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Old 07-29-2009, 12:39 AM   #31
linerkiller
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First of all, congratulation for sinking the battleship...i never managed to bag a warship bigger than a heavy cruiser with the Schnellboot.
Second: Asanovic explains the methods of making personal emblems in the "Emblems" section of his latest download. If you follows well the instructions, the emblems will show also in the stern of the boat
then, about sh3 cmdr files, i would set Standard 1x option...report if that works.
Good hunting!
LK
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Old 07-30-2009, 08:05 AM   #32
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Default Playable S-BOOT 1.7 for GWX 3.0

Thanks, LK. Re: Warspite sinking -- an early career boost...probably a once-in-a-career opportunity as well.

I'm happy to report that my "hull pressure death" issue seems to be fixed by setting the wave height to standard (1.0x) in SH3 Cmdr. -- many thanks!

And yes - you warned me not to set a patrol grid in playable s-boot, I know. But I did and it totally screwed up my SH3 cmder files on my next patrol...luckily, it corrected itself when I finished the mission and reset itself to grid 0. So, for anyone else who is reading this post: DO NOT SET A PATROL GRID!

Re: 1.7 S-BOOT emblems -- Asanovic7's two latest downloads are "SBMOD17" and "rcbsh4effectssboot17" -- there is nothing in the read-me text files for either of these downloads that says anything about how to custom build s-boot emblems for playable s-boot v1.7...just the emblem example and template (in SBMOD17) -- but no instructions that I can see. Perhaps you could cut, paste and post them to the thread -- that would be great.

Also, I enabled Mikhayl's awesome-looking Luftwaffe Buoys but the scripted campaign file in SH3 Editor wants to overwrite the Scr.mis file I enabled for VonDos ships (which are now scripted into my campaign) -- is there anyway around this? I'd like to script the LBs but not at the expense of losing my scripted VonDos ship routes. BTW, what does scripting the LBs do? Create downed pilot rescue scenarios? (that would be cool!) or are the buoys just eye candy in the game?

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Old 07-30-2009, 08:56 AM   #33
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Default S-BOOT Wolfpacking?

A two-part question here:

1. Historical

Does anyone know if S-boots patrolled independently or if they formed attack squadrons? Or did they simply wolf-pack when grid proximity / mutual target opportunities presented themselves? The photos and film archive footage I've seen seems to suggest that they patrolled and attacked in groups of 2 or more (although I could be way off-base on this).

2. In-Game

The multiple-boat theory is supported by the enemy AI behavior (pairs of Elco tropedo boats) that I've seen in GWX and in Destryoyer Command (2 or more attacking S-boots). On my last GWX patrol, I radioed in the position of a convoy I was shadowing -- a few hours later the CL and DD escorts started firing at a group of small surface vessels (presumably AI S-boots) that I physically could no see as they were quite far off (on ther opposite side of the convoy). I seriously do not believe that my contact report and the escort/unknown axis surface skirmish were coincidental...but I could be wrong.

Would it be possible to command (not control) a squadron of AI S-boots in a 2.0 Beta of Mikhayl's Playable S-boot Mod? ...or is SH3 simply not hard-wired for such an appealing possibility? SH4 /SH5 perhaps?

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Old 08-02-2009, 03:32 PM   #34
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Default hey

Not really shure where is the problem.. It is sunny so playing is not on my minds, and yes I have a difficult summer, thanks mick, my life has turned into some soap opera, which includes divorce, fights, breakups, drugs, rock and roll, more fights, alcohol, some more drugs(some nasty ones, woo, surf's up dude and lonely hearts so desperate to lay an egg that they will litterally f..k you in the a.s.. No, we are not talking about "those other people" :rotfl:

Advice to anyone under 30: do not listen to elvis presley's "my best friend's girl"..

Now, I started career week ago :rotfl:with sh3commander from heligoland 1940. with s7.. I had a skirmish with a destroyer who couldn't hit me so I was atacking him with that sole flak and torpedos. I managed to sank him with the second torp, it was like "JAAAAAAAAAAAAA JAAAAAAAAA". Screaming like this in croatian means screaming eggs. So when we see a German fellow saying ja! ja! we smile..

Nice one with the bb warspite.. And there I was thinking how with s7 sinking dd I am the tzar..

About the hard waves.. Well, Mick is the chief of the department there.. Honestly, I thought problem was solved.. And if you want to be historical, because of the bad weather torpedo boats didn't sail..

I layed some rottens in campaign here and there.. Some 4some and 6some parties :rotfl: here and there..

Since my upload/download capabilities are less than able(2mb per hr) currently..
People, let's play this on autumn since sh4 won't get better and mick is doing wonders..

Cheers to all and have a merry summer!!!

p.s. anyone knows what is the price of samsung f-490v? I will sell it for 200 euros? Is that ok price or too big?
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Old 08-03-2009, 01:02 AM   #35
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Quote:
Originally Posted by asanovic7 View Post
Not really shure where is the problem.. It is sunny so playing is not on my minds, and yes I have a difficult summer, thanks mick, my life has turned into some soap opera, which includes divorce, fights, breakups, drugs, rock and roll, more fights, alcohol, some more drugs(some nasty ones, woo, surf's up dude and lonely hearts so desperate to lay an egg that they will litterally f..k you in the a.s.. No, we are not talking about "those other people" :rotfl:

Advice to anyone under 30: do not listen to elvis presley's "my best friend's girl"..

Now, I started career week ago :rotfl:with sh3commander from heligoland 1940. with s7.. I had a skirmish with a destroyer who couldn't hit me so I was atacking him with that sole flak and torpedos. I managed to sank him with the second torp, it was like "JAAAAAAAAAAAAA JAAAAAAAAA". Screaming like this in croatian means screaming eggs. So when we see a German fellow saying ja! ja! we smile..

Nice one with the bb warspite.. And there I was thinking how with s7 sinking dd I am the tzar..

About the hard waves.. Well, Mick is the chief of the department there.. Honestly, I thought problem was solved.. And if you want to be historical, because of the bad weather torpedo boats didn't sail..

I layed some rottens in campaign here and there.. Some 4some and 6some parties :rotfl: here and there..

Since my upload/download capabilities are less than able(2mb per hr) currently..
People, let's play this on autumn since sh4 won't get better and mick is doing wonders..

Cheers to all and have a merry summer!!!

p.s. anyone knows what is the price of samsung f-490v? I will sell it for 200 euros? Is that ok price or too big?

Well...this august is very hot and if someone hasn't air conditioned at home (like me) playing is not possible at all...Hoping for some news when holidays will be over and everyone will return to his crappy office (me). About Sh4...i uninstalled it long ago...booooring it was!!!!!

for the samsung...i dont need it...Maybe try on ebay...if you trust it

happy holidays to all
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"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 08-05-2009, 08:37 PM   #36
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Default "killed by pressure" death problems persist in Playable S-Boot v1.7 in GWX 3.0

Still having "killed by pressure" death problems in heavy weather -- I have both STZ's Sinking Ships Fix mod enabled AND wave height set to minimum (standard 1.0x) in SH Cmder....and I have a Damage Control officer with a full complement of DC crew at their stations -- nothing seems to help. Anybody have any suggestions? I'm all ears. It just kills me to have to RTB (warp) with a belly full of fish (a small belly I'll grant, but a full load-out nonetheless)...what a waste of torpedoes.

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Old 08-06-2009, 12:43 AM   #37
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Quote:
Originally Posted by Easy_Eight65 View Post
Still having "killed by pressure" death problems in heavy weather -- I have both STZ's Sinking Ships Fix mod enabled AND wave height set to minimum (standard 1.0x) in SH Cmder....and I have a Damage Control officer with a full complement of DC crew at their stations -- nothing seems to help. Anybody have any suggestions? I'm all ears. It just kills me to have to RTB (warp) with a belly full of fish (a small belly I'll grant, but a full load-out nonetheless)...what a waste of torpedoes.

Easy_Eight65
Reinstrall everything above GWx 2.1 That must work!
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"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 08-07-2009, 11:00 AM   #38
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thanks for the suggestion, but GWX 2.1 is not an option for me...I'll just wait for Mikhayl / Asanovic7 to address the bug in the 2.0 beta (hopefully).
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Old 08-07-2009, 02:04 PM   #39
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Quote:
Originally Posted by Easy_Eight65 View Post
thanks for the suggestion, but GWX 2.1 is not an option for me...I'll just wait for Mikhayl / Asanovic7 to address the bug in the 2.0 beta (hopefully).
I'm doing the same! More fun when it will be ready
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"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 08-13-2009, 03:28 AM   #40
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Just downloaded this, looks (since I have not made a second install, best way I go about these mods) like a class act!
nice work guys!

made a quick test run in campaign mode, I don't have the hull problem some are reporting.

this is a clean install of GWX 3.0, my mods list
OLC 'Gold'
Flat Sun Fix for OLC 'Gold' (Video card hates the sun)
Schnellboot Main (renamed, from 5-Schnellboot)
2-SB AI boats
3-GWX campaign
6-Emblems (working on a set soon, after the Narwhal and the torrent of stuff I gotta do)
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Last edited by Sledgehammer427; 08-13-2009 at 04:55 AM.
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Old 08-13-2009, 05:19 PM   #41
Easy_Eight65
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it's a blast, right? A few examples of my extremely primitive emblem modding skills:





...and what S-Boot would be complete without an vanity plate?:

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Old 08-14-2009, 11:44 AM   #42
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Default Installation order?

Thanks for making this fine wod for GWX3.0.

Now i have but one stupid q: In what order should the files be installed and how can I make SH3Commander work?

Cheers

/OB
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Old 08-14-2009, 02:53 PM   #43
Sledgehammer427
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Well, I used MultiSH3 and created a seperate install of a clean version of GWX.
Then, after you changed the save directory with the Multi SH3 tool you install SH3 Commander. It now reads your savegame directory automatically.
then you install JSGME and you should be good to go..

thats the way I went about it.
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Old 08-15-2009, 03:14 AM   #44
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Just a minor bug to report.

I try to use "realistic U-boat availability dates" in SH3 Commander because that's how I get actual S-Boot classes to show up (much easier to schoose "S7" or "S26" instead of trying to remember which ones which.

for some odd reason this causes a CTD, if i knew how to fix it, I would, but since I don't, I'll report it
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Old 08-15-2009, 04:15 PM   #45
Easy_Eight65
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I believe that was in the Readme Mikhayl and Asanovic7 included with the 1.7 release -- you might want to check it out.
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