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Old 09-17-14, 05:01 AM   #1606
niwo
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Quote:
Originally Posted by DrJones View Post
Hey Mate,

sorry for late response....this is a bug of the game...it has been fixed by tdw using his patcher...

http://www.subsim.com/radioroom/showthread.php?t=181433

Best Regards

DrJones
Yes it is. You have to patch the sh5.exe. It's the 15th patch called "TDC AOB and Speed dials resetting when TDC is on and using stadimeter"

I recommend to use the patcher, but if you can't or don't want to patch the files, you can alternertively guess the distance or measure if you have the contacts updated on map or just leave it to 100 km. In most cases past 2000 meters it works.

P.S. You can use the degree marks from your UZO or Perisope and calculate the distance with
Code:
Target Range = Mast Height / tan (angle)
I don't know if the Values are the same in SH5 but here are the values from the Angriffsscheibe Handbuch for SHIII:
Optic - Small Marks - Large Marks
Periscope(1x or 1.5) - 1° - 5°
Periscope (4x or 6x) - 0.25° - 1.25°
UZO (7x) 0.2° - 1.0°
Use a sliderule with ST-Scale or the Sinus charts in the UI
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Last edited by niwo; 09-17-14 at 05:11 AM.
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Old 09-21-14, 03:14 AM   #1607
Choum
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Everytime I start a new campaign, the UI will not be loaded after the bunker.
I have to save and reload every time, Is there a way to fix that ?
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Old 09-21-14, 05:06 AM   #1608
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Originally Posted by Choum View Post
Everytime I start a new campaign, the UI will not be loaded after the bunker.
I have to save and reload every time, Is there a way to fix that ?
the UI is Hide
can u post your mod list pls ?
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Old 09-21-14, 05:53 AM   #1609
Choum
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here my mod list :

Code:
EXE_Patcher
Shadow Improvement ModLR
Conus' Graphic Mod 1.1
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2.2 Full
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
gap - Real Diveplane Gauges v. 1
gap - HD 1 deg Scope Bearing v 1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
sobers best ever fog  V31 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
Equipment_Upgrades_Fix_v1_4_byTheBeast P1+Hotfix full
EUF_UBoat_FX_v0_0_5_ byTheBeast
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
Parts Magui V 3.06 by DrJones
IO_StrategicMap_4_3_for_Magui V 3.06 by DrJones
TDC Graphics by Naights v1.0
Radio_Messages_1_2_0_German_Voices
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Sensors Difficulty Settings (init.aix)
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
sobers Lights Cfg V10 SH5
SH5 External Cargo 1.0
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
MadMaxs_SH5_Subdiesel (mono) v2
Clavier_sh5_fr_ZQSD_1.7.1
sobers CrewAI mod SH5
sobers no footstep sound mod SH5 V2
Reco-vocale_Mitons_Choum_NewUI_Editon_v0.4.1_french
Manos Scopes-patch for 16x9
I don't have this problem with historical mission, only in a new campaign (all ui element are not visible (If I move my mouse on the bottom left, nothing appears).
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Old 09-21-14, 02:16 PM   #1610
franz_the_cat
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Hi

Which mod is the Astro mod with sextant
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Old 09-22-14, 12:38 PM   #1611
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Hi

Which mod is the Astro mod with sextant
the lates version of the magui have sextan... the uzo can be used as sextant u need to enable this option from the generic patcher
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Old 09-25-14, 10:31 AM   #1612
Choum
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I have fix my problem it seems to be a stock game bug.
I just have to save and reload inside the bunker (when I play a new campaign) and it's ok.
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Old 09-26-14, 02:40 AM   #1613
James Tiberius Kirk
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Ahoy Kaleuns!

I have just bought the sh5, so now I am searching for some good mods. I think this mod is really awesome. Thank you guys!
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Old 09-26-14, 09:26 AM   #1614
Sjizzle
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Originally Posted by James Tiberius Kirk View Post
Ahoy Kaleuns!

I have just bought the sh5, so now I am searching for some good mods. I think this mod is really awesome. Thank you guys!
heya and welcome u can try my mod list witch one is based on Magui Interface link in my signature or the mega mod witch one is also with magui
link here
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Old 09-27-14, 02:34 AM   #1615
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Is it normal to not have any contact lines on the map? im in the middle of a convoy and the nav map and TAI is absolutely empty
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Old 09-27-14, 03:50 AM   #1616
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Is it normal to not have any contact lines on the map? im in the middle of a convoy and the nav map and TAI is absolutely empty

u have check it in sh5schiffe.exe ?

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Old 10-03-14, 07:24 PM   #1617
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thanks that worked... another question, well.. in the periscope the "Fire" button is not working, so i have to fire with the keyboard, any fix?
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Old 10-03-14, 08:51 PM   #1618
niwo
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Tubes open?
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Old 10-04-14, 12:58 AM   #1619
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Tubes open?

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Old 10-05-14, 02:41 PM   #1620
niwo
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Thanks mate. I just replied with tapatalk
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