SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-02-08, 01:45 PM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default Playable IJN Type AM submarine mod

Class overview

Operators: Imperial Japanese Navy
Preceded by: A2 type submarine
In service: 1944 - 1945
Completed: I-13, I-14
General characteristics
Displacement: 3,603 tons surfaced
4,762 tons submerged
Length: 372.8 ft
Beam: 38.5 ft
Draft: 19.3 ft
Propulsion: 2 diesels: 4,400 hp
electric motors: 600 hp
Speed: 16.75 knots (31.02 km/h) surfaced
5.5 knots (10.2 km/h) submerged
Range: 21,000 nmi (39,000 km) at 16 knots (30 km/h)
Test depth: 100 m (330 ft)
Complement: 118 officers and men
Armament: 6 × 533 mm forward torpedo tubes (12 torpedoes)
1 × 25 mm machine gun

2 × 25 mm 3-barrel machine gun

Aircraft carried: 2 Aichi M6A1 Seiran sea-planes

RL :


http://www.williammaloney.com/Dad/WW...nese/index.htm







both Vierling AA and fore AA playable (F6 toggles between them)










The mod comes with the IJN Torpedo mod incl. Kaiten, enjoy those long range torpedoes !

Known issues :

deck view position
no torpedo doors yet
crew on deck
crew names
etc..

version 1.3 download link :
http://www.mediafire.com/file/yvmzy5...arine_V_P4.rar

__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 03-25-09 at 04:14 PM.
keltos01 is offline   Reply With Quote
Old 07-03-08, 03:55 PM   #2
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default AA fixed

there (it means I can fix the one on the Jyunsen B now...) :




now all I need is more of them (3-4)

Xantro how do you insert a new gun/AA node ?
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-03-08, 04:14 PM   #3
GerritJ9
Sonar Guy
 
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
Default

Would it be possible to use the Japanese 25mm AA gun instead of the USN 20mm AA? I think this sub type used the triple 25mm mount, but have to check Jentschura to be sure.
Awesome work- but don't you ever sleep????????????
__________________
Quamvis Patiens Acris

My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9
GerritJ9 is offline   Reply With Quote
Old 07-03-08, 05:07 PM   #4
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by GerritJ9
Would it be possible to use the Japanese 25mm AA gun instead of the USN 20mm AA? I think this sub type used the triple 25mm mount, but have to check Jentschura to be sure.
Awesome work- but don't you ever sleep????????????
I had three of the triple 25mm and it takes them so long to turn that you have already been bombed and they shoot at the plane on the way back. They are REEEEAAAAAly sloooooooooow. And I tried to up the speed but they didn't go any faster. They are cool when three triples start shooting but they hardly ever hit anything.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 07-04-08, 02:51 AM   #5
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

so then you need 4 triple A's : bow, stern and both sides, so that whatever the direction of the incoming plane one can shoot ? :rotfl:

seriously, I plan to use all dual AA guns, I'd like 3, only have one A01 node and don't know how to set up a A02 and A03 node... help !

The deckgun is for the DG afficionados as this type didn't have one !:rotfl:


@Peabody : I'll look into your 3d thing, but I'll only send you the revised obj+mtl+uv2 then you'll have to see if it fits ?
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-04-08, 04:49 AM   #6
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

There were flipped textures again.. so I edited the hull and fixed it in 3ds, we'll see what gives tonight in SH4...






__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 07-04-08 at 06:27 AM.
keltos01 is offline   Reply With Quote
Old 07-04-08, 06:28 AM   #7
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

this is a version where I replaced the 3d model of the Class T, just to check if the two holes present in the previous version and the lack of handrails were fixed, seems so.


also got rid of some residual tower shapes and wiring on the hull model.


__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-04-08, 06:56 AM   #8
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default dammage model

I have now inserted back in the Type AM the dammage model of the Sen Toku, reduced in size off course :



Did you notice how there isn't anything for the tower ?
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-05-08, 06:59 AM   #9
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default version 1.2 : nearly there !

Well, Xantro, I managed to import gun nodes from the Sen Toku using the raw chunck method in s3d (great tool that 0.82 cant't wait for 0.9 !!!!)

I also moved about the nodes using info from the reference system in 3ds, which is the game's, so it make placing stuff easier, but not perfect.

I edited the hull in 3d again cause there were openings in the hull on both sides just in front of the tower, those were "flipped" textures, showing the transparent side. I also flipped back the hand rails, a few davits, the deck gun base, and re exported it using channel 2 for the uv.

I edited the texture of the tower, darkened it a bit in photoshop, and did the same to the lightmap texture, so as not to have such a shiny tower.

then I made the submarine class dds file, reworked the original sub blueprint, and saved that, now this is how it looks in game at the moment (much better I think) :





Ok the stuff aren't in place just yet, but hey ! : 3 AA guns ! (third's behid the horn-schnorkel thing)

The deck gun isn't historically accurate as the I 14 wasn't fitted with one, but it's still a game isn't it ?

the bridge view is level with deck still, have to move it up and forward, here's the tower seen from the deckgun looking forward :




Don't you think it's got a Monitor look to it ?

The AA gun :




it's located on the front balcony in front of the Bridge and below, you can see the Catapult from there !

from the attack periscope :



Seen from the stern :



The 3d model of the screws and backplane and rudder have been changed as well and put back at their right place :

And there's also a new screen someplace, just gotta find it !



Uploaded V 1.2.1 on filefront :

http://files.filefront.com/IJN+Type+.../fileinfo.html


HAPPY 4th of July
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 07-07-08 at 01:29 AM.
keltos01 is offline   Reply With Quote
Old 07-06-08, 07:33 AM   #10
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default new loadout screen

new sub name :





working with the alpha channel is really a breeze, and gets you nice results as well, so here :



__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 07-06-08 at 08:29 AM.
keltos01 is offline   Reply With Quote
Old 07-06-08, 12:47 PM   #11
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default


__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-07-08, 01:28 AM   #12
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default New version

updated first post with Type AM class information from wikipedia.




version 1.2.1 available :

http://files.filefront.com/IJN+Type+.../fileinfo.html
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 07-07-08 at 10:31 AM.
keltos01 is offline   Reply With Quote
Old 07-07-08, 02:10 PM   #13
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default S3d 0.9 !!!!!

just incredible, I just saved about a whole evening of work doing stuff in 35',
INCREDIBLE





here's how I can find the node, just by clicking on the object in 3d, awesome,

chapeau bas Skwasjer !
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-07-08, 03:02 PM   #14
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default fixed all ! but bridge view

front AA manable :




Back AA vierling manable :



the whole shebang :





__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 07-07-08 at 03:45 PM.
keltos01 is offline   Reply With Quote
Old 07-07-08, 03:49 PM   #15
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default fixed

Well, that's all for now : thanks to Skwasjer's S3D 0.9 I did in three hours what before would have taken days... I guess that's what SDK is...




Just the bridge view doesn't work if I move the node the whole tower goes up !

Version 1.3 available in a few for download at :

http://files.filefront.com/IJN+Type+.../fileinfo.html
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 07-07-08 at 04:03 PM.
keltos01 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.