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05-31-06, 08:31 PM | #1 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Skin Swapping
Hello all.
Lets say that I want to change the skin, and just the skin on a existing model. How would I do it? I'm trying to take a Shipwreck missile and give it a white skin to represent a RATTLERS missile to replace the TLAM. Should be pretty simple right?...hopefully? thx lb
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
05-31-06, 08:55 PM | #2 |
Navy Seal
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I could tell you but then I have to kill you...
...in that case I'll tell you! :p First you need to decompress the 3d.grp (with decompress.exe), find the texture map (DW Edit helpful here), paint said mapt, then put the texture back in using computil. I don't know where you can get decompress.exe. Maybe one of the old SCX team might still have the link (I think thats where I got it) Now time to use some of my new found Navy SEAL skills on you... |
05-31-06, 09:22 PM | #3 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Actually I have the decompress tool, Pirate gave it to me a little while back.... however, I don't know how to use it its a DOS command file right?
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
05-31-06, 10:28 PM | #4 |
Navy Seal
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be0ld mI maadd haX0r skillz:
Create a .bat file (use notepad and change the extention.), edit the .bat (right click>Edit) and enter: decompress 3d PING www.subsim.com (Just joking about the ping thing...) save and run. Be advised it will create a big folder called 3D will all the graphics. |
05-31-06, 11:14 PM | #5 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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w0w...ur sk1llz r t3h ownz Thanks
you weren't kidding that is a pretty big folder alright, it will take half a day just to find the skin I'm looking for... this should be fun though...:hmm:
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
05-31-06, 11:20 PM | #6 | |
Navy Seal
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Quote:
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06-02-06, 06:41 PM | #7 | |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Quote:
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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06-02-06, 06:48 PM | #8 | |
Navy Seal
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Quote:
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06-03-06, 01:36 AM | #9 |
Grey Wolf
Join Date: Mar 2005
Location: Germany
Posts: 956
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Check out the MOD section of the CADC, there is a sticky there with the files you will need.
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06-03-06, 06:24 AM | #10 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Thanks OneShot.
Would it be possible to list a quick "how-to" for the cmpUtil. I've been trying to put a rattlers.j3d and rattlers.dds into the game but whenever I try to run the cmpUtil nothing happens.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
06-03-06, 01:12 PM | #11 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Aha! Thanks once again. These things aren't obvious to us non-programmers. After hours of head scratching and hard work I.... still can't this this darn thing to work! ... ... ...
Its not the .bat its the .dds. I downloaded a quick 30day trail of photoshop and installed a .dds plugin, but the .dds files I'm producing aren't being read right. The .dds file view aren't even recognizing them as .dds files.... ...hm... what's going wrong here...:hmm: ...*sigh* this is going to take a while to figure out.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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