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Old 04-14-08, 02:28 PM   #1
Xantrokoles
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Join Date: Jan 2008
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Quote:
Originally Posted by Jake Nukem
Epic mod, hope to see more of your work!

To your question, It seems to be running fine for me, no problems at all as far as i can see! :p
After my Pocket BB the things will rollone after one..
During looking trough the museum, I began to love the BB Iowa..
So this wil be the next project (after my pocket BB) for our tommy-guys with 1.4(+1.5)

And nice to hear the mod works

Quote:
Originally Posted by Will-Rommel

1-In the Command room, would it be possible to remove the 2 periscopes? (Or do so in your pocket BB mod) Because when the camera is in the command room, the two periscopes poles keep raising and lowering themselves, they dont stay fixed.
I will spent later time for the interior,cause usually u are on deck on a surfaced ship/
first I finish my pocket BB and then I make an Iowa(-pah this lil ship with a few guns), then interior

Quote:
Originally Posted by Will-Rommel
2-Would it be possible to add one playable Flakvierling in the AA arsenal? Maybe replacing the gun wich is alone in its turret? It would allow me to assign a target to my crew instead of just pressing the ''Fire at will'' button.
There were no Vierling flaks on a Fubuki and I can't make the trible flaks playable, noone could give me help in this point...


Quote:
Originally Posted by M.Sarsfield
Is there a binocular view? I usually assign targets with the binoculars and I find it to be more effective to have them only shoot incoming targets.
U don't have the binocular view or u din't have the mod tested?

There is a binocular view, but the guns being IJN one, they don't understand the orders of my Deutch captain! :rotfl:

Quote:
Originally Posted by Will-Rommel
I think there is an incompatibility with the AI AA guns and the binoculars ''espace bar'' orders. But i think this could be fixed by adding a playable AA piece? :hmm:
This Japanese understand my Deutschen 1WO, I just look at a target and hit space!
(In the Pocket Battleship mod ther will be a playable 20mm)
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Old 08-10-15, 06:53 PM   #2
Bladekill1298
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new download link plz?
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Old 01-29-17, 07:20 PM   #3
dsawan
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any new link?
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Old 03-04-17, 12:36 PM   #4
kms bismarck
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Default Any new link?

Please give a new link, becouse the Mediafire link is dead... And I really want this mod...

Please reply soon
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Old 04-20-08, 09:54 AM   #5
W4lt3r
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Just hunt task forces. I was damn lucky and ran into one that had a fleet carrier, 2 DDs and a CL as an escort. DDs rushed at me and got nuked, no hits suffered. I took advantage of my watchmen ability to spot the ships and "ranged" the cruiser, resulting it sank by magazine explosion. After that the carrier was an easey peacey ^^

*Edit* Also, im now packing the modified files that allows you'r watchmen and you to lock on ships at maximum range of 15km (gunners fire that far now also)

http://www.subsim.com/radioroom/showthread.php?t=134073 (Black smoke mod 1.5, You gonna love it when you fight at very long ranges)

Range increased up to 15km, visual also. Hostile ships will fire from ranges 13km and closer, depending on weather conditions.

DL Link:http://www.megaupload.com/fi/?d=EW0HIXWW

Just Put it into Mods folder and start through JGSME. If you got issues, i'll see to them. And if you got some suggestions, i'll gladly take 'em into consideration.
O right, and i increased the ammunition on IJN 5" duals, maybe i putted too much (50000 shells or so instead of 240 ^^') but since you need to fire so many salvos to even hit a carrier from 14 km range that you're gonna need them.

Last edited by W4lt3r; 04-20-08 at 10:48 AM.
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Old 04-20-08, 10:09 AM   #6
Ishigami
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Thanks for sharing

Eidt: Ok now I have a problem I believe it is my system not the mod itself. If I for example add black smoke, your mod about the firerange or another example the diverate mod from PE2 the game, even my PC will crash (bluescreen).
I'm using Windows Vista Ultimate 64bit on an E6600 from Intel with a 8800GTX (ForceWare 169.25) and 4Gb RAM.
SH is version 1.5 of course.
Any ideas why adding another mod will result in an bluescreen?

Last edited by Ishigami; 04-20-08 at 10:44 AM.
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Old 04-20-08, 12:26 PM   #7
Xantrokoles
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-Depthcharges are out of my skill
-Torpedoes can be started 0° or 180°
-Haven't I added the DD sound into the *.dsd file?
-Thanks W4173R
-Ishigami: I don't know why, but may u can post your problem in the support forum
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Old 04-20-08, 12:48 PM   #8
W4lt3r
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Well, if it happens like that, you can just take the files in the rar file and copy them to their correct folders. That ought to avoid the problem.

.cfg's to -> Data/CFG
the .sim file to -> Data/Libary/Shipparts

And make backup of the following files:
Sim.cfg, CrewAI.cfg and guns_radars.sim
After that just start the game (without having the thing turned on JGSME)
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Old 04-20-08, 01:07 PM   #9
The Fishlord
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Okay I'm confused about installing this.

Can someone give me easy to follow, step by step instructions on how to install it using JGSME?

I'm trying to install it but I don't see an option to play with it in the campaign (or anywhere). HELP THIS LOOKS AWESOME
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Old 06-22-09, 09:58 AM   #10
karljacent
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Default link dont work

hi the link dont work how can i get this looks nice
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Old 09-19-09, 06:20 PM   #11
ApplePie
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Default mmm...

"File is Unavailable."... (((
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Old 02-10-11, 02:31 PM   #12
chrysanthos
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Default say what?

no hard feelings but is this your download?
Oops! An unexpected error (-1) has occurred. really? come on:/
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Old 02-11-11, 03:31 PM   #13
AOTD_MadMax
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Maybe you are interested to use these new IJN-DD´s for your mod ?

1.) Akatsuki



2.) Fubuki ( early war )



3.) Fubuki ( late war )



4.) Hatsuharu



5.) Shiratsuyu



6.) Kagero



7.) Yugumo



8.) Kamikaze



9.) Matsu



10.) Shimakaze



You can get them when FOTRS-Upgrade is out !

Regards

Maddy
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Old 03-21-11, 12:35 AM   #14
Treetop64
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This mod looks great. Are there any links that are still alive so that this can be downloaded?

~~Edit: Never mind, saw the link on his sig.

Last edited by Treetop64; 03-22-11 at 01:08 AM.
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