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Old 03-19-2011, 05:46 PM   #31
DrJones
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Quote:
Originally Posted by Josef von Posorschitz View Post
You like the modern digital clock in the WWI U-Boat? I do not like it.
Thanks for yout Feedback...

I think the same way, that a digital modern clock in a WWII UBoat doesn't fit so good.

When you are looking at the original in SH3 there is one...shon in digital bits like i've done it for the Depth knots and rudder....

still working on the grafiks of them, because they are to yellow to me and nocht dark enough..

Regards

DrJones
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Old 03-20-2011, 02:21 AM   #32
Sepp von Ch.
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Perfect! Thank you!
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Old 03-21-2011, 08:39 AM   #33
DrJones
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the next release will count little mor time, because i have to find out first how to get out the report for the tube status.

Still searching
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Old 03-21-2011, 08:58 AM   #34
Factor
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Quote:
Originally Posted by joegrundman View Post
and did you learn in the military how to apologize for false accusations on your own too?

"I am satisfied..." hardly counts

I guess not.
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Old 03-21-2011, 12:56 PM   #35
Stevepine
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Quote:
Originally Posted by joegrundman View Post
and did you learn in the military how to apologize for false accusations on your own too?

"I am satisfied..." hardly counts
Couldn't agree more... and it doesnt matter who you are -- skilled modder or not.
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Old 03-22-2011, 01:31 PM   #36
makman94
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@DrJones: you are making a great progress here ...and ,also, i like very much the 'community spirit' you have !! well,well...
i just replied to your pm


Quote:
Originally Posted by joegrundman View Post
and did you learn in the military how to apologize for false accusations on your own too?

"I am satisfied..." hardly counts
+1
...without doupt.
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Old 03-22-2011, 04:15 PM   #37
DrJones
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Quote:
Originally Posted by makman94 View Post
@DrJones: you are making a great progress here ...and ,also, i like very much the 'community spirit' you have !! well,well...
i just replied to your pm




+1
...without doupt.
Thank you for your feedback

I'll post you when it is time for the magnifications
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Old 03-22-2011, 04:17 PM   #38
DrJones
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Quote:
Originally Posted by DrJones View Post
the next release will count little mor time, because i have to find out first how to get out the report for the tube status.

Still searching
I got it...sometimes there are still to many trees in the woods

Now i'am able to create a torpedo controll as we know it in sh3
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Old 03-22-2011, 05:49 PM   #39
Stormfly
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Quote:
Originally Posted by DrJones View Post
I got it...sometimes there are still to many trees in the woods

Now i'am able to create a torpedo controll as we know it in sh3
...dont forget the sound trigger`s
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Old 03-22-2011, 05:53 PM   #40
Magic1111
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Quote:
Originally Posted by makman94 View Post
@DrJones: you are making a great progress here ...and ,also, i like very much the 'community spirit' you have !! well,well...
i just replied to your pm




+1
...without doupt.
Hi Manos my friend !

Now I become maybe my lovely SH3-GUI in SH5 too !

Best regards !

Quote:
Originally Posted by DrJones View Post
I got it...sometimes there are still to many trees in the woods

Now i'am able to create a torpedo controll as we know it in sh3
Sounds good !!!
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Old 03-24-2011, 08:33 AM   #41
tonyj
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I tried this mod out for the first time last night. have to say its a really lovely interface, I especially like the fact that its across the bottom of the screen and not spread around the edges like the default interface, cluttering up the view. The dark colours and understated icons really enhance it - a work of art.

Keep up the great work DrJones!
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Old 03-26-2011, 05:19 PM   #42
DrJones
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Quote:
Originally Posted by tonyj View Post
I tried this mod out for the first time last night. have to say its a really lovely interface, I especially like the fact that its across the bottom of the screen and not spread around the edges like the default interface, cluttering up the view. The dark colours and understated icons really enhance it - a work of art.

Keep up the great work DrJones!
Thank you very much...work is still going on.

The last week i still had not much time to advance my work.

At least as Info to you the torpedo control works as known in sh3.

There will be added a Panel for the opening the torpedo tubesl also.

news will follow

Regards
DrJones
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Old 04-02-2011, 04:37 AM   #43
DrJones
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Hello everybody,

after a long time of designing testing and scripting i can show you know the work of the periscope as it is now.

The torpedo control is like in Sh3 now.
I've Added a Control to open the Tube as a slide in but it is still not finished yet.

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Old 04-02-2011, 04:53 AM   #44
Sepp von Ch.
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Wow, Your UI look beautiful! I can not wait for the final version!
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Old 04-02-2011, 04:57 AM   #45
DrJones
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Quote:
Originally Posted by Josef von Posorschitz View Post
Wow, Your UI look beautiful! I can not wait for the final version!

Yes Thank You...The same to me...i'am also looking forward to get finished with it so it is fully playable
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