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Old 12-02-10, 04:17 AM   #1
sandymac69
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where have all the mods gone?
i cant find that i had earlier this year!
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Old 12-15-10, 03:24 PM   #2
rascal101
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Is this mod still on the way looking forward to tweaking one mod and its contents rather than trying to adjust 100's

R
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Old 12-15-10, 03:34 PM   #3
TheDarkWraith
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Quote:
Originally Posted by rascal101 View Post
Is this mod still on the way looking forward to tweaking one mod and its contents rather than trying to adjust 100's

R
sure is. Just finishing up some things on my mods ends first
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Old 12-16-10, 01:01 PM   #4
Poacher886
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I have to say im really excited about this 'complete mod' in more ways than one....

I bought SH5 apon release and shelfed it immediately (even before taking the rapper off!), due to the fact i decided to rip my study apart and re-build it....and because of all the bugs.

I finally finished the study about a month ago, but decided to hold tight to buy some knew hardware...i've just bought a HP IPS 24" monitor and ordered a 570GTX to boot, so im looking forward to gaming at its best!!

Having waited patiently almost a year to play one of my Fav's Silent hunter and seeing the amazing graphics and mods for it, i cant wait to get started!

I've only ever installed one mod before which was for SH4 and was more than a little inpressed at the overhaul (especially as i like things with realism!!), but i have to be honest and say the SH5 mods look like a bit of a minefield; there's so many......

The idea of an all in one mod to give a real and fixed feel to the game is what im now waiting for....i shall resist playing until this super mod is complete....hopefully in time for the christmas holiday!! (No pressure eh!).

I hope it does away with all the naff stuff like speach bubbles etc, and improves the aggresiveness of the Sim, a few questions,,,,

Im sure some of the photo's show an American style of periscope? will this be changed?
Will we be able to play through to 1945?
Any chance of more Merchant ships after hearing there is only 4??
Will the AI of the enemy be more agressive, without being over the top i.e random skill levels.?
Can we actually use the TDC fully as SH3?
Im guessing some graphic mods like the environmental mod will be included eh?

Thanks for the hard work, i wait with abaited breath!!

Oh, and a MOd name suggestion......"All in one, and One for All"
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Old 12-16-10, 05:30 PM   #5
PJMaybe
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Quote:
Originally Posted by TheDarkWraith View Post
sure is. Just finishing up some things on my mods ends first
This is what I've been asking Santa for!
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Old 12-16-10, 07:28 PM   #6
GT182
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I know I'm jumping the gun but one question DW. I assume it will so but need to ask anyways.

When your SH5 Mega Mod is installed, will it be required to disable all mods, in use via JSGME, first? I just want to be sure I'm 'In Port' before the install.
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Old 01-08-11, 03:56 PM   #7
jwilliams
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Quote:
Originally Posted by TheDarkWraith View Post
Magnum Opus v0.0.1 (BETA version for testing/feedback purposes)

This mod is a compilation of the 'great work' of SH5.


TheDarkWraith

You sir, are a star.

Downloading now...

Thank you for putting this together.

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Old 01-09-11, 02:38 PM   #8
Chrisi078
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Silent hunter 5 crashes with the mod
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Old 01-09-11, 02:45 PM   #9
TheDarkWraith
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Quote:
Originally Posted by Chrisi078 View Post
Silent hunter 5 crashes with the mod
We need a little more detail than this. When does it crash? What was happening when it crashed? Details, we need details
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Old 01-09-11, 03:29 PM   #10
antier
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Default Magnum Opus v0.0.2 by TheDarkWraith : bye bye fps !

Installed today the Magnum Opus v0.0.2 by TheDarkWraith (with patch)...

FPS are dramatically down to 10 instead of 90 with all "classical" mods installed (included TDW NewUis 6_2_3) !

Something is going wrong for me with this MegaMod ! But impossible to say where is located the problem

Edit : 8 Go Ram, intel Core Extreme QX9650, ATI 5870, Vista 64,...
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Old 01-09-11, 03:38 PM   #11
TheDarkWraith
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Quote:
Originally Posted by antier View Post
Installed today the Magnum Opus v0.0.2 by TheDarkWraith (with patch)...

FPS are dramatically down to 10 instead of 90 with all "classical" mods installed (included TDW NewUis 6_2_3) !

Something is going wrong for me with this MegaMod ! But impossible to say where is located the problem

Edit : 8 Go Ram, intel Core Extreme QX9650, ATI 5870, Vista 64,...
I have SteelViking's high resolution shadow improvement mod enabled in it. That's probably why. I'll be releasing another patch here soon that will provide more options
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Old 01-09-11, 04:49 PM   #12
Poacher886
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OK, i've had a good bash at this now by starting my first campaign. Because i've not played SH5 until now, i cant compare it to original, but now i've got a feel fo the difference in controls to SH3/4 i think its great!!

I have everything maxed out both in game and via Nvidia control panel, and @1920x1200 res im getting approx 45-80+Fps (depending on where im at) with my Q9550@3950 and GTX570, so yea its all smooth for me!

I have a couple of niggling issues and a few questions.....

1. PLease..PLEASE, stop the man saying "Were in shallow waters sir" every 1-2min for the entire duration from Keil to North sea entrance!!!, I know were in shallow waters, because i decided to go there!! and the flashing shallow water icon is more than sufficient. If like me you play at least 2hours of real time travel each day, it becomes game destroying.

2. As suggested by others, i think the campaign tonnage expectency is to high and should be reduced.....to coincide with a more realistic amount of encounters with the enemy. i.e reduced to real levels!

I also have a few questions....

1. Luckily, i have'nt encountered the enemy yet as i have not the faintest idea on how to find its range / speed....despite all the manual TDC dials, there does'nt seem to be the option to use a Stadimeter / speed solution as per SH3/4 ???

2. I notice (unbeliveably) you dont get assigned a U-boat number when starting a campaign, however, i did spot one top left of the Captins log page (I think), is this your doing?, im guessing there random? and thanks if this is the case.

3. I notice when talking with the crew, that some dialog is locked out and red. i.e The radio man has the option of being asked "Try to catch some news on the radio", which would be great if it worked.

Apart from the said issues/questions all is great for me so far with no crashes either.

Thanks
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Old 01-09-11, 05:18 PM   #13
BigBANGtheory
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I am seeing the rear splash/spray effect on the back of the conning tower instead of behind the propellors. I am not sure if this is by design I am not used to seeing it there and thought it worth mentioning.

FPS rate looked fairly normal to me, I do not use the DX9 framerate tweak as yet.
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Old 01-09-11, 05:36 PM   #14
panosrxo
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One question regarding radio messages:
I received one, coming from a ship saying it lost a propeler. The message gives the location of the ship. If I go there, will I find it??
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Old 01-09-11, 05:47 PM   #15
col_Kurtz
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I`m on the crash course!

So... this is really surprised me Almost... almost! This is Brunstbuttel, am I right? So where is it exactly. Oh my God...
I passed this way... I`m not sure how many times (Opus Magnum Mod of course) and I see it the first time! Previously, I had a collision with another ship. Harbour Pilot failed this time. After loading the game from autosave plotted new course and I see it...





Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_Patch_1.0

Anybody noticed that?
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