got your PM.
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Old 09-30-08, 08:04 PM   #3
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your welcome!
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114,000 tons sunk - 4 Spec Ops completed
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Old 09-30-08, 08:23 PM   #4
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Great mod just played around with it.
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Old 09-30-08, 09:30 PM   #5
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Shhaaaweeeeetttt!!!!!!!!!!!!!!!!!!!!!!!!!
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Old 10-01-08, 10:24 AM   #6
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Is it possible to use these subs for the German side in the U-boat missions? I bit more appropriate there...
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Old 10-01-08, 10:39 AM   #7
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great!
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Old 10-01-08, 03:21 PM   #8
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@bospor.
i'll look into the german thing, but it will be done in the Cold War Mod...so dont fret!
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Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 10-16-08, 06:38 AM   #9
amarth
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Hi,

nice Subs. But I have a Problem withe the November, the tower ist Missing.

This is how it looks in the S3Edit, and it looks similar in the game.

http://img361.imageshack.us/my.php?i...uttoweraa7.jpg

Im using Stock SH4 1.5 without any other mods.

Thanks for your help.
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Old 10-19-08, 03:16 PM   #10
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amarth, sorry for the delayed response.
in the readme, and the thread it is built for RFB+RSRDC, which i highly suggest to download.
but the only fix i can think of is the object number in the data/objects folder

okay, time to think...if there are 7 boats in stock, the tower for the november is...i think number 11. change that to number 08 or 09, if that doent fix it, i will work on a fix for those not using RFB+RSRDC
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Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 10-19-08, 05:35 PM   #11
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Awesome. Just plain awesome.

Somebody who knows Russian *I think* go get Dagon to make us a Typhoon and lets have Sledgehammer make it work in the campaign!

But I also agree with the suggestion about putting it on the German side. When using Soviet subs, we wanna be sending Americans and British people to the bottom. I wonder if anyone could make more era appropriate ships...its times like this I feel bad for not being a modder.
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Old 10-19-08, 06:44 PM   #12
Sledgehammer427
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@ Mobius, it is just a quick fix, i prefer to be on the winning side :p

i think dagon just popped up here to release his foxtrot. i dunno if he still shows up around here, i hope he does.

i have a 688I to release, which i hope to modify into a regular 688, which i figure would be a little more appropriate to release into the campaign.

more coming soon!

EDIT: i am on the dev team for the Cold War Mod. and we need help!
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Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 10-20-08, 09:17 AM   #13
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Wonderful news on the L.A. class, I look forward to it!
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Old 10-20-08, 03:38 PM   #14
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insofar, it will be the I version.
but, if some skilled modder with a little bit of free time and s3d wants, it shouldnt be hard to move those planes on the tower, i will include modified bow planes to match the proper planes, for those interested in completing the work. as long as they include my name in the readme.

and then...i will add the proper 688 names into the roster file!
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Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 11-13-08, 01:07 PM   #15
Capt Jack Harkness
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The reason these subs start without crews is because the data files look up non-existant crew members. A while back I fixed the bug with a Type-XXI I put together, but I can't remember off the top of my had which files had to be tweaked.
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