SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
12-05-14, 06:35 AM | #1 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,360
Downloads: 180
Uploads: 1
|
I've just had a strange experience. Playing as the USSR, I was tasked with destroying an enemy ship in a 6 ship battle group. This turned out to be USSR as well. Just to see what would happen, I sunk 4 of the 6 ships, including the target. The remaining ships DC'd me to oblivion, which I expected. I jumped out of the game, used the Mission Completer, restarted back in Odedssa port and was immediately marmalised by a US Task Force right outside the port! Needless to say, that was the end of me. None of the USSR patrol aircraft lent a hand, neither did any fellow whips in the area. What could cause this anomaly in the first place?
__________________
Hanging on in quiet desperation is the English way... |
12-06-14, 07:22 AM | #2 | |
Planesman
|
Quote:
Edit: Was a nuclear war in progress? Sometimes nations will declare war on themselves when the nukes start flying, so that could explain why you were ordered to sink your own ships. The second one is a combination of bad luck and not-yet-implemented features: While most AI task forces are assigned to strategically important areas, a few will appear at semi-random locations to spread out the action a bit. Sounds like a US taskforce decided by chance to sail right up to Odessa! Combat between AI units has not actually been added to the game yet. They will maneuver around and try to intimidate each other but they can't yet fire their weapons. This was a compromise I made a while ago, because running the AI routines for thousands of ships firing at each other made the game run extremely slowly. I recently made a breakthrough on this front, however, and combat between AI units will definitely be added in the next version - it's working pretty well so far, though there are still a couple of minor problems to iron out.
__________________
Sub Commander: A free roguelike submarine simulator Last edited by TheGeoff; 12-06-14 at 07:34 AM. |
|
01-03-15, 09:50 AM | #3 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,360
Downloads: 180
Uploads: 1
|
Foxtrot save and reload problem
I've found that when I use the Foxtrot class sub, things go a bit screwy when I save and reload. The motor control panel and misc. systems control panel both 'fill in' the missing gaps, so there are suddenly inoperative turbine controls on the motor panel, and there are the missing ventilation section controls added back in, but inoperative, to both panels revert back to 'nuclear sub status'. Also, my crew members can no longer find their way out of their respective sections, despite me opening the doors for them.
I've also found that the mission log changes from whatever your starting choices were, to a USSR sub. For instance I started this mission in a French Foxtrot Class sailing from Marsailles, yet after saving and reloading, the log reckoned I was sailing a nuclear boat for the USSR out of Sevastopol. I know you didn't design this sub, but would you be able to fix these?
__________________
Hanging on in quiet desperation is the English way... Last edited by Tango589; 01-03-15 at 11:33 AM. |
01-05-15, 02:32 AM | #4 | |
Planesman
|
Quote:
__________________
Sub Commander: A free roguelike submarine simulator |
|
01-05-15, 11:04 AM | #5 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,360
Downloads: 180
Uploads: 1
|
Whoops, my mistake. BTW, how's the Sub Commander 3D going?
__________________
Hanging on in quiet desperation is the English way... |
01-06-15, 09:55 PM | #6 |
Planesman
|
The problems you mentioned have now been fixed, redownload the game to get the update. In the process of fixing them I found and fixed a far more serious bug which could lock you in the menu and prevent you from saving or resuming the game So thanks for pointing them out!
The 3D version is coming along well. I put it on hold for a couple of months, but I'm working on it again now - doing the code for the electrical systems at the moment, as well as modifying the multiplayer system to be more practical. Also I have found someone who may be able to do the 3D models for the game, which will hopefully make the development process much faster.
__________________
Sub Commander: A free roguelike submarine simulator Last edited by TheGeoff; 01-06-15 at 11:16 PM. |
01-28-15, 04:08 PM | #7 |
Nub
Join Date: Jan 2015
Posts: 4
Downloads: 0
Uploads: 0
|
Wacky Torps
Downloaded v 0.27 - refitted the the Triton class sub at Tampa, USA and the torpedoes glitched into the sub...
|
|
|