SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-02-16, 10:59 AM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,292
Downloads: 534
Uploads: 224


Default

Sticking with 4. Sure, it would be cool to have 6+ but how likely is it there would be many 6 man teams all ready to play at the same time...?
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 08-02-16, 11:11 AM   #2
potus
Seaman
 
Join Date: Aug 2012
Posts: 36
Downloads: 80
Uploads: 0
Default

If it is well organized don't underestimate that chance though

but yeah sounds good that it is staying with the 4 players setup.
potus is offline   Reply With Quote
Old 08-02-16, 03:53 PM   #3
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Onkel Neal View Post
(...)how likely is it there would be many 6 man teams all ready to play at the same time...?
Uhm... two uboats cooperation here?
__________________

PL_Andrev is offline   Reply With Quote
Old 09-04-16, 06:48 PM   #4
Rebel
Machinist's Mate
 
Join Date: Jul 2004
Posts: 124
Downloads: 77
Uploads: 0
Default I am rebel

I came upon this post when I was looking around. I read about your adventure into being an entrepreneur. I don't recall reading anything about you needing any money. Which is a great way to start ,if you're going to be an entrepreneur. If you do read this post, I would like to offer my time freely to beta test your idea , of a good realistic submarine game . I am even willing to invest in what ever computer I might need to play. The one I have is at its limit with silent Hunter three-- GW X
being in the light
__________________
Rebel is offline   Reply With Quote
Old 09-04-16, 11:36 PM   #5
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,292
Downloads: 534
Uploads: 224


Default

hi Rebel, thanks, we will definitively be checking with you when it's time to do some beta testing, sir.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 09-05-16, 04:51 AM   #6
rentacow
Machinist's Mate
 
Join Date: Sep 2014
Location: Onakushcloud
Posts: 125
Downloads: 56
Uploads: 0
Default

I'm hoping beta versions will be available to the community to try out, now that it is no longer an option to contribute early on for access during the games development.
rentacow is offline   Reply With Quote
Old 09-23-16, 07:46 AM   #7
KlLLJOY
Swabbie
 
Join Date: Sep 2016
Location: In a Underground Bunker in the UK
Posts: 8
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Onkel Neal View Post
Sticking with 4. Sure, it would be cool to have 6+ but how likely is it there would be many 6 man teams all ready to play at the same time...?
Having different scale u boats with different advantages and disadvantages and optimal crew size (small -4) (large +4) that might solve this, but I have no information on the capabilities of the team, but if modding will be a thing then that might be a option

Last edited by KlLLJOY; 09-23-16 at 08:42 AM.
KlLLJOY is offline   Reply With Quote
Old 10-06-16, 01:52 AM   #8
subunit
Watch
 
Join Date: Dec 2009
Posts: 21
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by Onkel Neal View Post
Sticking with 4. Sure, it would be cool to have 6+ but how likely is it there would be many 6 man teams all ready to play at the same time...?
Are you guys looking at Pulsar: Lost Colony at all? It's a very similar basic concept- 5 man co-op crew operates a ship in station-based gameplay, runs around the interiors operating stuff/fighting fires etc. They have a drop-in drop-out model and it's usually no problem getting a 5 man public crew together on a weeknight, and this is in Beta. They also have bots, though. If credible bots can fill player slots, and there's decent drop-in drop-out functionality, I would hope for an upper limit of 6 or so on the crews.

Also I would like to echo Rockin Robbins and other in hoping for an eventual American boat expansion or the game being moddable to allow it. If I can finally run a proper Dick O'Kane tracking party on my bridge, I'll be happy as a clam.
subunit is offline   Reply With Quote
Old 10-15-16, 05:19 PM   #9
DGJ
Swabbie
 
Join Date: Dec 2001
Location: Sweden
Posts: 7
Downloads: 0
Uploads: 0
Default

This is a GREAT idea.

I can't find it as early-access on steam yet, how do I support it right now?
DGJ is offline   Reply With Quote
Old 09-15-20, 03:08 PM   #10
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,292
Downloads: 534
Uploads: 224


Default

Ba-bam!
Onkel Neal is offline   Reply With Quote
Old 09-16-20, 11:31 AM   #11
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 302
Uploads: 0
Default

Wolfpack on Steam store page:
https://store.steampowered.com/app/490920/Wolfpack/
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.