SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 05-31-06, 08:31 PM   #1
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default Skin Swapping

Hello all.

Lets say that I want to change the skin, and just the skin on a existing model. How would I do it?

I'm trying to take a Shipwreck missile and give it a white skin to represent a RATTLERS missile to replace the TLAM. Should be pretty simple right?...hopefully?

thx
lb
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 05-31-06, 08:55 PM   #2
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

I could tell you but then I have to kill you...




...in that case I'll tell you! :p









First you need to decompress the 3d.grp (with decompress.exe), find the texture map (DW Edit helpful here), paint said mapt, then put the texture back in using computil.

I don't know where you can get decompress.exe. Maybe one of the old SCX team might still have the link (I think thats where I got it)


Now time to use some of my new found Navy SEAL skills on you...
__________________


TLAM Strike is offline   Reply With Quote
Old 05-31-06, 09:22 PM   #3
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Actually I have the decompress tool, Pirate gave it to me a little while back.... however, I don't know how to use it its a DOS command file right?
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 05-31-06, 10:28 PM   #4
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

be0ld mI maadd haX0r skillz:

Create a .bat file (use notepad and change the extention.), edit the .bat (right click>Edit) and enter:
decompress 3d
PING www.subsim.com (Just joking about the ping thing...)
save and run. Be advised it will create a big folder called 3D will all the graphics.
__________________


TLAM Strike is offline   Reply With Quote
Old 05-31-06, 11:14 PM   #5
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

w0w...ur sk1llz r t3h ownz Thanks

you weren't kidding that is a pretty big folder alright, it will take half a day just to find the skin I'm looking for... this should be fun though...:hmm:
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 05-31-06, 11:20 PM   #6
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Quote:
Originally Posted by LoBlo
you weren't kidding that is a pretty big folder alright, it will take half a day just to find the skin I'm looking for... this should be fun though...:hmm:
DWedit gives you a listing of textures on each model. For the Shipwreck the only texture listed is ss-n-19.dds
__________________


TLAM Strike is offline   Reply With Quote
Old 06-02-06, 06:41 PM   #7
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Quote:
Originally Posted by TLAM Strike
I First you need to decompress the 3d.grp (with decompress.exe), find the texture map (DW Edit helpful here), paint said mapt, then put the texture back in using computil.
Hey TLAM, can you tell me where I can find this "computil"?
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 06-02-06, 06:48 PM   #8
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Quote:
Originally Posted by LoBlo
Hey TLAM, can you tell me where I can find this "computil"?
Any of the repaints from Subguru or Orionworior.
__________________


TLAM Strike is offline   Reply With Quote
Old 06-03-06, 01:36 AM   #9
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

Check out the MOD section of the CADC, there is a sticky there with the files you will need.
OneShot is offline   Reply With Quote
Old 06-03-06, 06:24 AM   #10
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Thanks OneShot.

Would it be possible to list a quick "how-to" for the cmpUtil. I've been trying to put a rattlers.j3d and rattlers.dds into the game but whenever I try to run the cmpUtil nothing happens.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 06-03-06, 01:12 PM   #11
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Aha! Thanks once again. These things aren't obvious to us non-programmers. After hours of head scratching and hard work I.... still can't this this darn thing to work! ... ... ...

Its not the .bat its the .dds. I downloaded a quick 30day trail of photoshop and installed a .dds plugin, but the .dds files I'm producing aren't being read right. The .dds file view aren't even recognizing them as .dds files....

...hm... what's going wrong here...:hmm: ...*sigh* this is going to take a while to figure out.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.