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Old 10-14-09, 05:42 AM   #886
Tuddley3
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I noticed in the Stock Repair Times folder, the Zones.cfg file is not in the Data folder. Is there a reason for this ? It doesn't say anything in the readme about it.

Thank you,
Tudds
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Old 10-14-09, 05:44 AM   #887
Tuddley3
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Quote:
Originally Posted by urfisch View Post
THE NEW BUNKER HAS NO SHADOWMAP, and that looks odd...
What is a shadowmap ?
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Old 10-14-09, 05:47 AM   #888
urfisch
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Originally Posted by Tuddley3 View Post
What is a shadowmap ?
a texture-map with only the shadows in it. cause sh3 does not render realtime shadows.
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Old 10-14-09, 05:58 AM   #889
Tuddley3
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Originally Posted by OG Hase View Post
Now I got it running on my new 16:9 TFT (game runs in 4:3 still) Everything is fine but I have that damned "little sun" problem again! Anyone has that too and how did you get it solved!? Besides that first impressions are amazing! As I wrote in Han's Guestbook I do hope he will be doing WAC for SH 5 as well - if that is not going to be best game ever I dunno! Thx for your help with "Chief Little Sun"
You can try the Kriller Sun mod, or get the sun halo file from the SHIV Scene for SH3 8k v3e mod.
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Old 10-14-09, 06:42 AM   #890
HanSolo78
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Quote:
Originally Posted by urfisch View Post
a texture-map with only the shadows in it. cause sh3 does not render realtime shadows.
Hi Urfisch!

Sorry, forgot to answer... I also do not knwo what is wrong with the shadows...

greetings
Han
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Old 10-14-09, 06:50 AM   #891
SeaWolf U-57
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Originally Posted by HanSolo78 View Post
Hi Urfisch!

Sorry, forgot to answer... I also do not knwo what is wrong with the shadows...

greetings
Han
There are a few items missing the reflections/shadows but there are so many things to look at so it dont matter
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Old 10-14-09, 06:51 AM   #892
SeaWolf U-57
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Quote:
Originally Posted by Tuddley3 View Post
You can try the Kriller Sun mod, or get the sun halo file from the SHIV Scene for SH3 8k v3e mod.
or my water 5.5 should also fix this
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Old 10-14-09, 06:55 AM   #893
HanSolo78
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Quote:
Originally Posted by SeaWolf U-57 View Post
There are a few items missing the reflections/shadows but there are so many things to look at so it dont matter
Yeah, I know.. I did not make refelctions on all 3D objects... maybe Urfisch means the missing building shadow?

If so.. I think you´re right... mall things always could be improved a bit but all in all it´s ok the way it is.
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Old 10-14-09, 07:12 AM   #894
urfisch
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Quote:
Originally Posted by HanSolo78 View Post
Hi Urfisch!

Sorry, forgot to answer... I also do not knwo what is wrong with the shadows...

greetings
Han
its the missing shadow texture. i recently managed to built an own, when i remodelled the bunkers as well. its a bit fuzzy work to make it, but the effect is very good.

its chunk 1163 "steel.tga" it has a lightmap called "LM_BNK.tga" this is the needed texture...

http://rapidshare.com/files/292878124/selfillu.zip.html
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Old 10-14-09, 08:27 AM   #895
Rafael
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Quote:
Originally Posted by SeaWolf U-57 View Post
nice pic in post 885

but i think this one is better
That's a matter of taste! However, great work!

However, your integrated orders would never work, if you did not use my fix for WAC 41.

Quote:
Originally Posted by Rolf Eschke View Post
Hello Rafael !
Thanks a lot for the fixes,
Regards
Rolf
Thanks for the feedback mate!

Rafael
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Old 10-14-09, 08:48 AM   #896
SeaWolf U-57
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That's a matter of taste! However, great work!

However, your integrated orders would never work, if you did not use my fix for WAC 41.



Thanks for the feedback mate!

Rafael
Whatever works in the wac4.1 mod will work with my icons its an icon set nothing more
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Old 10-14-09, 09:00 AM   #897
Rafael
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Quote:
Originally Posted by SeaWolf U-57 View Post
Whatever works in the wac4.1 mod will work with my icons its an icon set nothing more
Yes they are icons (like Captain America's Officer Icons), but the icons would not work (the integrated orders), if people don't download my integrated orders fix for WAC 4.1.

Optional, use SeaWolf's icons and everything will work as it should be.

So I suggest, if people want to have Integrated Orders work correctly in WAC 4.1 just download it.

Information here: http://www.subsim.com/radioroom/down...o=file&id=1387
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Old 10-14-09, 09:41 AM   #898
Tuddley3
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Rafael, do we need a combo mod for Stock Repair Times and No Fatigue mods to be compatible ? They both overwrite eachother because of the Basic.cfg.

I am also guessing with these 2 mods enabled, we do not launch WAC 4.1 via SH3 Cmdr ? I just had 16km and Stock Repair installed, and I get CDT while loading patrol.
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Old 10-14-09, 09:52 AM   #899
Rafael
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Quote:
Originally Posted by Tuddley3 View Post
Rafael, do we need a combo mod for Stock Repair Times and No Fatigue mods to be compatible ? They both overwrite eachother because of the Basic.cfg.

I am also guessing with these 2 mods enabled, we do not launch WAC 4.1 via SH3 Cmdr ? I just had 16km and Stock Repair installed, and I get CDT while loading patrol.
I don't know this. My "no fatigue" file was released 30 September 2009, so I didn't knew about the "new" Stock Repair Times at HanSolo's FF page.

I first need to examine the Stock Repair Times.

While testing WAC 4.1 beta and WAC Release Candidate 1, I noticed that SH3 Commander was not compatible (CTD's). That's the reason I made the "no fatigue" add on. (I hate fatigue crew )

At the moment you must choose between 'no fatigue' or 'stock repair times' I suppose?
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Old 10-14-09, 01:25 PM   #900
Tuddley3
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After having used SH3 Cmdr with this current install, do I have to completely reinstall SH3 again? Because I cannot load any patrols with any of the new addon files (No Fatigue, 16km, or Stock Repair). Just so you know, I am not loading game with SH3 Cmdr, and it doesn't matter if I use the addons one at a time or 2 at a time.

Sorry to be a pain
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